Additional buttons for skills/spells

SeldenCrisis

Dedicated Member
Dedicated Member
Feb 24, 2014
14
1
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Any chance of freeing up F9 to F12 to be skill buttons as well, loking a the GUI the functions they cover like inventory, character sheet etc have a secondary button anyway.

Looking at the Tao spell list (i think there are 22) I would like to have a majority of these assigned to a button most of time.

Or maybe the ability to save button profiles, which I think Mir 3 has?

Can a mod move this I'm an idiot and started it in the wrong forum.

Cheers,

Odds.
 
Last edited:

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
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there is a way to do it... just cant rember how.

it was a thedeath post that told us how to do it.
 

isen

Dedicated Member
Dedicated Member
Oct 1, 2013
95
4
35
Or maybe the ability to save button profiles, which I think Mir 3 has?

I really liked the mir3 skill system.

F1-8 could have up to 4 spells/skills assigned to each key, and you could quick swap assigned Fkey groups by using ctrl+F1 - ctrl+F4.
 

Breezer

Legend
Legendary
Jul 16, 2004
3,684
845
345
Button Customization / Macro's would be cool (limited though so not to ruin the game)
 

Slipmatt

Frunk Duck
Golden Oldie
May 10, 2009
1,121
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North East, UK
This is already do-able I'm sure it's in your config files or something or another, it was introduced late into aceM2 and I'm under the impression it's still there, I'm sure a member of the Dev team will guide you all in the right path. :)