2.0 Patch

JordanF

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Then as a hardcore Mir player, you surely could understand that all bosses had a chance to drop rare. 40 weaps used to drop off mtk, zt, oks, kh, dd, BL, ec, es etc. 43 weaps dropped off mtk, ok, oks. Even wt used to drop tele rings.

As the other guy mentioned, iwt used to drop lower tier items a lot. Power rings, gbeads, gale neck, knight brace... And equvilent for classes. These could be killed casually for people.

These aren't exactly items that will ruin the server, these are items that everyone should have as a base... Higher stuff like pb items and higher could be rarer, OSR, baek TA glove, hero neck etc. fox items higher.

I had a 40 weapon recently off a med level boss so I can confirm they do drop. But I do agree with your points regarding lower tier items.

Primo brings up good ideas for the crafting system hope it gets considered, the crafting system has good potential but its just a waste with whats available on the npc atm
 
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Hastelloy

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The randomization of drops makes it an incredibly hard thing to judge... An example being, when I originally done some tests of the drops, the first KScorp I killed dropped a SoulSabre, one hasn't dropped since lol.

Sam

Simple way round this would be to have a test server, offline. Adjust the drops, Spawn and kill say 50 of that particular boss and see what drops, rinse and repeat till you feel comfortable. No1 is asking for a drop everytime but when there is 5 different classes and potentially 5 sets of kits that are to be gained, a lot of time time you feel its just frustrating to see nothing time after time etc.

I stopped playing through lack of motivation, im the sort of person who actually doesnt mind the grind aspect but as previously mentioned above its just the lack of some really important features which just nailed it for me. Item gemming, upgrades, weapon refining etc. Personally i never saw an issue with the mining situation if people want to afk mine just let um do it, with refining in the game it becomes a sink for items and ore anyway.

Another major factor was just the sheer amount of exp per level. Now i understand that its a low rate and please dont read this as me saying i want everything on a plate but i do a lot of levelling solo or in a small group, mainly because of the lack of item drops so if im lucky and actually get an item it usualy just about covers the money its cost me in pots to level! When i sat down and did the maths it just made me wonder what the point was for someone like me who can, on a good hunt with a decent partner, manage around 1.2m exp per hour. For example it would take me 144hours of solid hunting to get 44-45 thats based on me getting 1.2m exp every single hour. Now lets say i play for 8 hours every day of the week (56 hours a week) it would take me 18 days to do 44-45 not taking into account running/repotting. Doesnt sound much? Im pretty much restricted to 3 lvling areas if i want to hit 1.2m exp per hour - PT, PSC or PB. Lets say i choose PT for the sake of my dura & pot useage. Based on each mob giving around 3700exp? I’m required to kill 5.5mobs every single minute for 144hours (43,243mobs to be exact).

Still doesnt sound too bad? ok so lets say i persevere with my double life (8 hours a day of work followed be 8 hours of mir), what do i have to look forward to next? Refining still isnt ingame, PVP isnt the best on here and im still wearing my power rings (now most likely dura 3/2).

So we have the next level, 45-46 which yup after what 4 months is a damn site higher than i ever got in mir2 euro...but this isnt euro so we wont factor that argument. so 45-46, based on 1.2m exp every single hour i play will take 200hours, same calculations as before, 25days of playing 8 hours a day again not factoring in for repots/running between caves only this time i need to kill 64,865 PT mobs.

I think you catch my drift, point being i appreciate this is a low rate server and all, but im seeing items and spells and discussions about levels 52/60 even saw someone mentioned level 70?!? On this current trend most players will be lucky to hit 2 levels per month and lets be honest how many people can honestly say they play mir for 56hours per week?? I couldnt keep it up the effort is not worth the reward and i havent even touched on the sheer amount of money involved in achieving the above. This has got to be one of the few servers where, unless i get very lucky, i make a loss each hunt. So what are my options where gold is concerned? Do i take a day off levelling to spend my 8 hours cashing in the likes of ST and LDC? Sure i can make 800k-1m in that period but that doesnt last long, do i buy it off the romanians/chinese at a cost of £7-£11/mill ?? Could do but why should i bother when it should be easier to obtain ingame instead of pay to win.

