[@login]
#IF
ISNEWHUMAN
#ACT
GIVE NoobRing 2
GIVE NoobBracelet 2
GIVE NoobNecklace
GIVE NoobHelmet
GIVE NoobSword
GIVE NoobArmour(M)
GIVE NoobArmour(F)
simple stuff... it goes in the Qmanag.txt and also you could make it so it just gives the armour needed by the character but...
Sorry misread...
Best thing for you to do is to give as much info on how you would like the scripter to code it... example... a druid to gain 100mp and 10dc (extra skills maybe?), knight to gain 100hp and 30dc(extra skills maybe?), etc. etc.
that would help them out a lot more. Cant just expect them to script it...
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