And adding items you do in the SQL database, TBL_STDITEMS - all should be pretty obvious. The STD Mode is what type of item it is, example - Armour, necklace gem orb w/e.
FLD_STDMODE
0=Pots(hp etc)
1=Jerk (????)
2=BreadNEgg (???)
3 = Drugs/Potions
4 = Spell books
5 = one handed weapon
6 = 2 handed weapon
7 =
8 =
9 =
10 = Male armour
11 = Female armour
12 =
13 =
14 =
15 = Helmets
19 - 21 = necklace(each number will make u able to add diff stats eg mode 20 u can add agil where 19 and 21 u cannot)
22 - 23 = ring.(each number will make u able to add diff stats eg mode 22 u can add agil where 23 u cannot)
24 -26 = Bracelet. (each number will make u able to add diff stats eb mode 24 u can add agil where 25 and 26 u cannot)
30 = candle slot
31=bundles/scrolls/EasterEggs etc
32= not sure
36=Normal Items (Logs chestnuts)
37 = orbs and gems
38 = Sewing Goods/BoneHammer
40 = Meat/Chicken
41= Quest items (BloodSwordChip)
43 = Ores
44 = quest items
45= Stackable Items (Webs Bones Etc)
46 = Random Items (Healer Letter Gamble Chip)
47 = Gold Bar - Gold Chest
48= Dream Pouch
50= Random Items
62 = boots
63 = stones
64 = Belts
Reserved
12 = then the item is cursed. (cannot be taken off)
Revesrved = 16 then the item stats will change with the level of the item.
eg.
Itemname = level 20
itemname1 = level 30
itemname2 = level 40
the item will give the user the stats of itemname at level 20 and the stats of itemname1 at level 30 etc.
Revesrved = 32 then the item stats will change with the class of the player.
eg.
Itemname = in bag stats
itemname1 = warrior
itemname2 = wizzard
itemname3 - taoist
depend on which classes where the item, depends on what stats the play gets.
Armours:- pretty straight forward really. Not sure how to add mp and mp recovery at the same time, or luck.
ac=ac
amc=amc
dc=dc
sc=sc
mc=mc
source=luck
anicount=wings
MGAVOID =magic resistance
HPADD=hpadd
MPADD=mp add
EXPADD=exp add
SLOWDOWN=slow
TOX=poison
TOXAVOID=poison resistance
Weapons:- FLC_macmax = A speed. 1-10 = minus a speed, 11-20 + Plus a speed
eg
FLD_macmax = 2 would mean a speed -2
FLD_macmax = 12 would mea a speed + 2
FLD_slowdown = acc by the power of 256 eg
FLD_slowdown = 256 = acc +1
FLD_slowdown = 512 = acc +2
FLD_slowdown = 1024 = acc +4 etc
Items:-
Bracelets and necklaces
FLD_slowdown = acc by the power of 256 eg
FLD_slowdown = 256 = acc +1
FLD_slowdown = 512 = acc +2
FLD_slowdown = 1024 = acc +4 etc
FLD_TOX = Agil by the power of 256 eg
FLD_TOX = 256 = agil +1
FLD_TOX = 512 = agil +2
FLD_TOX = 1024 = agil +4 etc
Rings
FLD_TOX = a speed by the power of 256 eg
FLD_TOX = 256 = a speed +1
FLD_TOX = 512 = a speed +2
FLD_TOX = 1024 = a speed +4 etc
Necklaces
FLD_AC = A.speed plus
FLD_ACMAX =A.Speed minus
FLD_AMC = Cruse
FLD_ACMMAX = Luck
FLD_MGAAVOID = MR
FLD_EXPADD = not sure how this works
FLD_SLOWDOWN = Slow
FLD_TOX = PA
FLD_TOXAVOID = Page Ranking
FLD_TOX = PA
FLD_slowdown = acc by the power of 256 eg
FLD_slowdown = 256 = acc +1
FLD_slowdown = 512 = acc +2
FLD_slowdown = 1024 = acc +4 etc
FLD_TOX = Agil by the power of 256 eg
FLD_TOX = 256 = agil +1
FLD_TOX = 512 = agil +2
FLD_TOX = 1024 = agil +4 etc
To add both slow and acc and
to add both pa and agil you need to do the following.
1st add the acc
adding 256 or 512 etc in the Slowdown FLD
u then need to add the amount of slow you want to add to the 1st number so 256 + 1 = 257 which =
acc + 1 slow +1
No credit to me as I didn't post this copied from somewhere else posted by Akuma orginally I think.
/Daz