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Koriban

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To be honest, there's always going to be abuse cases no matter what you do. People will either grief play people into going red/lose all their luck because you can't war them to prevent that, or people will constantly war you to grief play you by constantly fighting you.

At least in the latter scenario, people aren't griefed into losing gametime by going red. I've played many servers, one example of a server was one that tried to very heavily dissuade pking by making people go red on 1 murder. The server died within a few weeks because nobody could play. Everyone was red. Taking away peoples game time by making them red is, imo, a flawed system for an old game that is so heavily reliant on its usercount/activity count.

Taking away peoples luck is an acceptable system. But imo also heavily discourages pking and heavily encourages the purchase of CursePots, which can be frowned upon by many as "pay to win".

Lets face it. The people who like to PK, will always like to PK. The big guilds like DragonDynasty, Team, Forsaken, Curse10 etc all played to fight over bosses.

You need to find a better system to prevent people picking on the lower tier, friendlier guilds. Until this is done, there will always be one side that gets the advantage. Sadly the majority of Mir players are the ones who want to fight and you should encourage this, not dissuade it.

I mentioned earlier in the thread an idea. Perhaps you could expand upon it. The one where you can sign up to be exempt from player damage providing you deal no player damage at all until you walk into a Boss room.

Example: Dunedain guild all remain on peace, as do BlackWidows as far as I know. If they signed up to this treaty, they can't be PK'd by anyone providing nobody in their guilds goes brown. The moment they do go brown they'd be removed from the treaty and normal play would resume (they'd be free to be warred)

If a guild wants to remain Non-PK they should be allowed to, providing all of their members follow the same rule. They would be immune to player damage providing they never went brown. Could this be abused by the higher guilds? yes. To combat that, make it so that when in a boss room or a KR, it's temporarily removed and it becomes a free for all again.

This is a lot of effort but in order to have a fair system for ALL types of players, something like this would need to happen. You can then completely remove going yellow/red entirely and perhaps even cursing.
 
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Tai

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I really don't see the point about the cost of a war. If wars are too expensive, people won't use them, what's the worst thats going to happen?

a) You're going to go red (leave yourself AFK overnight to go white/play another char while you wait/use a PK point reducer)
b) You're going to curse (benediction oils are readily available/use a curse pot)

even then I'd say around 50% of players TT before they get close to dieing in a fight to avoid the chance of body dropping.


Nobody here is complaining about PK or being PK'd. It's the effectively risk free PK that comes with spamming cheap guild wars that is up for discussion.

You're arguing a completely different point to everyone else; when you find yourself on the same page your posts might actually be worth reading.
The fact you've listed points A and B there (the two penalties of PK) as being "meh, so what" actually goes TOWARD the argument for rationing guild wars. If it's no big deal like you say, what's all the drama about?

p.s. sorry kori but that is tl:dr
 

ILovePie:D

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Apr 22, 2003
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Nobody here is complaining about PK or being PK'd. It's the effectively risk free PK that comes with spamming cheap guild wars that is up for discussion.

Clearly they are.

This was never a problem when Team were the underdogs, and we were getting warred constantly for bosses.

Guild wars were always 30k, now at 100k they have gone up over 300%. At the start of the server, when there was little gold around, 100k was a lot of gold to blow on a war. Just because there is now more money in the game, shouldn't mean that their base for the game should be changed too. It'll just be another money sink for peoples earnt cash to go down the drain.
 

mattdm

Loyal Member
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Jun 15, 2014
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To be honest, there's always going to be abuse cases no matter what you do. People will either grief play people into going red/lose all their luck because you can't war them to prevent that, or people will constantly war you to grief play you by constantly fighting you.

At least in the latter scenario, people aren't griefed into losing gametime by going red. I've played many servers, one example of a server was one that tried to very heavily dissuade pking by making people go red on 1 murder. The server died within a few weeks because nobody could play. Everyone was red. Taking away peoples game time by making them red is, imo, a flawed system for an old game that is so heavily reliant on its usercount/activity count.

Taking away peoples luck is an acceptable system. But imo also heavily discourages pking and heavily encourages the purchase of CursePots, which can be frowned upon by many as "pay to win".

