Casting speeds have been adjusted in order to bring balance back to the classes... However, it is still noticeably faster and smoother than that of euro/2.3/ruby etc.
Sam
This was the update which led me to quit V1, may i ask without every Wizard and Taoist jumping on me what the exact cast speed is now?, I can fully understand increasing Taoists cast speed but Wizards i just don't understand at all.
I think one of us may be confused?
When I said they have been adjusted, I meant they will be slower than AceM2 had previously been, but still faster than 2.3/Ruby to accommodate the smoothness the AM2 Engine brings.
Can you clarify what your concerns are?
Sam
Well for one it kinder buffs Wizard up in leveling? I think we can all agree that is the last thing they need.
The other thing is PVP against a melee, it lowers their chance of running after being hit.
2.3 and Ruby are Euro speeds if am not mistaken? and you lost me on the "smoothness of the engine part", it's still the heroes code after all.
Yeah agreed, the main class that needed balancing was Wizards and the current speeds have been balanced to hopefully let each class use the best of their advantages.
The Engine isn't Heroes no, the am2 client gets through images/code alot faster than any other delphi based client.
2.3 and Ruby are euro speeds yes, however, their walk/attack/run (every other speed) is also euro speed, which as I explained above, the am2 client gets through all of its images/frames faster than euro, so we had to work on a balance.
Hope this explains.
Sam
making the casting animation longer without having to change global animations.
just sayin
it was the aoe spells that caused problems
well only skills like hunderstorm did make monsters flinch which was the issue here i recon lightning should flinch, icestorm and firewall all should make mobs flinch like t storm didWhen making a decision on casting speed, think about the fact that mobs also don't slow when they flinch; on Euro / Ruby files, they used to be slowed a lot by magic skills/aoe. On the previous version of AceM2, mobs didn't slow a bit when they received magic hits, so they followed you as fast as they would normally follow without being hit. If casting speed will be reduced too much (Euro like), then luring on this version will be unbalanced.
well only skills like hunderstorm did make monsters flinch which was the issue here i recon lightning should flinch, icestorm and firewall all should make mobs flinch like t storm did
roning ghouls werent affected by lightning(aoe skill) they were affected by tbolt.all undead mobs flinched to magic
i know tstorm worked fineyou need 2 people to cause the stun you ****ing moron, thats why TWO wizzies go thunder storming
