Search results

  1. dani_filth

    MIR Unleashed - Gone Underground

    Re: ADM Mir Wow, iv been away from mir for awhile and i come back to find this, it looks great and its amazing some 1 has done all this from scratch... I just hope the server is as good as the server files... with a fun yet serious game play... And i hope he never realeses the server files...
  2. dani_filth

    Char Create

    Any One?
  3. dani_filth

    Char Create

    I cant create a char, it doesnt through up an error or anything, it just doesnt do anything O_O Any ideas as to y no1 can create a char on my server? all Exe's are running correctly, gate is open, accounts can be created but not chars... i deleted the IDdb to see if that helped, but no such...
  4. dani_filth

    Check Item

    Works perfectly now... thanks for that... See i thought it was that.. but iv been using "Solitude's Legend Of Mir 2 : NPC Editor v3" and when i selected check item it gave me "Check itemname ammount". So i'll have to note down its ment to be "Checkitem name ammount" Thanks again.
  5. dani_filth

    Check Item

    Now, im not worried about the rest of the NPC... its mainly as i would like it... ano some of it may be long winded... But could any one tell me why it isnt doing the Check Item command? iv told it to check the item, but it doesnt... it just skips it... iv tried having the item, not having the...
  6. dani_filth

    Summon

    426F6E6546616D696C696172FFFFFFFF nope... there are 4 spaces already.. plus i didnt hex it, it came like this... lol
  7. dani_filth

    Summon

    K, here's the thing... I'm using the "latest M2Server 1.4" the one with the rebirth system and ****e.... now, the problem is i cant seem to summon BoneFamiliar's. I checked through the M2 hex and they are called "BoneFamiliar" so of coure in the DB i called them "BoneFamiliar". But they dont...
  8. dani_filth

    Roots

    Nice one mate... big thanks to you :P I totally missed that
  9. dani_filth

    Roots

    Didnt know quite where to ask this questions... but i thought here would do... You know the "Roots" attack that OakTrees and stuff do? (where the little roots come out of the ground) What file is the graphics for that attack in? I wanted to edit it, but couldnt find wat file it was in... i went...
  10. dani_filth

    Map quests

    well,ty, but I dont want it to respawn itself... I want it to respawn another mob... and i only want it to do it once the 1st mob dies... 1st mob dies, 2nd mob spawns ... any more help? :(
  11. dani_filth

    Map quests

    Ok, ty though smila.. maybe i should just move to 1.9 and use the GM execut commands.. lol... nah.. that would be the easy way out... Any one got any solution to this? any idea whats going wrong?
  12. dani_filth

    Map quests

    well i know that part of the code #ACT param1 D2083 param2 79 param3 49 mongen AngelOfDeath1 will work as iv got another NPC to spawn the mob, so i know its correct.. again im just left with the thought that it can only be the trigger... but i dont know much about triggering...
  13. dani_filth

    Map quests

    dam, it got moved into 1.4 section, didnt want that to happen as no 1 ever seems to reply in this section :( Any1 know why my map quest aint working?
  14. dani_filth

    Map quests

    No no, my fault, i 4got to mention it 1stly... the cords i have it set to spawn at should be infront of me when i kill the 1st AoD (as the 1st AoD is set like a tree, ie, not move and attack with roots) so i want to kill that one, then a 2nd spawns on its death and that one moves around and...
  15. dani_filth

    Map quests

    im using a 1.4 M2Server btw, the ReBirth one
  16. dani_filth

    Map quests

    Yeh, but Iv tried different things already in the q555.txt I even set it to do a map move, but i never get any responce wen i kill the 1st mob... so the mapquest file isnt reading quest files for some reason... an ideas? or can any set this up for me here, so i can understand wat im doing wrong...
  17. dani_filth

    Map quests

    Right, all i wanted was a map quest so that when the 1st mob dies, another 1 spawns... iv done it like this atm... MapQuest.txt ;Mapname [Quest Flag] Ammount Mob Name Item Name Quest File D2083 [555] 1 AngelOfDeath * Q555 Q555.txt [@main] #IF check [555] 1 #ACT param1 D2083...
  18. dani_filth

    Blue Dragon

    Bump :sun:
  19. dani_filth

    Blue Dragon

    nope, he move backwards, like he is moon walking :P maybe switching all the images round so it looks like he is moving foward will work :smoking: lol wat program u using to edit the sprits? iv got 2 versions of the lomviewer a wmLibEditer and a HH8 editer... will any of the move things around...
  20. dani_filth

    Blue Dragon

    Cheers BH, he doesnt flash anymore, but he still walks backwards Those are with 83 19 and 81 19... ill try some others and see wat i get :P