Request Agility Cap

BurnThings

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Forget about PVP, I don't play a melee class so don't really know how it works in that.

But for PVE agility is OP. No single class should be able to tank red cave solo.

I think an agility cap for example of 30-40 for wiz/war/tao, and 40-50 for sin (not sure on numbers, will need testing to see what the threshold is for RC mobs to miss more than they hit), would only be good for the server.

Behemoth is meant to be the hardest boss ingame (except maybe ghost DD), yet it can be 2 manned with a warrior in agility kit.
 

Silencer

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Forget about PVP, I don't play a melee class so don't really know how it works in that.

But for PVE agility is OP. No single class should be able to tank red cave solo.

I think an agility cap for example of 30-40 for wiz/war/tao, and 40-50 for sin (not sure on numbers, will need testing to see what the threshold is for RC mobs to miss more than they hit), would only be good for the server.

Behemoth is meant to be the hardest boss ingame (except maybe ghost DD), yet it can be 2 manned with a warrior in agility kit.

If a cap is implemented, then it should surely be the same for all classes?
 

BurnThings

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If a cap is implemented, then it should surely be the same for all classes?

Doesn't effect me, but I was just thinking that sins are meant to be the class that relies on agility. So it would make sense that they can get a little bit more IMO.
 

Lionsm!ght

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Forget about PVP, I don't play a melee class so don't really know how it works in that.

But for PVE agility is OP. No single class should be able to tank red cave solo.

I think an agility cap for example of 30-40 for wiz/war/tao, and 40-50 for sin (not sure on numbers, will need testing to see what the threshold is for RC mobs to miss more than they hit), would only be good for the server.

Behemoth is meant to be the hardest boss ingame (except maybe ghost DD), yet it can be 2 manned with a warrior in agility kit.

I think the main issue with behemoth was the change to regen. this has made him a lot easier

Yes the high agil kit + dark armour also make it much more easier to kill in a 2 man group. Behe was never really about the boss dmg, more about the agro control. Regen changes meant agro spawning needed addressing.

I think an agility cap would be good, i think sin have a skill that grants agility, maybe have this also up the cap for sin like the aspeed skill does they have. Alternatively, give rats more accuracy - but this then takes away from sins defence.
 

Adv

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The problem is dark armours being too strong for how readily available they are. Not agility.

If you stack agil, you sacrifice core stats. If you wear dark arm, you sacrifice 10% which isn't enough imo. Should be reverted and also balanced. The reduction is 10% across the board. Which is wrong when SC/DC/MC isn't on a 1:1:1 ratio.


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GeeDee

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Just remove warriors base agility.

1500hp, agility 40, ac 100, dc 150, hitting 1200+ a hit, 9% chance to 1 shot a mob each hit.

Seriously Jamie do sumin about this, no class should be able to do 49-50 within 2 days ffs.

Spent months lvling my ass off just to be overtaken by warriors (and whichever Tao they take with them) because u decide to change them into insane dmg dealing immortals.
 

phoenixdancer

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Just remove warriors base agility.

1500hp, agility 40, ac 100, dc 150, hitting 1200+ a hit, 9% chance to 1 shot a mob each hit.

Seriously Jamie do sumin about this, no class should be able to do 49-50 within 2 days ffs.

Spent months lvling my ass off just to be overtaken by warriors (and whichever Tao they take with them) because u decide to change them into insane dmg dealing immortals.

GD what the fluff you smoking?

Which warrior did 49-50 in 2 days?

9%?? What the hell are you on about?

None of the numbers you just spouted are correct apart from the HP.
 

xXxX

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Just remove warriors base agility.

1500hp, agility 40, ac 100, dc 150, hitting 1200+ a hit, 9% chance to 1 shot a mob each hit.

Seriously Jamie do sumin about this, no class should be able to do 49-50 within 2 days ffs.

Spent months lvling my ass off just to be overtaken by warriors (and whichever Tao they take with them) because u decide to change them into insane dmg dealing immortals.





what warrior has those stats?!? please don't pull random numbers out of your ass, it discredits your posts. It's near impossible to have those stats.
 

Adv

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Geralt.

The 9% comes from hitting 8 mobs from CHM, slight mix up as the maths doesn't work out like that but I see where he's coming from. This excludes luring into a corner and BA spamming.

But yeah, warriors have hit the turbo button now some have bags packed with charms.

But I'm just a moaner :)))))))


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xXxX

Golden Oldie
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Geralt.

The 9% comes from hitting 8 mobs from CHM, slight mix up as the maths doesn't work out like that but I see where he's coming from. This excludes luring into a corner and BA spamming.

But yeah, warriors have hit the turbo button now some have bags packed with charms.

But I'm just a moaner :)))))))


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I promise you theres no way geralt has dc150 in agil 40 with ac100+ if he told you that hes lying.
 

GeeDee

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Geralt.

The 9% comes from hitting 8 mobs from CHM, slight mix up as the maths doesn't work out like that but I see where he's coming from. This excludes luring into a corner and BA spamming.

