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  1. Skills in shops as of 2.0 [community feedback]

    Trade merchant does this automatically , d rings were 1 mill , now 400-500k for dura 5... however a dynamic npc would force items into cheap low prices if the drops were increased a bit more, the need for items become outdone when better stuff appears, and everyone above the level of the skill...
  2. Skills in shops as of 2.0 [community feedback]

    While i do not agree with this post prior to the point made about levelling skills, I do think the levelling of skills could be done in a more interesting and achieved manner, possibly removing archer guards and trainers and increasing the EXP values of each level, or adding further levels to...
  3. Samuel is a fair person when it comes to bans this is why...

    So apparently by your definition this is acceptable: Run vmware, run mir2.exe within your vmware enviroment. Outside of vmware, run cheat engine, and set speedhack to 2x for vmware.exe .... this changing the delay rotation of the clocks within vmware effecting mir 2.exe process without being a...
  4. Database - Check created items

    You know why the developers of all Server files record GM actions into log files? Because they cannot trust the power hungry ego of their friends being GM's. Solution: remove @make and all the other features, get rid of 'gm powers', make gm's powerless (can't hit mobs, can't drop items, cannot...
  5. Skills in shops as of 2.0 [community feedback]

    make npc's dynamic not static (which they currently are ) fixed. increase skill book drop in the mobs FIXED. No more conversation, I'm sure samuel has taken this point and will try his hardest to achieve harmony in the mir world... if modifying the client/server isn't going to take the piss by 2.0
  6. Skills in shops as of 2.0 [community feedback]

    All your points are valid. Samuel is under pressure currently to satify a player base of WoW players, and ex-mir players who had DSS and their lvl 50's on previous servers.... the fact is giving handouts is just as stupid as Bone lords dropping tele rings at events (that ****ed euro mir up imo)...
  7. Skills in shops as of 2.0 [community feedback]

    Indeed the npc's don't exactly value the cost of the items in terms of rarity, this needs re-working a bit. But the bottom line is this would balance itself out all the way up to lvl 26-30 items after time.
  8. Skills in shops as of 2.0 [community feedback]

    Dear Samuel, Wrong idea, making them more likely to drop in the files is the only correct way to achieve the same goal. Mir has and always has been a game where you find items by grinding solo/in a group, as a guild, and rolling for rare drops. Here's where you are going wrong: In the...
  9. Oculus Rift... Looks amazing!

    Problem : 1) http://metro.co.uk/2014/03/26/facebook-buys-oculus-rift-vr-company-for-2-billion-4678798/ 2) http://www.pcworld.com/article/2112181/what-facebooks-oculus-rift-buy-means-for-pc-gamers.html 3)...
  10. Todays spurt of bans

    Go on then, expose everyone... all talk.
  11. Samuel is a fair person when it comes to bans this is why...

    it's fine >.> it's obvious that Samuel doesn't react immediately on cheaters caught in these txt files without concrete proof evidence, therefore gives them an opportunity to come to some conclusion to themselves after a period of time. You should know working on the AceM2 Files that this...
  12. Samuel is a fair person when it comes to bans this is why...

    I still see ultima ingame???? :)
  13. Samuel is a fair person when it comes to bans this is why...

    from the person who brought the drop files and leaked 1.7 comes an exclusive .txt file from the server, Cheaters & bots suspects.txt Firepheonix - suspected of botting (this is Jamie C# I believe) Banshee - suspected of botting - likely ^ shane/banshee too then? Holiday - suspected of...
  14. FF drop is missing

    The following drop FlameField EliteGuardian 1/15000 chance EliteStatue 1/15000 chance EvilMir 1/30000 chance OmaKing 1/10000 chance ZumaTaurus 1/10000 chance