3D Mir - Help

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Valhalla

Nexus Mir Developer
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Hey, does anyone have an idea on how i can project a Mir2 map onto a tile in Unity? - I've tried exporting the map as a bmp image and importing it but its just a blurry mess -.- I'd have to have to import every Mir tile and build a map myself
I'm having a mess around using 3D engines seeing if a 3D mir would be achievable, just need to get a map on the floor first before i start modelling everything
 

Breezer

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When you've imported your images into unity, you will need to select the image and set it as a Sprite (when you select it in the Assets window, you will get a few options appear in the inspector window, here is where you select Sprite in the dropdown menu).

Hit Apply and the image will be a sprite, don't forget that these sprites are essentially being placed in a 3D Environment, so to start of, you map tiles should be x0 y0 z0 and so fourth. Personally I would just add a Terrain, there are plenty off free tiles you can draw with using the Terrain editor. I've already ported most of Mir's graphics into Unity (with most player animations covered) but it just seemed pointless to re-build a game like Mir with such an advanced engine (although spells / lighting and other stuff would look pretty damn cool).

Here's my take lol..


NewMap.png

I only really use Unity to rip / make stuff for Mir, Spells are fun to play with.
 

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Valhalla

Nexus Mir Developer
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Sep 7, 2012
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cheers breezer, thats pretty damn impressive. are those dungeon walls from mir or modelled?
 

Breezer

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Modelled, you can find most the asset's you need on the store (and a fair bit more on CGPeers).
 

Valhalla

Nexus Mir Developer
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Sep 7, 2012
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ahh kk, i would have been really impressed if it was mir tiles :P ill have a look see what i can dig up
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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When you've imported your images into unity, you will need to select the image and set it as a Sprite (when you select it in the Assets window, you will get a few options appear in the inspector window, here is where you select Sprite in the dropdown menu).

Hit Apply and the image will be a sprite, don't forget that these sprites are essentially being placed in a 3D Environment, so to start of, you map tiles should be x0 y0 z0 and so fourth. Personally I would just add a Terrain, there are plenty off free tiles you can draw with using the Terrain editor. I've already ported most of Mir's graphics into Unity (with most player animations covered) but it just seemed pointless to re-build a game like Mir with such an advanced engine (although spells / lighting and other stuff would look pretty damn cool).

Here's my take lol..


View attachment 16734

I only really use Unity to rip / make stuff for Mir, Spells are fun to play with.

This is really cool Breezer...

Sam