Lets face it. The people who like to PK, will always like to PK. The big guilds like DragonDynasty, Team, Forsaken, Curse10 etc all played to fight over bosses.

You need to find a better system to prevent people picking on the lower tier, friendlier guilds. Until this is done, there will always be one side that gets the advantage. Sadly the majority of Mir players are the ones who want to fight and you should encourage this, not dissuade it.

I mentioned earlier in the thread an idea. Perhaps you could expand upon it. The one where you can sign up to be exempt from player damage providing you deal no player damage at all until you walk into a Boss room.

Example: Dunedain guild all remain on peace, as do BlackWidows as far as I know. If they signed up to this treaty, they can't be PK'd by anyone providing nobody in their guilds goes brown. The moment they do go brown they'd be removed from the treaty and normal play would resume (they'd be free to be warred)

If a guild wants to remain Non-PK they should be allowed to, providing all of their members follow the same rule. They would be immune to player damage providing they never went brown. Could this be abused by the higher guilds? yes. To combat that, make it so that when in a boss room or a KR, it's temporarily removed and it becomes a free for all again.

This is a lot of effort but in order to have a fair system for ALL types of players, something like this would need to happen. You can then completely remove going yellow/red entirely and perhaps even cursing.

Personally I think this is a great idea! I love being in my guild and enjoy the banter with guild friends but being a mainly solo player I have considered quitting guild purely for the option of not being a free pk target whilst im flagged as orange, To make it clear this is no beef with my guild, its purely because not everyone wants to PVP and PK.
 

Jicaa

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Jul 9, 2003
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The points being made about curse immunity pots are quite valid. If a cooldown on wars is added they will just use the pots, so would still need to remove them to make PK'n effective within the game, will at least make them use a non overpowered weapon(I don't think luck 7 should of ever been reachable on just a weapon)

Currently the whole PK system is redundant whatever anyone who loves to PK thinks.
 

ILovePie:D

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Apr 22, 2003
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The points being made about curse immunity pots are quite valid. If a cooldown on wars is added they will just use the pots, so would still need to remove them to make PK'n effective within the game, will at least make them use a non overpowered weapon(I don't think luck 7 should of ever been reachable on just a weapon)

Currently the whole PK system is redundant whatever anyone who loves to PK thinks.

I'm happy to carry around Blades Of Magi in my bag, which will be just as effective with over 100 DC on the sin.

Whatever happens, people will always moan. With recall sets you can still recall red players around the maps. Red players can still use tele stones and shops on here.

This servers been up for 10 months now, why try and change what people have lived with until now. If you make too many changes you'll annoy a lot of people and they will end up stop playing.
 

Phawk

Chronicles Moderator
Dedicated Member
Jun 29, 2011
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York, UK
I don't mind the current PK system - although the frequency of curses should be higher :P

Its the fact that the PK system just isn't in operation, at all, for Team. Warring every mid-big guild on the server just so that you can go hunt a boss and PK without restrictions, should be doable. It just shouldn't be doable daily with what is a relatively minor dent in the guilds wallet.

/Mark
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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We have to hunt and sell stuff in order to be able to war people though, and for a guild that hands pretty much everything out inguild, it's a lot harder to do than you think?
 

MartialLaw

Loyal Member
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Aug 28, 2014
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I don't mind the current PK system - although the frequency of curses should be higher :P

Its the fact that the PK system just isn't in operation, at all, for Team. Warring every mid-big guild on the server just so that you can go hunt a boss and PK without restrictions, should be doable. It just shouldn't be doable daily with what is a relatively minor dent in the guilds wallet.

/Mark

Why change something that's been in mir since the beginning of euro? not to mention it cost 70k more here to war than it did on euro.

All im reading from this is basically its another excuse to force people to donate for more cursepots, just like the ridiculous item dura loss rate and hardtorches being only dura 5 lol.

Sick of people trying to change mir into a game where everyone holds hands skipping to bosses singing kumabaya.
 

Adv

LOMCN Veteran
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Feb 13, 2014
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Guild wars were always 30k, now at 100k they have gone up over 300%. At the start of the server, when there was little gold around, 100k was a lot of gold to blow on a war. Just because there is now more money in the game, shouldn't mean that their base for the game should be changed too. It'll just be another money sink for peoples earnt cash to go down the drain.

