- Jan 2, 2019
- 77
- 2
- 22
- 20
Hey guys, thought I'd give a progress update:
1. Chinese writing on BIg Map - todo, low priority
2. Can’t delete characters - maybe todo, why is this needed ? (not sure its possible with how the classes are done now)
3. Torch needs a boost as to dark in caves - fixed
4. No big maps in caves for door locations - todo, low priority
5. No list of all available class skills (a skill teacher as such) - in progress
6. Not enough pots drop in caves imo (unless u want it like that it fine) - in progress
7. Ancient caves exp is so much higher than normal caves ppl will never go to the normal caves - intended, there will probably be a slight nerf on live but not much, early game is not meant to be a grind
8. Windows 10 chat bug is present so u can only see text when In windowed mode - fixed
9. Pvp hit and run doesn’t work and u have to walk two steps before running again - in progress
10. Potion purchase bug is present where u buy pots and then u can’t - need more information about this
11. Lottery winnings suggest 500g as lowest prize where I received 100g so that can’t be true - need more information about this, lottery has been nerfed as previously it was too easy to turn a profit
12. Npcs for pots and RTs etc are to close together and can’t click the proper one (in castle bichon) - fixed
13. Resolution and fullscreen values not defaulting to correct values - fixed
14. no indication what subclass can learn what spells - fixed, description of books updated to reflect who can learn
15. autopatcher throwing error - fixed
16. books selling for too much - fixed
17. lvl 22 item sets selling for nothing - fixed
18. knights accuracy abit low - fixed
19. added some % values to aura buffs
20.added global shouts to help indicate useful commands
21. fixed some crafting script errors
22. Adjusted some low level bosses agil - IW, RME etc
23. Fixed hell keeper, hell boss/subs AI
24. Added multi class items to fill out the power curve on classes (mostly at lower levels for the benefit of the paladin here)
25.Fixed SD/Repulsion bug where you could attack in safezone
26.Dying while in barb defy death in sz prevents death drop - in progress
27.Added subclass change option as suggested by community
28. Added poisons etc to BW npc
29. Updated guild member caps
30. Fixed in AI's in hell caves, red cavern
31. Reworked luck- harder to achieve a higher luck
32. Reworked gemming- gemming is now uncapped, you can add as many of any stat you can usually add with a dimishing chance of success (There will always be a chance of success now)
33. Nerfed Blade avalanche damage as it was too high
34. Fixed pkpoint check scprinting error in numerous npcs
35. Nerfed slowing/freezing chance on cryomancers iceflame, icewall and frozen tomb spells and added mr weighting
These are the changes I can remember, most of the time I've spent fixing drops and adding items for power gaps i.e. big gaps in levels where certain classes didnt get new items.
Big shout out to the people that have been been on helping me test functionality and pointing out bugs, you guys have been invaluble with finding bugs and game knowledge
1. Chinese writing on BIg Map - todo, low priority
2. Can’t delete characters - maybe todo, why is this needed ? (not sure its possible with how the classes are done now)
3. Torch needs a boost as to dark in caves - fixed
4. No big maps in caves for door locations - todo, low priority
5. No list of all available class skills (a skill teacher as such) - in progress
6. Not enough pots drop in caves imo (unless u want it like that it fine) - in progress
7. Ancient caves exp is so much higher than normal caves ppl will never go to the normal caves - intended, there will probably be a slight nerf on live but not much, early game is not meant to be a grind
8. Windows 10 chat bug is present so u can only see text when In windowed mode - fixed
9. Pvp hit and run doesn’t work and u have to walk two steps before running again - in progress
10. Potion purchase bug is present where u buy pots and then u can’t - need more information about this
11. Lottery winnings suggest 500g as lowest prize where I received 100g so that can’t be true - need more information about this, lottery has been nerfed as previously it was too easy to turn a profit
12. Npcs for pots and RTs etc are to close together and can’t click the proper one (in castle bichon) - fixed
13. Resolution and fullscreen values not defaulting to correct values - fixed
14. no indication what subclass can learn what spells - fixed, description of books updated to reflect who can learn
15. autopatcher throwing error - fixed
16. books selling for too much - fixed
17. lvl 22 item sets selling for nothing - fixed
18. knights accuracy abit low - fixed
19. added some % values to aura buffs
20.added global shouts to help indicate useful commands
21. fixed some crafting script errors
22. Adjusted some low level bosses agil - IW, RME etc
23. Fixed hell keeper, hell boss/subs AI
24. Added multi class items to fill out the power curve on classes (mostly at lower levels for the benefit of the paladin here)
25.Fixed SD/Repulsion bug where you could attack in safezone
26.Dying while in barb defy death in sz prevents death drop - in progress
27.Added subclass change option as suggested by community
28. Added poisons etc to BW npc
29. Updated guild member caps
30. Fixed in AI's in hell caves, red cavern
31. Reworked luck- harder to achieve a higher luck
32. Reworked gemming- gemming is now uncapped, you can add as many of any stat you can usually add with a dimishing chance of success (There will always be a chance of success now)
33. Nerfed Blade avalanche damage as it was too high
34. Fixed pkpoint check scprinting error in numerous npcs
35. Nerfed slowing/freezing chance on cryomancers iceflame, icewall and frozen tomb spells and added mr weighting
These are the changes I can remember, most of the time I've spent fixing drops and adding items for power gaps i.e. big gaps in levels where certain classes didnt get new items.
Big shout out to the people that have been been on helping me test functionality and pointing out bugs, you guys have been invaluble with finding bugs and game knowledge
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