2.6 Server Files {Release}

Mu online season 21 - grand opening

Bon

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Heres my bug list if u want it:

Ingame stuff:

- No right click to put items on
- No right click to use pots etc
- shop items dotn show stats (not a big deal really)
- press ESC key doesnt close all windows
- Trainer dont register MAGIC damage
- Peddler Torch doesnt show big torch (better than norm 1)
- No TAB to pick up items, TAB shows item names, needs changin to N (Or options) and TAB made to pick items up



Skills:

- LionRoar lasts ages
- Entrap only works on 1 mob.. if there is a mob infront it will just para.. it should pull both mobs towards player and para both
- Purification: if aimed anywhere, will aim there.. if aimed in a spot that has no1 or nothing there it should work on the player
- Protection field not coded properly, isnt same as RAGE, it has different seconds
- Rage not coded properly, its like the old SVN 1s, not euro offical, adds no base, and it will add 3 times
- Vamprisim is ****, misses and ****
- Blizzard only hits once, not like 4-5 times
- Meteorshower only hits once, not like 4-5 times
- Poxuekill is basically BA, needs to be something different/ better?
- Icesikle?? dunno weird thing image isnt right ne way
- MPhealskill + EliteFire both stupid spells that do nothing


NPC commands that need adding:

#IF Stuff:

- CHECKGROUPLEADER ... checks if ur group leader, command needs addin
- checkgroupnearby ... checks if ur groups nearby, command needs addin
- CHECKREALMONMAP ... checks amount of real mob on that map

#ACT STUFF:

- grouptimerecall ... needs adding
- TEMPPOWERUP .... this works with TEMPPOWERUP MC 30 60 (+30 mc for 60seconds, its the same as takin a magic drug etc...)


Server stuff:

-M2 server bug... says users: 1 way to fast, like evrery 10seconds



File Stuff:

- Graphics file works, altho human doesnt work properly, soemthings wrong, probably to do with the hum2



i know soem got fixed, and some didnt so... but i thought id post, thats wot i noticed after bein ingame after liek 30mins ne way, ive fixed most of em tho
 

lifco

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Thanks bon that should keep me bizzy for the next 6 months :)

yer some of that stuff has been done but still loads of stuff needs doing

the main thing is, its getting done

lif
 
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TheMightyOne

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i have a graphics folder in my client but i don't know how to use it, never used it before.

How do the images work? looking in my Monster.wil and theres a few in there but how do i get them ingame? what does the appr start from etc?
 

Killmaster

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Well the apperance of the mob in your Monster folder will be the file name. You have a BoneLord in your folder (for example) called 1439.wil/wix the apperance of that will be 1439.
Simple as that. Whatever the file name is the appearance is.

Works the same with Weapon and Human folder but they need to be 100 or over.
 

ρяєα¢нєя

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Then post the bugs on the tracker.

Dont moan that there buggy. if he doesnt know the bugs, how is he going to fix them?

We are here to help and find the bugs.
Who said I was moaning? Simply stateing, ive fixed quite a few of the bugs myself already.


-p
 

jewjewbee

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Don't see the point in even using these files until there is alot of NEW stuff coded to them. All the bugs in these are already done in TD's files.
If someone were to code assassin, new mob Ai's, new skills, then yeah, use em.
As of now they are just a trumped up version of the svn code, useless.
I feel this "project" will end up as the svn has, worked on for a few months then put to the side.
 

TheMightyOne

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Ok, so i have just used the kaori patch installer with the korean client for use with the 2.6 files. and from the post made about the new pets from wemade. the tigers, i now have on my body the whole new look that incorporates these pets. However it looks nothing like it should. i can only see my head and chest and it looks as though the scale is too big for the items to fit correctly inside it.

but it looks as thought we could use it.

they also have the effects in the prguse.wil, and in the hum.wil, and in the items they have the buttons. is this coded so we can use them?
also new monsters in mon30.wil and mon31.wil which would be good when ya make it able to use more wils lifco :)

anyway, thought i'd post although you all probs know it all anyway.

here is a screenshot of what it looks like.

28v35zo.jpg
 
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TheMightyOne

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i did, but the client is dated from february 2008 so obviously the patcher is going to give me all the updated patches giving me more updated files no?
Obviously i have a copy of the original client backed up, but i just thought i'd see what the latest patched files had in them. and what we could use.
What's wrong with that?
 
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TheMightyOne

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ρяєα¢нєя;653679 said:
Ive started coding the tiger feature

-p

very nice, i wouldn't know where to start or how to start coding something. Would like to though if anybody can give me the information to get started :)

Would you be intending to release?
 

Bon

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codings pretty difficult, but at same time its not, u gotta read up on alot of guides, then just learn threw doin really
 

lifco

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ρяєα¢нєя;653724 said:
I might do, it all depends on whether I decide to use the files to make my own server.


-p


dont bother posting on here unless you are helping or releasing

lif
 

mStation

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ρяєα¢нєя;653724 said:
I might do, it all depends on whether I decide to use the files to make my own server.


-p

have you managed to fix most of the bugs you have found?

and in general is there a chance of having someone explaining how to get the server parts to compile correctly?
 

ρяєα¢нєя

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dont bother posting on here unless you are helping or releasing

lif
Well you said that you would be releasing your sources, and ive not seen that happen and you have made 3 binary releases, so your not exactly helping anyone lif, just doing what TD did.


@mStation - yeah ive fixed quite a few, only a few spells left now, and its not that they don't work, they just don't work like the offical spells work so they aint really bugs.


-p
 

lifco

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ρяєα¢нєя;653730 said:
Well you said that you would be releasing your sources, and ive not seen that happen and you have made 3 binary releases, so your not exactly helping anyone lif, just doing what TD did.


@mStation - yeah ive fixed quite a few, only a few spells left now, and its not that they don't work, they just don't work like the offical spells work so they aint really bugs.


-p

The bug tracker we have setup is so that everyone can help, the source code was posted on the svn.

And any bugs found and get fixed, the code gets posted as well

have you not seen how many bugs bon only posted the other day ?

anyways you say iam not helping anyone how do you work that out ?

lif
 

ρяєα¢нєя

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The bug tracker we have setup is so that everyone can help, the source code was posted on the svn.

And any bugs found and get fixed, the code gets posted as well

have you not seen how many bugs bon only posted the other day ?

anyways you say iam not helping anyone how do you work that out ?

lif
The bugs bon posted are the ones ive been working on because he originally made the list for me.

Because all your doing is releasing the binaries, yeah this seems good to people and it is a good thing to an extent, but its just like what TD did, and now all servers are pretty much the same.


-p