Why shouldnt it? Its absolutely relevant to the game. Otherwise why arent wars free? If theres 100mill in the game then 100k will probably be alot to the average player. If there is billions, like there probably is now, its nothing.

Your not paying for curse pots i assume when your warring, so why should you get free pk's cause your ill also assume the richest guild? Your essentially bullying the playerbase from what i can gather from your frankly embarrassing boasting on a forum, shouldnt be free.

On a different note i find it amusing that 1 guy has got under all your skins, well played sir.
 

ILovePie:D

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Apr 22, 2003
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Why shouldnt it? Its absolutely relevant to the game. Otherwise why arent wars free? If theres 100mill in the game then 100k will probably be alot to the average player. If there is billions, like there probably is now, its nothing.

Your not paying for curse pots i assume when your warring, so why should you get free pk's cause your ill also assume the richest guild? Your essentially bullying the playerbase from what i can gather from your frankly embarrassing boasting on a forum, shouldnt be free.

On a different note i find it amusing that 1 guy has got under all your skins, well played sir.

If theres billions ingame, then surely we should up the cost of everything, after all, pots seem relatively cheap when there is billions of gold floating around.

I use a curse pot for most of the time, even when warred, due to people griefing. It's been asked to sort that out, so people can't leave guild in a war etc, but it'll never be changed. Not when they are making money off people like myself who buy the curse pots as a back up?

Team isn't a rich guild.
 

Bay

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Mar 22, 2014
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Why shouldnt it? Its absolutely relevant to the game. Otherwise why arent wars free? If theres 100mill in the game then 100k will probably be alot to the average player. If there is billions, like there probably is now, its nothing.

Your not paying for curse pots i assume when your warring, so why should you get free pk's cause your ill also assume the richest guild? Your essentially bullying the playerbase from what i can gather from your frankly embarrassing boasting on a forum, shouldnt be free.

On a different note i find it amusing that 1 guy has got under all your skins, well played sir.

Price of everything should go up then (From Shops that is).

Just because a couple of carebear guilds can't get bosses doesn't mean a system, that has been in place for 10 months, should be changed.

I didn't see anyone posting when there were 3-4 "big" guilds ingame.
 

Adv

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Price of everything should go up then (From Shops that is).

Just because a couple of carebear guilds can't get bosses doesn't mean a system, that has been in place for 10 months, should be changed.

I didn't see anyone posting when there were 3-4 "big" guilds ingame.

Thats not viable as new players wouldnt be able to pay 50k for a bundle of pots.

Increasing war fee would however, protect newer players who are naturally in smaller guilds, from egotistical vultures, that Team seem to, for the most part, be.
 

ILovePie:D

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Thats not viable as new players wouldnt be able to pay 50k for a bundle of pots.

Increasing war fee would however, protect newer players who are naturally in smaller guilds, from egotistical vultures, that Team seem to, for the most part, be.

Was never a problem when Curse10 had everyone at war for bosses?
 

Tai

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Why change something that's been in mir since the beginning of euro? not to mention it cost 70k more here to war than it did on euro.

Guild wars wasn't even in place until either 1.9 or 2.3? -.-


It's been asked to sort that out, so people can't leave guild in a war etc, but it'll never be changed.

When you're warring everyone 24/7 no one would ever be able to leave guild then lol
 

Bay

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Mar 22, 2014
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Thats not viable as new players wouldnt be able to pay 50k for a bundle of pots.

Increasing war fee would however, protect newer players who are naturally in smaller guilds, from egotistical vultures, that Team seem to, for the most part, be.

Newer players, in naturally smaller guilds, won't be in the likes of Frozen/Fox/OKS KR and don't get attacked (As far as I know).

If your going to the higher tier places you should expect to fight for a boss - the price of guild wars isn't going to change that.
 

DenDae

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May 2, 2014
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So whats you excuse for attackin me in KS KR a few weeks back.. you stroll in and say KS is dead.. i reply i know then you attack me sayin that you would hope i ****ed off when you said it was dead? Was fun tho... dunno how many times you had to TT to repot :)