A bigger push for more users

Play Now

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
This is interesting. No we have not seen a Lord spawn since the Lords event, I remember BH mentioning it was a formula to make one of these spawn, 3 months on we are no closer to spawning one. (Bug maybe??)


not killing enough scarecrows i've been told
 

Varaka

Dedicated Member
Dedicated Member
Feb 12, 2014
532
2
59
A few bosses on the same timer is always good.

Last night saw OKS spawn while Team were on route to Warlord after killing colo.

The group had to split to get both and the fight in OKS room between Damage Inc and Team was decent.

if there were 3 or 4 due at the same time it would be difficult for one guild to monopolize them all.

Team organisation , got both WL & OKS then dicked forsaken at JD!! YES I know forsaken at JD! lol
 
  • Like
Reactions: Koriban

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
Team organisation , got both WL & OKS then dicked forsaken at JD!! YES I know forsaken at JD! lol

aye but imagine JD, WL, OKS and a Lord all at once on the same spawn time. be hard to organize a kill/delay group for all 4.
hard maybe but interesting for sure.
 

peterpan

Dedicated Member
Dedicated Member
Mar 1, 2014
167
2
44
Babyhack;972012 My point was and still is that some players do not post here due to all the rubbish and flames and the fear that if they do make a thread it will get derailed (as this one has) BH[/QUOTE said:
What? Bad stuff happens on the internet?
Varaka who is in Team had a good idea Unseen who isnt in team made an insult. Bad stuff happens.
Anyone who thinks the internet is a nice place where everyone is polite is mistaken and there is plenty of good useful stuff on this forum that stays on topic more or less.
MY suggestions to encourage new players
Give noobs a 35+ levelling cave which has a boss or two. Make em do a quest to get into it. Cap it at 40.
If its too good drops you will have ppl making noobs to camp the bosses. SO make it a quest to spawn the boss somehow
 
Last edited:

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
With people moaning about content the idea for Same cave but with level options would be great. Zombies, Ants, WT, ZT these should all have a <40 level option and a >40 option. They are old places and some people still enjoy them. Obviously change the drop for the >40 option. Keep all the originals at the same levels they are now for the <30 and <40 options.
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
In addition, it's a bit of a mockery that there are dozens of more places to hunt, and yet WT still remains on the list of camped areas. What does this tell us about the newer areas ?

That there's not enough "small time" bosses for every single user in the game.

Basically it's no good limiting people to level caves as it stands now because then people will actually start wondering wtf is there to even do inbetween the SIX HOUR respawn times of the huge bosses.

More content = Problem solved. Make a higher level version of WT with better drops THEN level cap the lower level WT cave. Problem solved. Same can be said for any noob cave that's worth hunting (EC, GK, WT) If there's a higher-level (40+ version) of it that's soloable/duoable then it'll keep those people happy and at the same time allow noobs to have their GK, WT, EC and their entire cave to themselves.
 

CraiG^

Legend
Legendary
Jun 22, 2003
3,142
34
275
Scotland
That there's not enough "small time" bosses for every single user in the game.

Basically it's no good limiting people to level caves as it stands now because then people will actually start wondering wtf is there to even do inbetween the SIX HOUR respawn times of the huge bosses.

More content = Problem solved. Make a higher level version of WT with better drops THEN level cap the lower level WT cave. Problem solved. Same can be said for any noob cave that's worth hunting (EC, GK, WT) If there's a higher-level (40+ version) of it that's soloable/duoable then it'll keep those people happy and at the same time allow noobs to have their GK, WT, EC and their entire cave to themselves.

Exactly this.
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
That there's not enough "small time" bosses for every single user in the game.

Basically it's no good limiting people to level caves as it stands now because then people will actually start wondering wtf is there to even do inbetween the SIX HOUR respawn times of the huge bosses.

More content = Problem solved. Make a higher level version of WT with better drops THEN level cap the lower level WT cave. Problem solved. Same can be said for any noob cave that's worth hunting (EC, GK, WT) If there's a higher-level (40+ version) of it that's soloable/duoable then it'll keep those people happy and at the same time allow noobs to have their GK, WT, EC and their entire cave to themselves.

Or just put a level cap on those low level area... forcing us all to create lower level chars and bring some fun fights back in.
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Or just put a level cap on those low level area... forcing us all to create lower level chars and bring some fun fights back in.

