To be honest, there's always going to be abuse cases no matter what you do. People will either grief play people into going red/lose all their luck because you can't war them to prevent that, or people will constantly war you to grief play you by constantly fighting you.
At least in the latter scenario, people aren't griefed into losing gametime by going red. I've played many servers, one example of a server was one that tried to very heavily dissuade pking by making people go red on 1 murder. The server died within a few weeks because nobody could play. Everyone was red. Taking away peoples game time by making them red is, imo, a flawed system for an old game that is so heavily reliant on its usercount/activity count.
Taking away peoples luck is an acceptable system. But imo also heavily discourages pking and heavily encourages the purchase of CursePots, which can be frowned upon by many as "pay to win".
Lets face it. The people who like to PK, will always like to PK. The big guilds like DragonDynasty, Team, Forsaken, Curse10 etc all played to fight over bosses.
You need to find a better system to prevent people picking on the lower tier, friendlier guilds. Until this is done, there will always be one side that gets the advantage. Sadly the majority of Mir players are the ones who want to fight and you should encourage this, not dissuade it.
I mentioned earlier in the thread an idea. Perhaps you could expand upon it. The one where you can sign up to be exempt from player damage providing you deal no player damage at all until you walk into a Boss room.
Example: Dunedain guild all remain on peace, as do BlackWidows as far as I know. If they signed up to this treaty, they can't be PK'd by anyone providing nobody in their guilds goes brown. The moment they do go brown they'd be removed from the treaty and normal play would resume (they'd be free to be warred)
If a guild wants to remain Non-PK they should be allowed to, providing all of their members follow the same rule. They would be immune to player damage providing they never went brown. Could this be abused by the higher guilds? yes. To combat that, make it so that when in a boss room or a KR, it's temporarily removed and it becomes a free for all again.
This is a lot of effort but in order to have a fair system for ALL types of players, something like this would need to happen. You can then completely remove going yellow/red entirely and perhaps even cursing.
At least in the latter scenario, people aren't griefed into losing gametime by going red. I've played many servers, one example of a server was one that tried to very heavily dissuade pking by making people go red on 1 murder. The server died within a few weeks because nobody could play. Everyone was red. Taking away peoples game time by making them red is, imo, a flawed system for an old game that is so heavily reliant on its usercount/activity count.
Taking away peoples luck is an acceptable system. But imo also heavily discourages pking and heavily encourages the purchase of CursePots, which can be frowned upon by many as "pay to win".
Lets face it. The people who like to PK, will always like to PK. The big guilds like DragonDynasty, Team, Forsaken, Curse10 etc all played to fight over bosses.
You need to find a better system to prevent people picking on the lower tier, friendlier guilds. Until this is done, there will always be one side that gets the advantage. Sadly the majority of Mir players are the ones who want to fight and you should encourage this, not dissuade it.
I mentioned earlier in the thread an idea. Perhaps you could expand upon it. The one where you can sign up to be exempt from player damage providing you deal no player damage at all until you walk into a Boss room.
Example: Dunedain guild all remain on peace, as do BlackWidows as far as I know. If they signed up to this treaty, they can't be PK'd by anyone providing nobody in their guilds goes brown. The moment they do go brown they'd be removed from the treaty and normal play would resume (they'd be free to be warred)
If a guild wants to remain Non-PK they should be allowed to, providing all of their members follow the same rule. They would be immune to player damage providing they never went brown. Could this be abused by the higher guilds? yes. To combat that, make it so that when in a boss room or a KR, it's temporarily removed and it becomes a free for all again.
This is a lot of effort but in order to have a fair system for ALL types of players, something like this would need to happen. You can then completely remove going yellow/red entirely and perhaps even cursing.
