- Sep 4, 2014
- 204
- 2
- 45
Started daydreaming between formulas, calculations and conditions at work.
surprise surprise I'm thinking about mir..
Task - Give use to HP and MP Runes
Idea - Create a new slot on character window for each rune otherwise mana will be void again. allow them to stack to 1000 - For every 10 Health/Mana Runes you place into the stackable slot you gain 1HP/MP, Full stack of 1000 = +100HP/MP
Upon implementation change health and mana runes so that all previous ones don't stack/slot to give an even playing field. (basically renaming the old ones and making new ones that stack and slot)
Upon death you can drop from your rune stack just like you can drop from a pot stack.
Reasons -
1) give use to a politeness item and an almost unused item.
2) with the kits going around at the moment and the damage being dealt I personally feel like the damage has advanced faster than the health pools.
3) instead of just giving everyone +100hp make them work for it.
surprise surprise I'm thinking about mir..
Task - Give use to HP and MP Runes
Idea - Create a new slot on character window for each rune otherwise mana will be void again. allow them to stack to 1000 - For every 10 Health/Mana Runes you place into the stackable slot you gain 1HP/MP, Full stack of 1000 = +100HP/MP
Upon implementation change health and mana runes so that all previous ones don't stack/slot to give an even playing field. (basically renaming the old ones and making new ones that stack and slot)
Upon death you can drop from your rune stack just like you can drop from a pot stack.
Reasons -
1) give use to a politeness item and an almost unused item.
2) with the kits going around at the moment and the damage being dealt I personally feel like the damage has advanced faster than the health pools.
3) instead of just giving everyone +100hp make them work for it.
