2.6 Server Files {Release}

lifco

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Ok it seems that we have Graphics\Effect coded in now, both client and server,
so thats good news.

As for the numbers used thats a diffrent story but dont think it would takes ages to work this out.

(EDIT)

{CUSTOMLIBFILE}

Layout of graphics folder

Graphics\Effect
Graphics\FrmMain
Graphics\Monster
Graphics\Human
Graphics\Npc
Graphics\Weapon
Graphics\Items


graphics folder break down.


Graphics\Effect . Amount of max .wil ????
Graphics\Monster . Amount of max .wil ????
Graphics\Human . Amount of max .wil ????
Graphics\Npc . Amount of max .wil ????
Graphics\Weapon . Amount of max .wil ????
Graphics\Items . Amount of max .wil ????

Graphics\FrmMain\Main.wil
Graphics\FrmMain\Main2.wil
Graphics\FrmMain\Main3.wil Amount of max .wil 3 in the FrmMain folder.


Hope this helps

lif
 
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TheMightyOne

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wicked. any chance of those monster effects db info? :)

If not, then how do you find the correct race and race img for them? I know it's been asked alot but if the ones that are already in use have been found, then you should have some idea as to how you find those. Is there no pattern or something I could try?
I have lots of mobs with effects but all i can use is the mobs without the effects atm because It's too hard to find the correct info.

Does anybody have an upto date client, with lot's of new mobs. i.e. not just from the official korean client because they don't have many, but ones that use mon.wils past 27 with lot's of new monsters in, that have the mob effects working to fit that mon.wil? (Alot to ask i know.)

I have lot's of monsters but there's no points telling me a race and race img if my mon.wil files aren't the same.

Does anybody have such files? Lifco? Bon? :P

Any info would be appreciated. (Been trying to see if it's a maths based but it's not really, some pattern's do occur but not enough for you to work out how each one is being worked out in the first place.)

Thanks.
 
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TheMightyOne

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Thanks for that lif, but i already have those files, what i'm tryin to say is i have all these new mob files, that have lots of new monster effects. But i can't get the effects working, i'm having to use them all with current monster effects that have their race and raceimg already found.

I want to know the new mob race and raceimg's for all of these new mon.wil's but i don't know how to work it out.

So i'm wondering if either people have an idea on how it works or if they have already managed to get the effects working if they could tell me what db info they have used that would be cracking. But i don't think many people have got to this stage.

I see that OldSkool has found a way, and so has DragonServer, how did they do it? I've got Mon.wil files 28-31 that i need race and raceimages for :P

Are the mon files from 28-59 getting any closer for us to use more than the first mob in the wil yet lif?
 
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BrAp

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Lif, Do you need all of the updates, or can you just use update 7 ?

If you need all can you add them to your main post please, thanks in advance.

/Legend
 

mStation

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not sure but i think it has been coded.. as far as i know this 2.6 files were just basic 2.3 files with bugs, which means they shouldn't have assassin coded.. probably preacher coded it for OldSkool.. anyway bon will correct me surely..

and i believe the same thing is worth for the new magic skills of the mobs.. they aren't simply just numbers in the db.. they are coded.. aren't they?
 

Bon

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the hell mobs 1 2 3 + boss have raceimgs, but no race... we've used a current race but tweaked them slightly to make them custom, actually sorry the boss does have a race.

the 3 ice 1s and boss have raceimgs, but no race, we've custom coded each race into em (well still need to do the big boss)

Im assumin the ppl that made the files just used a current race, eg, spittin spider or w/e... and just added it so it had effects

and assasine has been coded in from scratch, nearly all its placements r workin now, will be started on spells aswell as new war/tao/wiz spells soon.
 

TheMightyOne

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Ok thanks ben, and these raceimg's i figure are not released easily? lol. looks as though alot of work needs to be done to get them working.
Am i right that the race is the type of attack it does, i.e what magic effect it has, and raceimg is for the way that the mob rolls, like how it walks etc.??

Because there's no race for the hell mobs and ice mobs, does that mean that it's just a matter of trial and error to finding the right magic attack? starting from 1-200+ to get it's attack correct?

Have you coded the mon.wil's aswll ben? coz from mon.wil 27 onwards it only reads the first mob in the wil file. and those new mobs are all from mon27.wil+ so it's quite annoying lol.
 
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Bon

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race = how the mob works
raceimg = wot magic the mob uses, u have to use the right magic for the right mob.. or it wont work properly, eg disapear / flash / walk funny etc

reason why u cant just copy say DD race and raceimg, and cahnge mob skin, wont work properly

the raceimgs are in the code, they are alrdy coded in i said that, lifco just hasnt released and told every1

races that are coded in:

160: Cert:=THellGuard.Create;
161: Cert:=TNewMonsterBoss.Create;

raceimgs that are coded in:


130: actor:= THellGuard.create;
131: actor:= THellMonster1.create;
132: actor:= THellMonster2.create;
133: actor:= THellMonster3.create;
149: actor:= TNewMonsterBoss.create;
150: actor:= TIceHellMonster1.create;
151: actor:= TIceHellMonster2.create;
152: actor:= TIceHellMonster3.create;

hope that helps


edit: we've coded in mon28 + mon29

workin on mon30+31 next, then a few custom 1s that aint offical korean 1s
 

TheMightyOne

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Wicked thanks mate, i'l play around with them, shame i can't get more than the first mob working in the wil's tho so will have wait until lifco changes it.
Cheers for that info though, should help me :)
I need to be able to code stuff, it's rubbish having to wait until you copy somebody elses work. I don't have a scooby tho.
 

Bon

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i dunno why ur mon28-29 aint workin, they were alrdy coded in to work... lifco must of broke them
 

TheMightyOne

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Oo they seem to be working now, mon28 anyway, they have sounds too. that's all i've tested so far.

On the big mob with the teeth for it's belly, i have the right attack but how did you get that red glow to show on yours ben? it seems to try to attack from ranged but doesn't show any effect.
 
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Bon

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You didnt break it apparntly, he just didnt do it right :P

@themightone, u basically gotta use a race that has a normal attack and a magic attack, and use that race
 

TheMightyOne

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You didnt break it apparntly, he just didnt do it right :P

@themightone, u basically gotta use a race that has a normal attack and a magic attack, and use that race

Yeah I must of done it wrong lol. It's just mon 30+ that don't work.

Hmm I can't seem to think of a mob that has both normal attack and magic attack? any ideas?
 
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