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Mu online season 21 - grand opening
  1. stephenking

    another attempt of an armour

    i put the first 3 models ingame to test how it would look atm it doesnt look that well at all ingame imo it needs alot of tweaking anyway here are some screenshots ingame (no placements are done yet so they are out of place) MaleNaked: MaleBaseDress: MaleLightArmour:
  2. stephenking

    making shield a diff colour [RESOLVED]

    Re: making shield a diff colour any suggestions of a particular spell and colour you would like to see??
  3. stephenking

    1.9 exe

    i think if you search for mirconfig you will find the info you will need (keep in mind tho that if i remember it correct you need a Liebau.dll aswel)
  4. stephenking

    another attempt of an armour

    it aint that complicated it just looks like it :P
  5. stephenking

    making shield a diff colour [RESOLVED]

    Re: making shield a diff colour lol :D these are all done with adobe photoshop no special program is used :P or what program are you referring to ?
  6. stephenking

    another attempt of an armour

    in maya itself i dont use any plugins or tools just default maya only tool i used is a custom coded imagecropper to get a small image from the 640X480 images that get rendered from maya (i dunnno what 3dmax outputs you can change tho) if you make sure you render out images 640X480 you could...
  7. stephenking

    making shield a diff colour [RESOLVED]

    Re: making shield a diff colour ive created these images for you, you just have to import these over to your client magic files using HH8 editor (Sticky) BlueMagicShield
  8. stephenking

    another attempt of an armour

    im finnaly getting somewhere with this i took another aproach i exported the model and imported it into one of my finished shield scene's i scaled it to get the needed height for mir and just stick it to the shield animation here's the current size of the model compared to normal mir image...
  9. stephenking

    Shield

    i found a way to convert .m2 (wow models) to maya and use these models i got the NaxxRamas shield imported and mapped for texture , created the texture for it and here it is ingame faster then i evver made a shield this i a record :P i learned many new ways to animate,render and edit images...
  10. stephenking

    Cannot Guild Storage?

    ah ok that explains alot :D
  11. stephenking

    Cannot Guild Storage?

    woa so i missed out a new svn version ?? or is it just me? since i had to struggle hard to get my own guildstorage coded in :S
  12. stephenking

    Cannot Guild Storage?

    there is no @guildstorage/@guildgetback npc option unless coded in yourself so currently they are just normal buttons leading to a #SAY command
  13. stephenking

    Shield

    also a small update on the kiteshield i darkened the cross and lightened some spots tho i will nevver get the details in they are just to small ingame screen:
  14. stephenking

    Shield

    i will create them both bulky and seethrough :P ppl can choose wich to use
  15. stephenking

    Shield

    ive been working on the skeletonshield again and made a new shield with bones here are the first ingame images ( tho the colour of the spline needs changing it looks to similar with the skincolour :P ) also keep in mind that i just put the images in and did not adjust the placements to the...
  16. stephenking

    another attempt of an armour

    this project has become quite complicated with all the camera angles and lighting i finished up the testrobe and tested the image in a new .wil file to check transparency etc. and it came out quite nice heres a an update screenshot of the project (its still not ingame as its not completely done...
  17. stephenking

    Some .wil mobs special?

    that doesnt mean anything, you could have just changed the images in any file so how am i to know what are in your files? i cant just give race etc on filenumbers and as hazuki stated they are in no way special they are just normal wil files but added onto the origional. compare the...
  18. stephenking

    Some .wil mobs special?

    i think you mean what race to use? if so what monsters are in these files?
  19. stephenking

    Any1 know of any good dedi hosts?

    this is where we got our dedicated server its also hosted in holland(Rotterdam) http://www.flexservers.nl/ Prices are in Euro's and tbh i nevver heard of a fee to pay to just reboot dedicated (offcourse we have a full dedi meaning we can reboot ourselfs) only cost we evver come in to whas...
  20. stephenking

    another attempt of an armour

    i dunno how it will look ingame this is just a testproject to see if it would be possible to create a armour and if it will look acceptable ingame and offcourse they will look differant since the humangeometry will be differant from what is used in mir this is in no way better than the current...