This post, as long winded as it is and cudos if you stuck with it to the end, isnt meant to be as negative as it probably sounds but you asked for feedback and this is mine. This is how im feeling as a player in your community and tbh (without me trying to sound like a giant knob) id like you to give me a few reasons to actually play here and put this level of effort in? This server had/has the potential to be something really special but a catalogue of mistakes and no real ownership to these mistakes has had a huge impact on mine and a lot of others motivation to spend our time here, im not sure if its repairable but i really hope that something is changed because i WANT to play. Give me a reason to


- Jay
 
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ILovePie:D

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Apr 22, 2003
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Recall sets, for the love of god recall sets. And if anything can be done to make the game faster for everyone it would be much welcomed. Ppl were used to having 120fps+ on euro at mid-endgame and it felt twice as fast and just a much better experience, pve and pvp.

So make guild fights competitive again, make soloers competitive again.

Also, please can you consider moving OKS back to where it was. I know it's just one boss mob, but being so easy to get you'd have the whole server there, it started alot of the rivalry and the fights would carry out to ZT/MTK/OK and so on. Mir at its best.

Also, agree with allowing slightly more lower tier items ingame, let more players be able to upgrade their kits as they level.

/Slaya
 
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DiabloVodkaShot

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Still wondering, whether the patch is even close... because im contemplating on giving up for a bit :) and returning for the patch, i just hope its not a fail.
 

Koriban

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Those 7 Bosses wont bring back the community. @ Koriban...

Players left cause of other reasons...

I've already given my opinions for both solo players and group players on what bosses need heavily adjusting.

You're stuck in a Mir 3 world. This isn't Mir 3 and never will be, people don't want Mir 3. They just want more stuff to do, and when they go to kill a boss, actually get something out of it. Simple really.

The content can wait until 2.0. The bosses I listed are bosses that the "pvp group players" will work towards going to if they actually dropped properly. They will be too busy trying to farm those bosses/ fighting other "pvp group players", giving the "solo/pve group players" a chance at MTK/DD/ZT/EC/KH etc etc...

If I'm honest, the "rares from mobs" just needs a slight alteration. Replace the 33 armours with 40 armours, replace the M/L stones with L/XL stones. Stuff like this and on the very rare occasion a decent spell/36 Weapon (40+) much like poisoncloud is with toxic ghouls - will make the solo players just that bit more happy and willing to play.
 

TheRealSphinx

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Perhaps i live in the mir3 world... and the ppl here in this thread too - cause ~ Trash mobs should never drop anything decent rare. So easy ~ so no changes need to be made ~ and no threads about drops should be allowed about trash mobs. cause

Bosses for the win.
trash mobs for xp if you need... to level only.

thats mir2 how it is. / End.of.discuss *have work its more important then a discussion why population sink cause it was told earlier and many suggestion was made month earlier.

The question on the thread starter is - how you get the population back. *and only this question counts.
 
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Raider

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Still many clueless people commenting on the matters regarding drops, the drop rates are mostly fine. What needs to be done is to make the bosses more accessible for smaller groups, cutting away floors in Jinchon, lowering the amount of annoying mobs in Orcs, opening ship at all hours, remove lost map/admission gem requirement for Yimoogies/Fox boss, put OKS back where it once was, allow RTs in RMV again, allow RTs to MTK, these are the sort of changes that will get more items in game without flooding the market. Now I am not saying the drops are perfect but I can assure you plenty of items drop if you bother to go kill the bosses.

On the subject of reducing the amount of exp from 44+, that is is not the way to go. You should instead buff the exp in higher zones and encourage people to try those zones. If you were to nerf the exp needed people would still just sit in ghoul room all day, however if you make it worthwhile levelling else where once you have decent kit people would venture out of their comfort zone and try it.

I welcome gems & refining but reject the idea of orbs, hate them and probably always will, they make upgrading kit too easy.

/Xele
 

Adv

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Please dont add orbs. They make stats too silly on low rates.If you change exp req post 44, i hope the players get to keep the exp they have earned and gain %.And if anyone knows why i cant paragraph with [Enter] id really apprecaite a fix -.- x
 

TheRealSphinx

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Still many clueless people commenting on the matters regarding drops, the drop rates are mostly fine. What needs to be done is to make the bosses more accessible for smaller groups, cutting away floors in Jinchon, lowering the amount of annoying mobs in Orcs, opening ship at all hours, remove lost map/admission gem requirement for Yimoogies/Fox boss, put OKS back where it once was, allow RTs in RMV again, allow RTs to MTK, these are the sort of changes that will get more items in game without flooding the market. Now I am not saying the drops are perfect but I can assure you plenty of items drop if you bother to go kill the bosses.

