a question about drop chance.

Andeh

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Jun 21, 2003
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I have a question for someone who understands the mechanics of the game, maybe samuel or someone like that.

I've always wondered weather the chance for something to drop, is unique to you, or is split between everyone on the server?

I always believe that the chance for an item to drop was divided between everyone, which is why I always got slightly annoyed when 6 or 7 people turn up to mine for platinum, at the same time im mining.

So is my chance to get platinum hindered by the 4 or 5 macro users mining around me? or can I ignore them and still get the same amount that I would if they were not there at all?
 

Male

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May 22, 2013
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No its not, altho i don't know alot about drop mechanics the fact that body luck comes into play at some point puts the chance to get an iteam purely down to YOU and nothing else.

so minning would be something like (nothing this simple tho) Pick wing = rng(1-100) + body luck(-5 to +5)= result
 

Xiler

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Everyone has the same chance of getting an item/ore, although body luck may give someone a slight advantage (im guessing most high levels have max body luck anyway). In theory you could both kill a mob beside each other and get the same very rare item drop(although very unlikely due to the chance).

It does seem at times like other around you are getting better stuff in the same place but its all just luck.
 

IceMan

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Body luck don't have anything todo on drops.

Ever a mob spawns server picks so many items for the mob to drop. Its all done by random settings in the code
 

Andeh

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Ever a mob spawns server picks so many items for the mob to drop. Its all done by random settings in the code

You mean whenever a mob spawns, its drop is already determined? I really don't think it works that way, as that would require the server to use alot more memory, and I would imagine its alot easier for the server to randomly generate the drop, when the mob dies. This method of item drops never even occurred to me, as it seems like the least likely scenario.
 

czeldabolg

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Sep 12, 2005
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I was under the impression the way it worked was a chance in X a mob has to drop this item, and yes that applies to everyone around you, the drops aren't specific to you as far as I know more server wide.
 

Tai

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Ever a mob spawns server picks so many items for the mob to drop. Its all done by random settings in the code

Well no it's all done by drop files :x

In response to the OP, going to an empty mine by yourself isn't going to increase your chance of plat ore lol, this is still an MMO remember. Don't be so hostile ;)
 
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Ninje

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Jun 29, 2013
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Hi Andeh

I used to play with a chinese guy ( no dirty minds please :P ) and it was a feature that wasnt used to the full effect as it was ment to be used for.
And was changed about a few times.
But as a whole it didnt effect mining / making items or refining.
It did effect how many or how much you dropped in death and when you apply gems . It also was used in a chance game the chinese / korean were using.

So unless these files have been changed it should be a rough guide.


As for drop calculations . as far as im aware which i can be corrected.

Mob + drop file on death ( drop sorted on death not on spawn )
calculated via its random numbers as with everything and % of the item drop rate
So in basic on the mob death it generates a drop picking random items in the mobs drop file no matter who kills it
 
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d1craig

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well all this about drops being decided as soon as the mob has spawned, i cant see how it matters either way... mobs get killed so the drop has to use memory then to collect the drop file or mob collects drop file when it RS. i have noticed plenty of times on several servers a slight bit of lag when mobs spawn. but that wouldnt affect the drop anyway, im pretty sure you would not be able to see what the mob is going to drop if it was working in this way.

someone said once while i was on Teamspeak (yes conspiracies about TheFirm again but it wasnt from me) that a GM is telling TF when a mob is getting picked to do an ultimate drop. i am extremely sceptical about this because it just seems idiotic. so when a mob spawns the guy reckons it gets a marker in the files somewhere saying that it is going to drop good. is this a fact or are my suspicions correct?
 

Koriban

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Mob dies.

"dice is thrown" to potentially drop stuff out of its dropfile, depending on the values (1/100, 1/5... etc) if 1/1 then it will always drop.

It's all probability.

People do not effect this, the way the mob dies does not effect this. Killing the mob when standing below it or in X spaces, does not effect this.

No possible way of a GM or player knowing what's "going to drop" because it's decided as the mob dies, not as it's spawned. The only possible way to manipulate drop files would be to spawn a custom-made mob with a drop file of 1/1 of an item. This can all be checked/traced though through the appropriate measures if done to catch GM's abusing powers.

As for mining, it's already been said. Nothing effects the chances of getting a plat ore. All down to chance/probability again. Besides maybe wearing a few a.speed items to speed up the process, but that's about it.
 
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