Re: Spirit Items
Fixed, should be in next reboot.
Spirit Items now break if not part of the full set... Also the full set now gives DC2-5 Speed+2... It was giving nothing before.
Thanks for reporting.
Sam
This one made me smile, but you are right, it does sound like a wooden sword... Just got to find the correct sound file for it ><
Sam
---------- Post Merged at 12:10 AM ---------- Previous Post was at 12:08 AM ----------
Could you confirm whether or not it is 54/53.wav in the Wav folder?
Sam
Re: Chm
TD has fixed this I believe (if the problem is its weak on mass mobs)... I am under the impression it was taking into account every surrounding mobs AC (so each mob has 5 AC for example and you have 5 mobs on you = 25AC).
Anyways fixed on tomorrows reboot.
Sam
The original set of files use DBCommander, we have converted our source to MSSQL... We did go with MySQL to begin with, but there were limitations that I couldn't be arsed to work around :P.
Sam
So just view of my perspective...
Insect Caves = Low Level
BDD = Med Level
Vipers = High Level
The purpose of the low level cave is:
1: because we have mob skins that suit this level.
2: to introduce a new "soloable" mob... At the moment a mid level 35, could probably solo...
So a rough plan (for me personally) is... Sum up all bug fixings (basically do as much as I can) by 7th June.
Begin work on new Contents from the 8th onwards. As for an ETA it really does depend on how long it will take us to complete what we want to do, but an outline of our first expansion...
I will look into it... When I coded I checked with other skills (specially with FW) and it was fine, however I didn't check with a separate caster.
Sam
I liked you analogy with the murderer, however, they could be arrested under suspicion and that's all that has happened here.
As and when you use a cheat program it will report it to us, if your name is on this list you will be banned until proven otherwise.
We are still investigating so bare...
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