2.0 Patch

DiabloVodkaShot

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Okay, so I think from reading all the posts which have been generated in reply to my topic, is it fair to say this is just another **** private server? Now when I saw this pop up on Facebook, it enticed me and other old-school Mir players to return. I would be lying if I was to say I hadn't enjoyed the game. However all good things must come to an end and I feel the team are not working as a 'team' should therefore, updates and fixes are taking longer than expected. I also feel that there is a pride over the files, which understandably there should be. However how do you expect the server to work if your team cannot access the dedi server or files.

I would appreciate it if Sam who understandably is getting considerate income from this server, would do something about this within the immediate week, as I suggest any last fixes to save the server need to be made before May time as UNI students will be freeing time up around there, obviously speaking from personal situations(biased a little here
J ). I also understand that Sam has an Irl job, but I do question the figures of what the server generates and where the monies go. If into the back pocket of the team, then I suggest that they are being over paid for the outcome we are receiving. Perhaps Sam would post some figures for us.

Lastly I am commenting from speaking with in game members of my guild and other people outside the guild, this is not a moan because we couldn’t kill bosses because we could. And this isn’t a moan because we can’t level because we could… I just feel that there is perhaps a constant repetitive action when I log in, and it perhaps is not a positive one.

I as an original player from the beginning will not be playing the server any longer unless vast improvements are to be made within the next week or so. So that will be oneless player to that ever decreasing usercount. Lastly if you are money driven Sam consider it this way, the faster you ACT the richer you become.

Many Thanks

/LAW
 
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Kalamonde

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Jul 29, 2013
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I was MAC banned because me and sam were having a disagreement about how much of a dick i am, so he thought he'd be the big GM and MAC ban me, he's unbanned me now though :)

Kori, is this on topic since i'm being asked?


good job he unbanned you! what kind of a fag bans a lesbinum! o.O

what this server needs is the team from AceM2 back! they knew how to make it fun! sorry to say it sam but your vision of how mir should be done just isnt fun! atleast the vision you have for chronicles isnt! :(


i think the dev team should spend 2 week leveling characters and playing there content! playing it yourself you will have your own insight to what the problems are! not just changing **** in the files and thinking its fine because you coded or changed it!


you tell me you dont see what people are moaning about sam! come and play your own server and see for yourself!

think back to when you played ace for awhile with me and twisted! you yourself saw things that needed tweaking when you did! remember the gay low spawns in pt? -.-


.....and play a tao! need the heals n buffs :D


/Pan
 

spiro

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Mar 23, 2014
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One idea that has been mentioned is that of Daily quests. These will definitely motivate players to go out grinding normal mobs and gives a different focus rather than concentrating on 0.01% per mob. How about a difficulty tiered menu e.g. 1. Lvl 20 daily 1. Lvl 30 daily 3.lvl 40 daily?

I am not going to repeat in detail that has already been covered here in multiple thread .g. Drops are too rare, exp too hard from 44, gold needs increasing.

Server has held my interest so far but is quickly dieing at the moment.
 

deano13

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As long as they don't go to OTT with like more 43 weps then 36-45 weps n so on it'll be fine, an increasing in 30-40 items, and leave the real rares rare.
 

d1craig

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As long as they don't go to OTT with like more 43 weps then 36-45 weps n so on it'll be fine, an increasing in 30-40 items, and leave the real rares rare.
Sounds good until you look at the skills. They are all designed for higher levels so when these skills are In Use we will have the same situation with items being to low for the level.
 

Paloma

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May 3, 2013
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Sounds to me like there should be more than 3 people in the team though I see its hard to fins people you can trust.
Seems to me like the server was launched half finished and the testers werent testing.
Now you have two more members on the team moderating and spin doctoring. I might have voted for babyhack who seems cool and speaks truth.
But its not a democracy.
Do something about evening th game out. Having only ONE boss that drops anything good isnt helping the server. This becomes monopolised by the few who have the determination to do a boss at 4 am(looool). Having only one place that best to level because theres enough mobs in a small ish map(PT3f) is one place that again only the aggressive smackl everyone to monopolise the area players benefit from.
These players are the minority.
Dont have special levelling caves. Dont have daily quests - not everyone can log on daily. Dont do things in may because of teh students I bet most players arent students anymore.
Look at the drops and look at the whole game and let there be more than one boss thats worth the effort and more than one place to level efficiently - IN A GROUP.
Personally I think orc cave bosses drop way too much. Compared with the rest of the server. Why is this?
 

Follower

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Personally I think orc cave bosses drop way too much. Compared with the rest of the server. Why is this?

Risk/Reward, have you been to orcs? generally it can take a an hour+ to get to the boss and often there are PvP battles for them all.
 

LordOfWar1

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Same **** everytime i play, only thing that keeps me playing is rerolling
i am looking forward to the server dying as I'm sure he will increase the drops to try get that extra month of people playing while adding more pay to win items trying to suck some money in, when this happens everyone will have good gear, all spells....that's when the pvp is intense
 

Paloma

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May 3, 2013
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Risk/Reward, have you been to orcs? generally it can take a an hour+ to get to the boss and often there are PvP battles for them all.
Yes I have been and it can be killed with a very small group - if you can get there. Frozen boss is hard to get to Adv said and yet doesnt drop like collosus and i havent heard of that being killed by small group.
My point is that orc cave drops too well in relation to the rest of the server Not that it drops the too much for the amount of effort it takes. Thats nother can of worms completely.
Doesnt matter anymore. With luck it will be one of the first to go New Style.
 

