- Sep 4, 2014
- 204
- 2
- 45
Hey
I'm wondering if you have considered including HP, MP, Slow, PA, Agil, ACC (and anything else Ive missed) to the chance of added stats on the rare drops?
I'm also wondering if you have considered a smart drop system or a work around if the coding is too hard. For example getting a MC+2 Coral Ring is pointless. The rate that yellow items drop is low enough that it would be ideal if they were going to be of use to at least someone at some level.
I suggest a NPC to replace + mc/sc/dc from drop if that is distinguishable vs gemmed items (only on class specific accessories.) so go to the DC npc, match your item in bag from the list he has then click the button (slap a fee on it or have it cost a gem for each stat exchange no chance of breaking though and you have a smart drop system in place.
I'm wondering if you have considered including HP, MP, Slow, PA, Agil, ACC (and anything else Ive missed) to the chance of added stats on the rare drops?
I'm also wondering if you have considered a smart drop system or a work around if the coding is too hard. For example getting a MC+2 Coral Ring is pointless. The rate that yellow items drop is low enough that it would be ideal if they were going to be of use to at least someone at some level.
I suggest a NPC to replace + mc/sc/dc from drop if that is distinguishable vs gemmed items (only on class specific accessories.) so go to the DC npc, match your item in bag from the list he has then click the button (slap a fee on it or have it cost a gem for each stat exchange no chance of breaking though and you have a smart drop system in place.
