whas checking some sites again and found these v10 server files tho the gates uses simmilar then what we have but the m2 is like a real old one also there's a prog beside the m2 that i think sets the m2 or is a remote ass
they dont work on my pc it gives a weird error
anybody can confirm if...
dunno if it will help but its last thing i can think off in all my files where #CALL is used its always like this
QFunction-0.txt
----------------------------------------------------
[@StdModeFunc1]
#ACT
#CALL [\Market\LostIsland.txt] @warpmain
dunno if the #ACT is realy needed tho its always...
check in *:\mirserver\Mir200\Castle\0\sabukw.txt
most files have the archers in there chinese writing change it to whatevver you wanna use
also check the file D:\mirserver\Mir200\Envir\Npc_def\Administrator-0150.txt and make sure the script is right it should use the cmd @hirearchernow1...
understand what im saying?
so will be like this
QFunction-0.txt
----------------------------------------------------
[@StdModeFunc1]
#CALL [\Market\LostIsland.txt] @warpmain
----------------------------------------------------
LostIsland.txt
----------------------------------------------------...
for your first Q its because you have none corresponding items in your DNitems.wil file as the dnitems.wil file shows the items on floor
as for sz someone elses needs to help you im afraid
testes it and your right whas a shat script tbh (it whas out my head tho without being on server)
tho tested it and fixed it this will work as i made it while testing
[@jinmove]
#IF
checkgold 10000
checklevel 65
#ACT
goto @1ok
#ELSESAY
You don't have enough gold or to low/high lvl\
Be gone...
anybody knows the name of the football map as i cba to check all my maps with mapedit AGAIN as its not in my mapinfo and search but found nothing on the line of mapname
i know i have it in my files just cant find the name
thanks
think it whas > 65 meens 65 and above
for example to close for lvl
#IF
checklevel > 65
checklevel < 70
#ACT
goto @between
[@between]
#SAY
You lvl is between 65 and 70
i think it will be something like this for a 65/70 cave never tried it so dunno if this works and i presume you know how...
;UPGRADEITEMEX X1 X2 X3 X4 X5
;--- X1
;x1 = 0 armour - 1 weapon - 2 wings - 3 neck - 4 helm - 5 brace R - 6 Brace L -
;x1 = 7 Ring R - 8 Ring L - 9 Amu - 10 Belt - 11 Boots - 12 Stone
;x3 = % rate of upgrade chance (0 works 100%)
;x4 = max stat than can be added in 1 upgrade
;x5 = 0 not break ||...
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