3D Pillar (Design'd of BDD Floor After WT / Before KH)

ashleyuk

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This is probably not the right section but...
This is a model of mir and thought i'd share what i have done.
Bare in mind i'm not the best texture since i don't have anyone texturing for me :P

Screenie:

Before:




After:




Also if you could rate it and comment on how i could make it better please say below.

-Ash

PS: If you'd like me to try do more please post an image below and i'll try my best to do it asap.

Edit: Forgot to texture them rings before the Horns lol.. May just make them silver looking.
 

Nemo

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Have you UV'd that or just applied a texture to it? It looks obviously mirrored and tiled. You really need to master the UVing process before trying to fully texture an object. If its not UV'd it will not transfer into an engine.

You also need to bare in mind your poly count when creating game assets. Unless its sprite based, the amount of poly's you use and the flow of them will have a huge effect on the fps of the game. The horns in particular look like they will be very high poly, even the pillar itself is likely to have too many sides for a game asset. You should rip assets from a game(s) and look at how they have built their assets. How low poly they can and need to be.
 

ashleyuk

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The Pillar it self i did UVW It using Cylinder.

Also i forgot how to check how many polygons I've used up And what is the estimate limit?:)

-Ash
 

Nemo

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Polycount can be seen by going to the far right tab(can't remember what its called) clicking the 'more' button then selecting the 'polygon counter' then selecting the object(s)

There isn't an estimate limit, it entirely depends on what you're doing, what engine you're using etc.