In the official wemade version, heros could defend themselves. They weren't defenseless targets PK, they would actually react.
Or, am I mistaken? Can you please provide some verification. This would take us far away from the official..
Quit complicating things for yourself. Make the change equal, disable PK on heros. Simple mechanics.
How could enabling such coward grief play, ever be beneficial?
The "Bumps", super necessary. Quit leaving players in the dark.
Bump.
For a high level Sin, to not have Lightbody, wouldn't Agility upgrades become redundant? As, essentially you would only be making up for the skill you don't have.
TaoHero - AC/AMC Buff 22-25
WizHero - MagicShield 32
ArcherHero - ElementalBarrier 37
WarHero - N/A...
The rate at which Heros regain HP from a players Heal is extremely slow. (Another WeMade GameShop tatic; Decrease chance of Hero surviving, to increase chance of ResScroll purchases.)
Wasn't Healing for Tao Heros adjusted to be more in line with a players Heal? (Strength/rate of increase?)...
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