Addings Armours To Graphics! Or Hum

The_Legend

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I have made a new armour extracted from my old hum and took all images 1-1200 to the wil file, I have places this in Graphics/Human/100.wil + wix, And still when i rename the STDmode it says not suitable for you. So i try rename it to 4400, then it wears it but there is no armour there (and i change in client to 4400.wil/wix)

How do i add armours quickly to my client. So i can use ingame with 2.6 server files. Rev 52

Cheers guys
 

IceMan

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well its std 10 male 11 female

shape is the will 100 and up

sometime u gotta add 16 or 21 to the wil number to get the shape
 
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The_Legend

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tryed 100.wil and 116 in Shape, and std 10,

first it says wrong class, then when i change through the classes says the item is not suitable for you. =/
 
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The_Legend

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need = 0 and need level = 52, im level 100

Dont understand this lol. Worked fine in 2.3 :P lol..

Alot ppl say it works for them tho, i havent done nothing diffrent.
 
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The_Legend

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im using ripmans files... I really need to add more armours =/ When i add an armour, Do i need to add tiger riding bit aswell? or just 1-1200
 
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Killmaster

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Because Ripman files supports Hum2 it has conflicted with the hum in graphics folder. You can use the Hum2 to have extra armours but the spacing between armours is weird. You will have to figure it out as I cant remember it tbh
 
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The_Legend

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ah rite, its going to be a bit of a ball ache then >.< is it possible anyone can fix the graphics folder so it works properly for me?
 
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Killmaster

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Well you can do it with Hum2 if you just look at how the file is set out. Nots not all that hard to work out tbh.

But because of the Hum2 its c0cked up armours in graphics folder. Dont know why they even needed two Hum files in the first place.
 
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IceMan

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Well you can do it with Hum2 if you just look at how the file is set out. Nots not all that hard to work out tbh.

But because of the Hum2 its c0cked up armours in graphics folder. Dont know why they even needed two Hum files in the first place.

well its cuz both korean and usa mir dont use the gfx folder so they have hum2 :)
 
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iJam

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i think any shape over 100 is only coded for assassin in ripmans and lifcos files
had the same problem
 
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