On the subject of reducing the amount of exp from 44+, that is is not the way to go. You should instead buff the exp in higher zones and encourage people to try those zones. If you were to nerf the exp needed people would still just sit in ghoul room all day, however if you make it worthwhile levelling else where once you have decent kit people would venture out of their comfort zone and try it.

I welcome gems & refining but reject the idea of orbs, hate them and probably always will, they make upgrading kit too easy.

/Xele

If you think thats the solution to bring back the player base back *LoL then i think you´r more clueless.
And making bosses more accesible(easier) for smaller groups is a more bad idea i heard....
 
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Adv

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Yeah make it Mir3!!!!.... Mir3 is dead, completely dead. Get over it. Your like a mourning widow looming over a grave pretending it hasnt happened.... Jesus.x
 

Raider

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If you think thats the solution to bring back the player base back *LoL then i think you´r more clueless.
When did I claim these were solutions to bring players back? These are just general things that need to be done.

/Xele
 

TheRealSphinx

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Yeah make it Mir3!!!!.... Mir3 is dead, completely dead. Get over it. Your like a mourning widow looming over a grave pretending it hasnt happened.... Jesus.x

So is mir2 Dead... so dont talk crap *Official Mir2 / Mir3 is dead *live with it ~ all i want is to help. if you think all is fine then a Admin should close this thread cause we have a Suggestion Thread.

Really even to reply u is a waste of my time.
 

Adv

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Yes, your posts are a waste of your time. Stop making them. This is a forum for Mir2, more specifically Chronicles server. If you want to play Mir3, go moan about it in the Mir3 section.x
 

TheRealSphinx

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Yes, your posts are a waste of your time. Stop making them. This is a forum for Mir2, more specifically Chronicles server. If you want to play Mir3, go moan about it in the Mir3 section.x

?! - Really ? Then you not understood it.
 

ziiid

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Currently I am thinking that:

-Further adjustment to drops.
-Removal of double exp requirement at 44+.

Might please some/all?

Thoughts?

Sam

Additionally to this fixing the bug that makes the exp a true 2X experience as per the bug report will help.
 

xXxX

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The randomization of drops makes it an incredibly hard thing to judge... An example being, when I originally done some tests of the drops, the first KScorp I killed dropped a SoulSabre, one hasn't dropped since lol.

Sam
Probably hasn't dropped since since 40 weps are not in the drops that was leaked for KS now so they were removed by someone completely, same with ES,EC, bla bla lol, at best looking at these drops is lvl 30 weps =/

Also what does not seem to make sense is you got Orc colossus which drops 10x better (has dropped 43 sin wep,40 sin wep,numerous 36 weps+loads of nice stuff) and can be 2/3 manned , yet EvilMir takes a full group plus of careful co-ordination, a 40 min run+scale and no slip ups and you end up with a few holydrugs a few tdb mainly,trash books and the odd item every now n then.
What makes it even worse looking at its drops 43 weps dont even drop of EM yet they do off col? , i mean even look at 40 weps 1/100,000 chance ONLY off a Final level EM? yet off a Colossus 1/2000? even a 43 wep is 1/30,000.

Also i think the chance of massdrops from normal mobs should be upped abit,obviously the higherlevel,harder the mob the more chance than mass killable ones.

I do agree there needs to be more personalised drops as in regards to having all bosses of a certain tier for E.G. @LowBoss @medboss @highboss etc with pretty much the same drops, it would do the server some good to customize them abit,i mean OKS for example you have on a timer every 6 hours odd and even does a server shout yet exactly same drop files as a darkdevil etc lol infact darkdevil drops better in its original file when it's not calling the child function lol.

I think people need to feeling that if for example they log on a spare hour or 2 a day and silly things like that chance WT used to have of dropping a telering or ES,EC dropping the odd 40 wep is there and i do understand when people say you need to be in the higher tier guilds to do the big big boy bosses, because i can even say im in a higher tier guild and yet even i get bored/demotivated/afk safezone abit rather than kill anything else as i know nothing is worth the effort solo unless we go orcs lol.

Also yes Sam I think you should remove that double xp after 44 because from personal experience i used to enjoy leveling in spare time when nothings going on but now im 44 with the level of grind combined with very rare decent mass drops ( even this got ****ed up during easter event as the odd 35-38 book from a mass drop while leveling used to fund your potcash and maybe a little bonus back nicely but now due to event even those books are common as muck) it's just not worth it unless u rent-a-wizzy to tu for u while u potrun and afk in ghoulroom at the archer door while the wizzy TU's for you.

