Map quests

dani_filth

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Feb 26, 2004
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Right, all i wanted was a map quest so that when the 1st mob dies, another 1 spawns...
iv done it like this atm...

MapQuest.txt
Code:
;Mapname   [Quest Flag]  Ammount    Mob Name   Item Name Quest File

D2083		 [555]	 1	 AngelOfDeath	 *	 Q555

Q555.txt
Code:
[@main]
#IF
check [555] 1
#ACT
param1 D2083 
param2 79 
param3 49
mongen AngelOfDeath1

But its doesnt work, i kill the 1st mob, and nothing... am i doing somin wrong? if so, what? i have read the map quest guide, and it doesnt help my problem, did a search and didnt find anything of use..
(and yes, both AngelOfDeath and AngelOfDeath1 are working correctly in my Monster.DB and the maps and cords seem correct)


TY, if u can point me in the right direction...
 

DevilsKnight

I
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i am proberbly rong but u cud do it a different way, instead of the
#IF
check [555] 1
command u cud simply have a
#IF
CHECKMONMAP (mapnumber) (amount of mobs)
u cud only do this if there were no other mobs within the room.
 

dani_filth

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Yeh, but Iv tried different things already in the q555.txt I even set it to do a map move, but i never get any responce wen i kill the 1st mob... so the mapquest file isnt reading quest files for some reason... an ideas? or can any set this up for me here, so i can understand wat im doing wrong?

i just want a mob to spawn wen another mob dies... ty for any info...
 

[Shadow]

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Counter Strike
Its the m2server i think i had the same problem i had it done exactly right and other people looked at it and it still didnt work.
 

Rhys2002

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You dont need the check command in the q555 file as the file is only accessed when the mob is killed.

Example:
MapQuest.txt
AREA1 [882] 0 <MobName> * TS1

TS1.txt
[@main]
#ACT
MONGENEX AREA 37 51 OmaKing 100 20 10

And always try different numbers if it dont work, as i have found that some dont work or probably being used for something else.
 

Smila

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u need a space between angelofdeath and the #1. were as u have none
 

Toxick

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Smila - maybe its another type of AngleOfDeath, some people have 1-9 diffrent types of monsters with same name :P:)

for it not working, you need to be [555] 1, if your not that it wont work...

and also when the npc spawn that mob, how does it know that your in the same cords? tbh it should spawn mob infront of you by using

GMEXECUTE mob Angleofdeath1 1

instead of

#ACT
param1 D2083
param2 79
param3 49
mongen AngelOfDeath1

as the one i told you will spawn a mob infront ouf you
 

Toxick

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so you are :P sorry.

well the mob wont apear straight infront of you, it will spawn at the cords you set it.

no way doing it the way you want it with rebirth m2server
 

dani_filth

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Toxick said:
so you are :P sorry.

No no, my fault, i 4got to mention it 1stly...

the cords i have it set to spawn at should be infront of me when i kill the 1st AoD (as the 1st AoD is set like a tree, ie, not move and attack with roots) so i want to kill that one, then a 2nd spawns on its death and that one moves around and attacks you...

But so far iv had no luck with this map quest, iv tried to get it to do other things, like tele me (mapmove) when i kill the 1st mob, but nothing happens... so im guessing the trigger isnt set right, but im not sure wats wrong :whathuh:

basically i want angelofdeath1 to spawn on the map D2083 at cords 79:49 when the 1st AngelofDeath dies... thought this would be easy wen i looked at the guide >.<
 

dani_filth

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dam, it got moved into 1.4 section, didnt want that to happen as no 1 ever seems to reply in this section :(

Any1 know why my map quest aint working?
 

Smila

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Toxick said:
Smila - maybe its another type of AngleOfDeath, some people have 1-9 diffrent types of monsters with same name :P:)
true
Toxick said:
GMEXECUTE mob Angleofdeath1 1

instead of

#ACT
param1 D2083
param2 79
param3 49
mongen AngelOfDeath1
thats wot i ment by the space

try this...

#ACT
GMEXECUTE mob AngleOfDeath1 1

basically wot toxick said, might not work as i am not to good with npcs:no:
 
Last edited:

dani_filth

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well i know that part of the code

Code:
  #ACT
  param1 D2083 
  param2 79 
  param3 49
  mongen AngelOfDeath1

will work as iv got another NPC to spawn the mob, so i know its correct.. again im just left with the thought that it can only be the trigger... but i dont know much about triggering mapquests.. so thought id ask.. ty for the help so far though :P
 

Smila

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ah right not my thing m8 i thought i was being smart there. but i cant help soz
 

dani_filth

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Ok, ty though smila.. maybe i should just move to 1.9 and use the GM execut commands.. lol... nah.. that would be the easy way out...

Any one got any solution to this? any idea whats going wrong?
 

spence

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lol oviusly ur well basic forget all that ppl have said....

u dont need npc`s lol

just use the info thats provided for ur HomeGuards...............

when they die they respawn work fine 4 me

think it thru ppl.........

soz bout double posting had 2 b done tho


/Enjoy
 

Ragnar

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spence said:
lol oviusly ur well basic forget all that ppl have said....

u dont need npc`s lol

just use the info thats provided for ur HomeGuards...............

when they die they respawn work fine 4 me

think it thru ppl.........

soz bout double posting had 2 b done tho


/Enjoy
No it didn't have to be done, i dont't want to see you spamming here.
 

dani_filth

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Feb 26, 2004
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spence said:
lol oviusly ur well basic forget all that ppl have said....

u dont need npc`s lol

just use the info thats provided for ur HomeGuards...............

when they die they respawn work fine 4 me

think it thru ppl.........

soz bout double posting had 2 b done tho


/Enjoy

well,ty, but
I dont want it to respawn itself... I want it to respawn another mob... and i only want it to do it once the 1st mob dies...

1st mob dies, 2nd mob spawns ... any more help? :(