I do not consider logging on a noob and fighting a noob, fun - especially when balance around that lower level is entirely down to which class has the best early level damage, in this case it's assassin.
 

Unseen0202

Dedicated Member
Dedicated Member
Loyal Member
Feb 16, 2014
434
3
45
That there's not enough "small time" bosses for every single user in the game.

Basically it's no good limiting people to level caves as it stands now because then people will actually start wondering wtf is there to even do inbetween the SIX HOUR respawn times of the huge bosses.

More content = Problem solved. Make a higher level version of WT with better drops THEN level cap the lower level WT cave. Problem solved. Same can be said for any noob cave that's worth hunting (EC, GK, WT) If there's a higher-level (40+ version) of it that's soloable/duoable then it'll keep those people happy and at the same time allow noobs to have their GK, WT, EC and their entire cave to themselves.
Hear hear
 

TheMasterGee

LOMCN Veteran
Veteran
Apr 23, 2003
253
4
95
I don't like strangling Mir to limited choices of bosses either.

There's been calls for having other versions of WT (to keep banging on about WT, but it's an easy example everyone is familiar with), stopping higher levels going there cos they have another WT to go to.... I don't like this either. I think all players should be able to go anywhere. But if you're too low and go to a high cave, you'll die - lesson learnt. If you're too high and gain nothing, you'll get bored - lesson learnt, and hopefully the pizz taken out of you if you're way too high for it.

No pk'ing goes against the game, imo. Outside of a war situation, I would however severely punish players for killing a player much lower than them on a frequent basis, to be defined. You can't stop players killing lower levels completely, as as described, you can get lots of greifing off the back of it. Standing on drops, blocking entrances, blah blah..

Going back to the call for 'other versions of WT' - this is very lazy imo. The game, atleast the last time I looked at my server files, has so many mobs and dungeons, you shouldn't have to do this.

Best way to resolve this, is for hosters to have a number of "trusted people" play the live game from level 0, and feedback the issues they had - to BH if you like, in this case, of the likes of BH themselves. List the issues, and do something about it. But don't knee-jerk to the extent of wild changes that screw things up across the board. Players with no time to be 'serious' levelers would be ideal for testing the game for new players.

A response of 'you can get to 40+ fairly quickly' makes me cringe. I would expect, by now, that all those who'd want to be level 40 quick - are - and those who get dragged into playing the game again will have mates who dragged them in, so they can help them. Apart from this, you have the 'new' players who haven't played for ages, or never before, and go from server to server, probably until they get ganked regularly, then quit and move on. You need to keep these people. Besides, the game does have a mass of content up to level 40, WT for example ;), shimmying people up to 40, you may aswell have a level 40 starting level and skip all the other content. As much as these hardcore players are valued, doing what they'd like the game to be will slash your user count until only them are remaining. It's happened again and again in Mir.

Ignore the content that the 'serious' players care less about and you'll have a server of dozens of these players, hell bent on 'yo mama' each other, and b1tching alot, instead of lots of pockets of different levels doing their own thing that amount to hundreds. Worse than that, the dozens of player will know all the spawn places, all the times, and will eventually camp - or as good as. Or server hop, where you log into a server when you know something is about to spawn.
That there's not enough "small time" bosses for every single user in the game.

Basically it's no good limiting people to level caves as it stands now because then people will actually start wondering wtf is there to even do inbetween the SIX HOUR respawn times of the huge bosses.

More content = Problem solved. Make a higher level version of WT with better drops THEN level cap the lower level WT cave. Problem solved. Same can be said for any noob cave that's worth hunting (EC, GK, WT) If there's a higher-level (40+ version) of it that's soloable/duoable then it'll keep those people happy and at the same time allow noobs to have their GK, WT, EC and their entire cave to themselves.
Koriban knows the score, I'd go about it differently tho.
 
Last edited:

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
A response of 'you can get to 40+ fairly quickly' makes me cringe. I would expect, by now, that all those who'd want to be level 40 quick - are - and those who get dragged into playing the game again will have mates who dragged them in, so they can help them. Apart from this, you have the 'new' players who haven't played for ages, or never before, and go from server to server, probably until they get ganked regularly, then quit and move on. You need to keep these people. Besides, the game does have a mass of content up to level 40, WT for example ;), shimmying people up to 40, you may aswell have a level 40 starting level and skip all the other content. As much as these hardcore players are valued, doing what they'd like the game to be will slash your user count until only them are remaining. It's happened again and again in Mir.

