Achievements

Mu online season 21 - grand opening

Eddie Strike

Dedicated Member
Dedicated Member
Mar 26, 2010
118
3
44
Easy to code/add, and makes for satisfying content.

Should look into this.

Kill 10 of each boss and recieve some GG, as a basic example
 

ventus

LOMCN Veteran
Veteran
Oct 17, 2013
974
175
105
Would be nice to have like Global Mir 3 had.

First Million Gold, First 10 Million Gold, First 100m.
Reached level 10, 20, 30, 40, 50, 60, 70 ,80.
Boss Achievements
Quest Achievements
Online Time Achievements
Best Of All No Life Achievement! lol
 
Last edited:

alison87

Dedicated Member
Dedicated Member
Jan 29, 2014
169
1
44
I used to also like on mir 2 forever the guild achievement. Any1 in guild kills 50 bosses and a special boss unlocked for the guild to go kill. On forever oks unlocked but cud be a different cave/boss.
 

Eddie Strike

Dedicated Member
Dedicated Member
Mar 26, 2010
118
3
44
I used to also like on mir 2 forever the guild achievement. Any1 in guild kills 50 bosses and a special boss unlocked for the guild to go kill. On forever oks unlocked but cud be a different cave/boss.

I love the sound of guild based achievements
 

deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
229
250
London, England
P69 used to use a great achievement system, killing X amount of mobs/bosses and giving away exp every 1000 or so mobs killed, use to make he grind so much for none boring, also had the same sort of system for killing bosses and wearing certain rare items.

Was a great feature kept people hunting for hours..
 

Slipmatt

Frunk Duck
Golden Oldie
May 10, 2009
1,121
394
170
North East, UK
They were suppose to be adding an acheivement system from what i remember a little like xbox's, yet it never actually happened.
 

Laylas

Dedicated Member
Dedicated Member
Jun 2, 2013
264
9
45
P69 used to use a great achievement system, killing X amount of mobs/bosses and giving away exp every 1000 or so mobs killed, use to make he grind so much for none boring, also had the same sort of system for killing bosses and wearing certain rare items.

Was a great feature kept people hunting for hours..

Great idea, hope somthing like this comes about.
 

terriblen

LOMCN Veteran
Veteran
Dec 28, 2012
765
5
79
The mir2forever thing sounds good but making a boss a reward for something else is not really mir ish. Can see it would give smaller guilds more casual players a chance at a boss but doesn't it mean that whatever has to be killed to get a boss spawn is fought over more?
I don't understand why people want rewarding for something they do anyway.