A fair system for Pkers

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Merc_Draven

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Cursed weapons when they are -10 curse should be like +10 luck only in the hands of Red players.

When the player is yellow then the -10 cursed weapon is useless and of course the cursed weapon only work on human players only.

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I believe this would add a new dimension on PK-ing and create a new enemy for mir, PKers are short lived when there main weapon drops to -5 curse, they become pretty much useless at combat.

There should be PROs and CONs for the role you decide to take.

I don't want to create a wall of text but I'll be happy to defend the Pker's position if you bring forward an argument that requires some thought and not just pure hatered on a players role in the game.
 
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Lithius

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Agreed but wont happen.


hurry up dayz servers!!! :@:
 

Hyd

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Bit exploitable, I'd be perma Red with a curse+10 weapon and use an alt to pot up for me for hunts.
 

Tai

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Bit exploitable, I'd be perma Red with a curse+10 weapon and use an alt to pot up for me for hunts.

But you couldn't PK a sausage? Or would you be using the alt to stay red also?


Anyway he stated the weapon would only be effective on other players, not mobs. So it would still be useless on hunts.
 

TheDayIDie

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And when there is a Sabuk Siege?
Surely this will be exploited before the war starts even with a **** shop people like a PowerAxe or Trident just to make Luck 10, I like the idea but maybe instead of this make some sort of system that when you are red you get a bloodlust buff which increases stats with each kill. Things that are not too overpowering but give an advantage, possibly something to boost their defense due to the big risk of losing all of your bag and large groups targeting you.

e.g.
1Kill
AC+1 MR+1
3Kills
DC+1 MC+1 SC+1
5Kills
25% faster pot regen

There should also be a system evolved around a PK town, something that's hell like with lava. Providing all shops at extra high prices as a punishment if you die. In this town there should be a cave in which you can kill souls or something to reduce the amount of points. If your still read the teleport within the town centre shouldn't allow you to escape.
 
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Jest

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What TDID said makes much more sense than the Luck 10 thing but either way you should not really be giving red players an advantage.

It's already been said that players will drop from other players (already an advantage) so you should be making red players at a disadvantage or you will end up with a server hugely based around PK.
 

Merc_Draven

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The curse system is flawed though! When a player decides to take the full PKer direction and you're weapon reaches curse 10 then you're character is rendered useless, damage output is you're lowest attack rate.

Thus destorying the PK element of the game, and creating a dis-advantage to a player that wants to play thier own role.

I'm the minority and my voice will be dwarfed by the causal/carebear player that wants a peaceful and threat free game...

-- This sentence is for the future attack that I already see coming, No I will not! I will just play the game with the flawed cursed system and work with it cause nobody can see it's broken, it's always been broken! even since euro --
 
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virus

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would be good if they separated 2 differnt town/province/worlds and merged it in one for Red vs Blue that way it would be like (horde vs alliance on wow). certain caves will need to blend which causes problems relating to a pvp war :D
 

TheDayIDie

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I've always thought the curse was pointless. It reduces damage but you can just replace the weapon. With the right input it could be made something useful with advantages or disadvantages.

Sent via mobile Tapatalk
 

Aldor

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The curse system is flawed though! When a player decides to take the full PKer direction and you're weapon reaches curse 10 then you're character is rendered useless, damage output is you're lowest attack rate.

Thus destorying the PK element of the game, and creating a dis-advantage to a player that wants to play thier own role.

I'm the minority and my voice will be dwarfed by the causal/carebear player that wants a peaceful and threat free game...

-- This sentence is for the future attack that I already see coming, No I will not! I will just play the game with the flawed cursed system and work with it cause nobody can see it's broken, it's always been broken! even since euro --

The PK system has always been a fair one, there's just never been a PKer or group of PKers with the brains to organize properly (at least on the servers I've played, which doesn't include many private servers). I almost disbanded Apex in Mir2 EU to create a mercenary guild to offer to PK, help with Sabuk, etc to the highest bidder just to show the nab PKers on there how it's done.

Any player with the ability and brains to organize a group of PKers would be silly not to create a guild and use the waring system as any decent player you'd potentially be killing would not be guildless. You'd only be cursing on low level, afk miners so if you turn red in Mir you've already failed in my eyes.
 