But yeah, warriors have hit the turbo button now some have bags packed with charms.

But I'm just a moaner :)))))))


Sent from my iPhone using Tapatalk


Yes these are Geralts stats, he has 46 agility, and I do mean with tao buffs to get his DC / AC that high, + he gets Aspeed +4/5.

Obviously Geralt is in my guild so its not too damaging for me BUT - I was 70% in front of him this time last week. Now I am 300mill+ behind him.

He did do 49-50 in 2 days. Yes he lvls hard and is a good grafter, but its still a stupid amount of exp to get in 2 days.

My maths are wrong yeah but that's what I meant, his SB is lvl 2, so I assume its 2%.

2% chance to 1 hit any mob, and he hits 9 at a time.

Theres 0% chance of Geralt getting killed while mass luring in the hardest cave in game.

If you warriors think this is right, you're looking out for yourselves here and not the greater good of the server.

---------- Post Merged at 10:07 AM ---------- Previous Post was at 10:06 AM ----------

I promise you theres no way geralt has dc150 in agil 40 with ac100+ if he told you that hes lying.


Really?

Rage charms +10 DC as well as wotever he gets from the % increase.

DC buff of 25 I think Selaine gives.

He probably has over 150 DC lol.
 

Piff1

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Them warrior stats can be obtained from a few warrior's ingame not just Geralt... Lol Xxx do you even play? JRS / Ken / Evadd / Geralt ? Silse ?
 

xXxX

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Again don't pull random numbers atleast come with facts if you are gonna make a constructive post, I know roughly the stats geralt is pulling and your figures are not accurate. In that red dark arm with 10% dc reduction an agil kit he is NOT pulling 150 dc/ 100+ac.

/KENPACHI
 

Piff1

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Again don't pull random numbers atleast come with facts if you are gonna make a constructive post, I know roughly the stats geralt is pulling and your figures are not accurate. In that red dark arm with 10% dc reduction an agil kit he is NOT pulling 150 dc/ 100+ac.

/KENPACHI

I know 4 taoist ingame giving +25 UE, you could easily make them stats with an agility kit, don't know your situation on charms but guessing you have a few.. As geralt has selaines buffs up i think them stats could be easily doable.
 

phoenixdancer

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The problems you guys think are problems are not.

These guys are playing the system using kit and other players to get stats such as those.

Alone (like i am most of the time) those stats are impossible.

If you DEMAND a nerf to the few it will make it worse for the many.

I don't see an issue with warriors being like that in PVE, they are supposed to be tanks.

I'm sure jamie will introduce some other caves that are harder sooner or later. Then you high levels can go hunt over there with your massive stats and leave the rest of us casual players alone with the stats we have.

Geralt has geared his char specifically to hunt in RC. if he wants to geek it then leave him alone. Much like JRs AND eVDD... leave them alone.
 

KingCobra92

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Geralt does not have ac 100 and dc 150 in agility kit , even with 25 buffs.

People really do pluck numbers out of the air.

Agility is overpowered on warriors in red cave , dark armour is fine as 10% dc reduction might not seem like much but it is lol.

Remove warriors base agility and buff their accuracy to compensate
 

GeeDee

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Agreed! Good fix

---------- Post Merged at 01:31 PM ---------- Previous Post was at 12:45 PM ----------

I admit when I am wrong - and It seems I am. I did some lvling on a lvl 45 war with CHM charms, they aint OP tbh! Neither is the proc.

I think you guys are right, its the Agility. Warriors shouldn't be able to get so much agility.

And hats off to you warriors - must have been really hard to level up without SB or CHM charms. I tried yims, and did kill much quicker on the warrior than on my sin BUT I used so many pots! This is how it should be. If I used Agility though, I'm guessing I wouldn't use hardly any pots.
 

phoenixdancer

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If you go into yims in Agility kit you will find yourself using less pots but then relying on SB to proc as the DPS will be shocking.
I go in with as much AC as i can muster to avoid damage and then use 85DC to bash the mobs and hope SB to proc.

Agreed! Good fix

---------- Post Merged at 01:31 PM ---------- Previous Post was at 12:45 PM ----------

I admit when I am wrong - and It seems I am. I did some lvling on a lvl 45 war with CHM charms, they aint OP tbh! Neither is the proc.

I think you guys are right, its the Agility. Warriors shouldn't be able to get so much agility.

And hats off to you warriors - must have been really hard to level up without SB or CHM charms. I tried yims, and did kill much quicker on the warrior than on my sin BUT I used so many pots! This is how it should be. If I used Agility though, I'm guessing I wouldn't use hardly any pots.
 

Koriban

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Think most of you folks seem to forget the literal only reason he's able to level so fast is due to this melee-heavy-favoured-event, giving people a lot of free stats they simply otherwise would never have gained.

namely, a.speed

I very much doubt once event ends he'll be going anywhere close to the speed he's lvling at. But damage is already done, obviously.

I am a little saddened that this event has turned what was once a BIG group cave that favoured AoE into a solo/duo cave. I have honestly felt pretty useless lately and I think the event is to blame.