Aye this does need addressing.
I'll be honest though, I think sins should always be hitting faster than warriors, regardless of if you can get a kit up. Warriors as it stands can hit the same speed as sins and have better single-target damage hit-burst, as well as 2x the healthpool. Currently...
Which imo is everything wrong about that spell. It gives far too much in one go and is AoE, instead tao's should be given these debuffs separately in separate spells (some of which shouldn't even be purifiable)
We keep saying tao's are a support class but there's barely much for them to do as...
Hmm.
Would this mean that warriors and assassins and archers are getting shafted because their stat gain from gems is basically 1/3rd that of a wizz? Depending on the scale, of course.
Perhaps take the WoW approach. Make sin clones completely immune to any AoE damage, has to be single target that kills it.
Then obviously buff its damage as it's hitting like a twig atm.
Spot the Bias Wizards in this thread. :rolleyes:
Stats obviously needed adjusting but perhaps a little too far... DeeKayDee's suggested stats seem about right for 50 weapons.
To be honest, this would only very barely help sins take down wizzies, as they'd still need to get ridiculously close and also have to line up to aim it.
I think it's a reasonable suggestion though.
410HP = pretty much any same-levelled tao, archer or sin dead in 1 cast of blizzard. And if that failed to kill him I'm sure your follow-up 200-300FF will do it.
And that's with MC as dire as yours. There are people around with double that MC, who can cast Met strike too. lol.
I've played and had access to all classes all at their toppest of tiers kit/spec. Tao's are fine. Archers will be fine once traps/clone goes in. Sins are fine. The two classes I found needed slight "nerfs" or "tweaks" were wizz and warr, which ironically is something like 75% of the servers UC...
Because you're defending a completely broken class and everyone bloody knows it. The longer the game goes on the worse it gets, because more and more and more wizzies will be level 52+ and need barely any kit to do the silly damage that your class does.
It is of my opinion that warriors are...
Just to point out, if you're doing any of the above skills in a fight against a wizard, you're not winning the fight. You're just running away.
Which begs the question, when did it become other classes having to run away from a wizz? It should be the other way around.
Wizzies should be running...
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