ADDing nue items , mobs ,maps ...

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Andreas

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who can say me how , but pls dont say look at serch . because there is just crap and i dont know very good english :((
ex : I TAKED SOME NEW ITEMS I OPEN THEM WITH HH8 AND HOW I KNOW THEM IMAGE , IMAGEDEX.... TO ADD THEN IN DB ... pls help
 

Prai

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Well is this for 1.9 or 2.3 or what?

1.9 you have to use Db Commander. 2.3 i think you use Excel.

There guides everywhere, Just use the search button in the top right corner of your screen buddy.
 
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Killmaster

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2.3 uses MSSQL
Most over version use DB Commander.

Well in HH8 it says the number on the box you have selected at the bottom or at the side.
 
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stephenking

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for items (dnitems,items,Stateitem) the number it shows in hh8 is the imageindex for db

as for weapons and armours it will be the first set male+female will be imageindex-0 second set will be 1 etc.

hope i read your question ok.
 
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Elvin

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item.wil is for all items as in viewable in bag (f9)
dnitem is for items that go onto the floor
Stateitem is for all items that are usable by players on (f10)
with that said get the image you require and find a slot in all 3 of the above mentioned files that is empty then import that item to it , remember the number then go to sql and make an item name and then use the item number from HH8 in imageindex the other numbers you can see by yourself by looking at shape of other items , then u need to know the stdmode these are 4 or 5 for one and 2 handed weapons , 10 and 11 for male and female armour, 22 and 23 for rings so on and so forth but if you LOOK at the sql DB you will see what is required. thats it for items :D

now mobs are different
you will either need a program to tell you the imgindex or use the graphics folder in the client with single wil mobs.
my opinion the graphics folder is the way to go
so go to your client folder
make a folder called Graphics
inside that folder make a folder called Monster
inside that make a mon.wil using hh8 editor and call it 2000 next 2001,2002 and so on all must be single monster wils other wise it wont work.
then in sql Monster table add the mob using your information making sure that the monsters imgindex is 2000, 2001, 2002 and so on for each individual mon.wil that you have created.

hope that helps as i cba to explain it any better :P

edit:- added a 22 to bracelets.
 
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