.

This is where the community come in.
If you see a new player say hello?

I have "taken under my wing" 4 new players and given a one time boost to countless.
I figure that one boosting session is enough to gauge if its the kind of person you are going to get on with or not. Either way they are better off for it and you are very slightly worse off exp wise.

If everyone was prepared to boost 1 person this would not be a problem.


also on the other note, BH has said he is adding more subs to the game like a Numa sub, PSC sub etc etc.
There will soon be more subs than there are players to kill them =)
Take EvilTongs as an example - They drop OmaSpiritRings - very rare but they do drop them, They also drop hardtorches fairly often (I always get knowledge unfortunately) These things are not camped every spawn, This is where new players should be if they want to make cash and build up strong enough to take on those people that camp the bosses.
 

muffinpie

Golden Oldie
Golden Oldie
Jul 19, 2005
1,099
1
174
This is where the community come in.
If you see a new player say hello?

I have "taken under my wing" 4 new players and given a one time boost to countless.
I figure that one boosting session is enough to gauge if its the kind of person you are going to get on with or not. Either way they are better off for it and you are very slightly worse off exp wise.

If everyone was prepared to boost 1 person this would not be a problem.


also on the other note, BH has said he is adding more subs to the game like a Numa sub, PSC sub etc etc.
There will soon be more subs than there are players to kill them =)
Take EvilTongs as an example - They drop OmaSpiritRings - very rare but they do drop them, They also drop hardtorches fairly often (I always get knowledge unfortunately) These things are not camped every spawn, This is where new players should be if they want to make cash and build up strong enough to take on those people that camp the bosses.

ET's are decent droppers its where i used to make all my pot cash before i realised i could just go and solo champs on the archer, i also know that one person saved 53m towards there own DSS from only killing ET's and selling the stuff they dropped they also drop smash rings
 

Varaka

Dedicated Member
Dedicated Member
Feb 12, 2014
532
2
59
ET's are decent droppers its where i used to make all my pot cash before i realised i could just go and solo champs on the archer, i also know that one person saved 53m towards there own DSS from only killing ET's and selling the stuff they dropped they also drop smash rings

That's a serious grind, why not just come on the guild hunts. 2 week guild hunt = fully kitted.
 

muffinpie

Golden Oldie
Golden Oldie
Jul 19, 2005
1,099
1
174
some people just prefer to hunt that way varaka

Sent from my GT-I8160 using Tapatalk 2
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
That's a serious grind, why not just come on the guild hunts. 2 week guild hunt = fully kitted.

haha yeah, think its aimed at the people in the other guilds that can go 6 months of rolling a 1 and get nothing.
Or the new players that are not in guilds.
 

Pottsy

Legend
Legendary
Feb 26, 2004
3,278
259
309
Can't really be bothered to read half of the thread lol.

But...solution to the high levels camping low areas. The functionality has been available for a long long time lol. Door blocks and teleport blocks do exist, why not just use them?

You can stop certain levels walking through doors, or using a teleport to a certain area. It would of course would take a little bit of time to block them all if the connection paths are still in place, but it's certainly possible. Don't see the need go down difficult routes for such an easy solution lol.

Then you can simply adjust the higher caves to make it more appealing for them instead of having to hear the abuse at stopping them trolling.


On a side note, content, catch up and whatever else I saw mentioned isn't the reason a lot of people aren't coming back. Simple fact is, it's a euro clone at the end of the day lol, which is fine if you like that....but I've personally had my share of euro cloning from euro beta, onwards to multiple other servers since I was 12. I only played this one because it had an Archer which rather quickly lost it's appeal to me simply because it's a euro clone lol (I just figured I could stomach it with something new to play, turns out i was wrong). Archer and I doubt even Monk will make euro clones enjoyable to me anymore.

But I suppose...if it was JUST that...without dealing with high level campers, catching up, grinding, abuse, the childish community....then I suppose I could deal with it somewhat..but let's be realistic, that won't ever happen haha ;)