Well you've got the > 29 check the wrong way round...it only checks that AFTER adding another var.
[@main]
#IF
CheckVar Human MultiKill1 > 29
#ACT
sendmsg 6 "You have killed 30 ZombiePatrol go see Tommy!"
#ELSEACT
GOTO @checkflag
[@checkflag]
#IF
CHECK [451] 1
#ACT
CalcVar Human MultiKill1 + 1...
Just a hint btw...I'd suggest putting a check in place to prevent allowing players in if there's already another player on the map/doing quest ... you may have done so already though.
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