Hello all
This thread is to be the first of many information threads to help inform the player base what is happening and what is being done to make the server better.
First up is drop adjustments
What I plan to do is rebuild the whole drop system cave by cave and mob by mob.
The plan is that each mob will have a unique drop file related to the level of said mob, I am going to use BigRat as an example for this thread (this is not the drop file for BigRat)
As BigRat is a Zuma Temple monster its drop file will be in the Zuma folder, the drop file will have two sections normal drop and mass drop. This is be seen in the code below.
I will still be using to call system for drops as this is a great way to keep an order to the files but each call will be to a different unique monster file.
As can be seen from the code there is a 1/1 chance of a normal drop and a 1/250 chance of a mass drop.
There is also a long chance of a JudgementMace dropping.
Also as this example is related to Zuma Temple, an Archer may drop rings but not bracelets but a Statue would drop bracelets and not rings. (I hope that makes sense)
These changes will not happen overnight but they will start to happen from tonight on a cave by cave bases.
I will not be informing players what order caves will be changed, its totally random.
I hope this thread has been helpful and people get the idea of what will be happening.
If anyone has any ideas (related to drops) please post below (keep it mature) I am open to hearing them.
BH
This thread is to be the first of many information threads to help inform the player base what is happening and what is being done to make the server better.
First up is drop adjustments
What I plan to do is rebuild the whole drop system cave by cave and mob by mob.
The plan is that each mob will have a unique drop file related to the level of said mob, I am going to use BigRat as an example for this thread (this is not the drop file for BigRat)
As BigRat is a Zuma Temple monster its drop file will be in the Zuma folder, the drop file will have two sections normal drop and mass drop. This is be seen in the code below.
I will still be using to call system for drops as this is a great way to keep an order to the files but each call will be to a different unique monster file.
Code:
#CHILD 1/1
(
#CALL [\\Drops\Zuma\BigRat.txt] @Normal
)
;Mass Drop
#CHILD 1/250
(
#CALL [\\Drops\Zuma\BigRat.txt] @Mass
)
Code:
[@Normal]
{
1/5 Gold 500
1/8 (HP)DrugLarge
1/10 (MP)DrugLarge
1/10000 JudgementMace
}
[@Mass]
{
1/2 Gold 2000
1/4 (HP)DrugXL
1/5 (MP)DrugXL
1/2000 JudgementMace
}
As can be seen from the code there is a 1/1 chance of a normal drop and a 1/250 chance of a mass drop.
There is also a long chance of a JudgementMace dropping.
Also as this example is related to Zuma Temple, an Archer may drop rings but not bracelets but a Statue would drop bracelets and not rings. (I hope that makes sense)
These changes will not happen overnight but they will start to happen from tonight on a cave by cave bases.
I will not be informing players what order caves will be changed, its totally random.
I hope this thread has been helpful and people get the idea of what will be happening.
If anyone has any ideas (related to drops) please post below (keep it mature) I am open to hearing them.
BH