Finally im glad that Gems and Orbs will be making a appearance,Orbs in particular would be nice especially due to the rarity of most items.

Edit: why not introduce more killchains? instead of stopping them at level 42? gives incentive and takes your mind of grinding knowing your working towards a gold reward every x amount of mobs for example the ''hog hoofs'' which expired at level 32 why not do a version 2 where u need like 1000 hoofs then stage 3 where u need x amount more, that way it will keep people occupied and leveling while taking their mind of purely smacking mob after mob for weeks on end with no reward just cashloss lol. I mean you have some nice skills for 46+, 99% of people are not gonna grind for a year to use a lvl 50 at book at level 1 its just not gonna happen.
 
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Scampi

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Mar 23, 2009
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allow RTs in RMV again, allow RTs to MTK
/Xele

yeh and wt 2f





i would have written all my thoughts if 'samuel' wasnt such a dick in response to my suggestions thread - which would make it feel like a complete waste of time (again).

maybe players are leaving because the 'admin guy' is obnoxious... just a suggestion i hadnt seen - idk
 
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Follower

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Simple way round this would be to have a test server, offline. Adjust the drops, Spawn and kill say 50 of that particular boss and see what drops, rinse and repeat till you feel comfortable. No1 is asking for a drop everytime but when there is 5 different classes and potentially 5 sets of kits that are to be gained, a lot of time time you feel its just frustrating to see nothing time after time etc.

- Jay

Some sort of testing does need to be put in place for drops from mobs.

I'm yet to get a Dragon Ring or Power Ring from an ET/EA, these are the low-mid level subs that should be dropping such items which don't seem to be. I'm quite a solo/pve group player, but have to resort to the large group boss hunts for the chance of a decent item for kit upgrade, which generally turns out to be fun i'll agree. But, I would also like the chance of that 'Wow' when a normal mob or early sub drops me a WSB or something of the like, god knows i've killed thousands so far.

I believe each mob should have it's own individual drop file, not a generic drop for a *low tier *mid tier *high tier category.
These adjustment can be made over time I understand that, but an insight into how the GM's are thinking would be good too. How do YOU feel the drops are out of curiosity?

Still many clueless people commenting on the matters regarding drops, the drop rates are mostly fine. What needs to be done is to make the bosses more accessible for smaller groups, cutting away floors in Jinchon, lowering the amount of annoying mobs in Orcs, opening ship at all hours, remove lost map/admission gem requirement for Yimoogies/Fox boss, put OKS back where it once was, allow RTs in RMV again, allow RTs to MTK, these are the sort of changes that will get more items in game without flooding the market. Now I am not saying the drops are perfect but I can assure you plenty of items drop if you bother to go kill the bosses.

On the subject of reducing the amount of exp from 44+, that is is not the way to go. You should instead buff the exp in higher zones and encourage people to try those zones. If you were to nerf the exp needed people would still just sit in ghoul room all day, however if you make it worthwhile levelling else where once you have decent kit people would venture out of their comfort zone and try it.

I welcome gems & refining but reject the idea of orbs, hate them and probably always will, they make upgrading kit too easy.

/Xele

I cannot yet comment on the exp but the rates seem fine for me at this point. We already have level 46's, so it cannot be that difficult?

Regarding the OKS and other mobs mentioned, maybe a slightly lesser drop file version of the OKS could be put in it's old spot in Oma Caves? but then that would render the current Bone Elite Ghost useless?

No Orbs here for me either.

I don't agree on making maps/orbs obsolete, instead just increase their drop rates.
I've always been against the no RT thing since the start so I support that 100%
 

deano13

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Currently I am thinking that:

-Further adjustment to drops.
-Removal of double exp requirement at 44+.

Might please some/all?

Thoughts?

Sam

Drops yes removing the doubling exp I'm not keen on,

All your doing here is giving the hardcore jobless and bigger advantage, you keep pumping out content new items, skills etc for 46-48-50+ or w.e and the people that have work/kids/family etc are still being put off due to they just cannot get the time to level for the skills etc... Keep aiming everything at the hardcore is not a great idea, all that'll happen is ull be left with a server UC of about 40-50, as the people with life's will quit due to never being able to obtain **** all