Adv

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Orcs is how drops should be, besides WarLord which drops poor for the effort put in. If collosus spawns in the middle of the room its an absolute nightmare clearing to it, and luring out. More often than not you have to tt and repot to kill the damn thing, which means passing the AIDs doors again.x
 

virus

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I agree all mobs should have a rare dropper and alot easier to obtain, atm this server is starting to get tedious, levelling is slow, items have a ridiculous drop rating, and i seem to spend alot more than gain on a hunt/cave, hence Hp/MP L expensive when stocking up,
 

Mystickiller

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Dec 24, 2003
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Orcs is how drops should be, besides WarLord which drops poor for the effort put in. If collosus spawns in the middle of the room its an absolute nightmare clearing to it, and luring out. More often than not you have to tt and repot to kill the damn thing, which means passing the AIDs doors again.x

This. Frost is annoying but not difficult. I've done plenty In small group as we usually have good archers.

Sent from my SAMSUNG-SGH-I747 using Tapatalk
 

Paloma

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Orcs is how drops should be, besides WarLord which drops poor for the effort put in. If collosus spawns in the middle of the room its an absolute nightmare clearing to it, and luring out. More often than not you have to tt and repot to kill the damn thing, which means passing the AIDs doors again.x
Do you think that collo should drop as well as it does compared to the rest of the server? Never mind about how much effort you have to put in to get there. It seems to me that Collo drops should be Warlord drops.
Making the bosses harder to get to is one of the ways to challenge the players and to discourage soloing bosses which to me is a sign that something isnt right. Players have too much HP too much defence or something.
What about the other maps no one has commented on much. What adjustments can be made to them to get people to go hunt there?
 

Adv

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Up their drops? The trash bosses like MTK//ZT/BL etc are killed by noobs that just want to kill a boss. Anyone with average lvl 30 gear (RubyRings/DragBraces/LifeNecky) etc dont kill these bosses because the chance of an item is puny. Most of them dont even drop a bene. Collosus is dropping good, as it should, because its a boss that is on sometimes a 4 hour spawn, and is faught over fiercely(It is also arguably the hardest boss that is currently killed). OrcWarLord is approx a 2-3 hour hunt depending if you have pk/champs/coll on route. And considering it has the same file as collo, whats the point? Bosses like Mtk/ZT that take some time to get to, need their drops improving to suit the effort. Frozen boss is a joke for the effort:reward. It aint that Collo is dropping too good for the rest of the server, its the rest of the server is a million miles from Collo, which is a good datum line to go from.
 

TheRealSphinx

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Do you think that collo should drop as well as it does compared to the rest of the server? Never mind about how much effort you have to put in to get there. It seems to me that Collo drops should be Warlord drops.
Making the bosses harder to get to is one of the ways to challenge the players and to discourage soloing bosses which to me is a sign that something isnt right. Players have too much HP too much defence or something.
What about the other maps no one has commented on much. What adjustments can be made to them to get people to go hunt there?

The key is Mages Taim Mobs on the way u can go nearly without to use a single pot and mobs dont attacks on the way nearly ~ till warlord...

Reason i suggested Kingrooms should be opened till a x~amount of mobs has been killed it gives the fun factor "oh KR is opened lets go" + grind factor to open the KR. i think easy to implement on mir2...
 

Adv

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Rofl, yeah okay pal. Youve clearly never been past 5th floor, if even that far. On 6th every single Sorc is a super, that uses FF,Blizz + Met. Spearmen, knifemen, and slashers, ontop of Dino Riders and the Boss Sorc. Yeah m8 just tame them n run past, no pots used. Complete muppet. x
 
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davey_boyy

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Rofl, yeah okay pal. Youve clearly never been past 5th floor, if even that far. On 6th every single Sorc is a super, that uses FF,Blizz + Met. Spearmen, knifemen, and slashers, ontop of Dino Riders and the Boss Sorc. Yeah m8 just tame them n run past, no pots used. Complete muppet. x

AHHHAHAHHA don't listen to 90% of posters on forum they don't even play the server or if they do are clueless lvl 30 noobs with no idea x

---------- Post Merged at 11:47 PM ---------- Previous Post was at 11:47 PM ----------
 

Paloma

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I do see what you mean trollipops. I dont think that collo should be the datum line.
Maybe making the floor before KR more difficult for the other bosses and then making them drop better might bring things more in line with the Orc experience. Making finding the boss in the KR more tricky and better drops might be the way.
Keeping everything as easy as every other mir was something they wanted to avoid I think. yes mir but with a twist and adifferent AI and such.
So maybe find the middle ground make adjustments in other caves and carefully adjust orcs to be in a line of progression from the rest. Perhaps the super sorcs could drop better too
 

Koriban

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Up their drops? The trash bosses like MTK//ZT/BL etc are killed by noobs that just want to kill a boss. Anyone with average lvl 30 gear (RubyRings/DragBraces/LifeNecky) etc dont kill these bosses because the chance of an item is puny. Most of them dont even drop a bene. Collosus is dropping good, as it should, because its a boss that is on sometimes a 4 hour spawn, and is faught over fiercely(It is also arguably the hardest boss that is currently killed). OrcWarLord is approx a 2-3 hour hunt depending if you have pk/champs/coll on route. And considering it has the same file as collo, whats the point? Bosses like Mtk/ZT that take some time to get to, need their drops improving to suit the effort. Frozen boss is a joke for the effort:reward. It aint that Collo is dropping too good for the rest of the server, its the rest of the server is a million miles from Collo, which is a good datum line to go from.

+1ing this, as it's pretty much true.

Drops "similar" to Collo are what people would like to see in reality, but effort vs reward needs to be taken into account. If this means making some of the lower bosses harder in strength and toning it's dropfile to suit, then do so imo.