Tai

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The curse system is flawed though! When a player decides to take the full PKer direction and you're weapon reaches curse 10 then you're character is rendered useless, damage output is you're lowest attack rate.

Thus destorying the PK element of the game, and creating a dis-advantage to a player that wants to play thier own role.

I'm the minority and my voice will be dwarfed by the causal/carebear player that wants a peaceful and threat free game...

-- This sentence is for the future attack that I already see coming, No I will not! I will just play the game with the flawed cursed system and work with it cause nobody can see it's broken, it's always been broken! even since euro --

It's not flawed, it's just not the way you want it. It was designed so there was disadvantages to killing players (yellow/red name, banned from npc's, targetted by guards, increased drop rate, curse) TO BALANCE the advantages (namely satisfaction & player drops). You need to choose your words more carefully, oh wise one.

I've always thought the curse was pointless. It reduces damage but you can just replace the weapon. With the right input it could be made something useful with advantages or disadvantages.

Sent via mobile Tapatalk

And if it's a rare weapon? Is replacing it so easy? Flawed argument.


There's an example of correct use of the word for you
 

Koriban

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Or just, you know, kill any old boss/sub-boss (that you've just stolen off someone by PKing them) find a bene oil and hey-ho curse is gone.
 

Tai

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Or just, you know, kill any old boss/sub-boss (that you've just stolen off someone by PKing them) find a bene oil and hey-ho curse is gone.

So you have to work at removing the curse(s). Therefore it's not a pointless system.
 

Merc_Draven

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I like to be a Player Killer in games, a bandit, the mother fu**ker casual gamers hate and wish never exsisted!

I like to lurk in the dark, sneak around and pounce on my prey and kill them, and take everything they own and leave no trace.

The added excitment of not being able to town teleport for safety because of being RED, can't easly move map to map, can't repair and buy basic items, being hunted down... hated! If I die? I drop pretty much everything I own.

I can do all that until my main weapon hits -10 curse, then the momentum has stopped. I can't do damage, I'll never manage to kill -- The role play has died and game is broken because of the flawed curse system.

Only people who play games like this will understand my point of view and I go back to what I previously said!

** Repsonse to the comment above
Once I hit a certain level, I like to just do what I do above, hunting bosses get's pretty boring... I'll just accpet nothing will change and I have to play the kill
2-3 people wait till I'm yellow then bene up my weapon from TM... just wanted to point something out :)
 
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Tai

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You're not pointing anything out though. You're just expressing your opinion. Which is fine, but don't label it as something more.
 

TheDayIDie

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It's not flawed, it's just not the way you want it. It was designed so there was disadvantages to killing players (yellow/red name, banned from npc's, targetted by guards, increased drop rate, curse) TO BALANCE the advantages (namely satisfaction & player drops). You need to choose your words more carefully, oh wise one.



And if it's a rare weapon? Is replacing it so easy? Flawed argument.


There's an example of correct use of the word for you
And swapping between a noob weapon and rare weapon during pvp for the sake of not cursing?
The system has was around it and my opinion is that the curse system has no value. Some little chance like 25% to get curse and then you can get a new weapon or remove it fairly easily, who in their right mind would run around with a cursed weapon, it probably be better using a judgementmace than a cursed dragonslayer ^.^
 

Tai

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And swapping between a noob weapon and rare weapon during pvp for the sake of not cursing?
The system has was around it and my opinion is that the curse system has no value. Some little chance like 25% to get curse and then you can get a new weapon or remove it fairly easily, who in their right mind would run around with a cursed weapon, it probably be better using a judgementmace than a cursed dragonslayer ^.^

Again, makes no sense. Surely the point is you're less likely to successfully pk someone using a "noob weapon" than you are a rare one with better stats?

Likewise benediction oils only have a chance of removing the curse. What about the luck+5 or +7 that took you a million benes to achieve? Killing someone and risking the loss of that luck is also part of the curse system. So how can you say it has no value?

You've also argued/answered your own point but saying "who in their right mind would run around with a cursed weapon". EXACTLY.