Amulets

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d1craig

Golden Oldie
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Aug 12, 2010
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why dont we make all classes have the same struggles then? add some dumbells and **** so warriors can lift and swing there weapons, add some word codes for wizzys to type so they can cast spells.

JESUS guys its amulets not 10-10 sc buffs, just get rid of them you have already made it so you dont need to go into bag and change them.
 

Male

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May 22, 2013
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Lincoln
So let me get this right? the issue with amuelts is that they are to small and take up to much bag space? so all could be solved by just adding amulet bundles to the game or letting them stack like pots do right?

FYI, i ignored all the bollocks about "i can't solo anything" as i know Tao's have soloed ZT befor, might not be much but end of the day isn't it just alot harder to solo as a tao more then it is impossible? Then again it has nothing really to do with the issue at hand at all does it?
 

demonical

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Sep 20, 2010
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why dont we make all classes have the same struggles then? add some dumbells and **** so warriors can lift and swing there weapons, add some word codes for wizzys to type so they can cast spells.

JESUS guys its amulets not 10-10 sc buffs, just get rid of them you have already made it so you dont need to go into bag and change them.

haha this is just getting funny now, 1 amulet must last like an hour now when your hunting maybe 30 mins minimum, so why u lot complaining about them? i remember a time when u had to manage your bag. pots are in stacks of 20s which u dont need to unbundle amulets/poison are 2.5x larger then they ever were meaning u need to carry alot less. do u require more suns or something lol
 

Xiler

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Apr 30, 2003
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Amulets are part of the con of being a taoist, without it there would be no reason to go back from lvling apart from selling items. Yes it is annoying buying and carrying poison and amulets but I think they should stay in as they are, its one of the draw backs of being a tao always has been.
 

TravisW

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Sep 4, 2007
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Jesus, now tao's don't want to have to use amulets? Lets take pots out of the game too.
 

terriblen

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Dec 28, 2012
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Here none of the tao spells do much damage at all and UE has changed so cant be a dc tao. Solo a tao has to use hundreds of ammy shots just to kill anything decent so more get used. It's about balance. Taos are so much the weakest class here I it's worth asking for an overall look at the 3 classes. I'd like to know which tao solo ZT and how long it took because I bet most of em cant.
 

Kinneas

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May 2, 2007
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It'd be nice (and not too unreasonable, I think) if UE increased SC and DC on a Tao, since they use both.
 

Ali3n

Golden Oldie
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Apr 27, 2004
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I'm all for removing amulets. They do not add difficulty or gameplay aspects. They do not require any skill. They're just an inconvenience that removing would give really nice Quality of life improvements.

Other then that, add a reagent requirement to main Warrior / Wiz spells, see how they like it.
 

Kinneas

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May 2, 2007
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It's worth remembering that certain "other games" used to have reagent requirements (arrows/bullets, symbol of kings, rune of teleportation etc) and over time removed the vast majority of them. Whether or not you consider that an improvement is subjective, but it's worth remembering that "because it's always been like that" isn't really a good reason to keep something about. Not if that's your only reason anyway.
 

Ali3n

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It's worth remembering that certain "other games" used to have reagent requirements (arrows/bullets, symbol of kings, rune of teleportation etc) and over time removed the vast majority of them. Whether or not you consider that an improvement is subjective, but it's worth remembering that "because it's always been like that" isn't really a good reason to keep something about. Not if that's your only reason anyway.

Agreed 100%. Just because somethings always been a certain way, doesn't mean it cant change. Times are moving on, Mir is over 10 years old now, we need to get with the times and keep on improving aspects.
 

Fridge04

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Jun 29, 2013
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It's worth remembering that certain "other games" used to have reagent requirements (arrows/bullets, symbol of kings, rune of teleportation etc) and over time removed the vast majority of them. Whether or not you consider that an improvement is subjective, but it's worth remembering that "because it's always been like that" isn't really a good reason to keep something about. Not if that's your only reason anyway.

This is actually where I got my inspiration for this post. People playing this game are so set in their ways. We have a team of coders and the ability to change things for the better. Let things move forward rather than playing the same game for 10 years straight.
 

Purity

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Sep 25, 2007
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Removing amulets doesn't mean you're 'moving on', it means you're becoming lazy. I'm a tao and have no problem carrying 5 amulets and 4 poison bags at a time, it's no trouble at all. It all lasts for ages and ages.
 

Fridge04

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Jun 29, 2013
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Removing amulets doesn't mean you're 'moving on', it means you're becoming lazy. I'm a tao and have no problem carrying 5 amulets and 4 poison bags at a time, it's no trouble at all. It all lasts for ages and ages.

Ok so lets give wizards and warriors 9 less bag slots. That seems fair.
 

Reverance

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May 25, 2013
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Ok so lets give wizards and warriors 9 less bag slots. That seems fair.

It's not entirely fair to compare though, we (Taos) can hunt for hours effectively with no need to use any pots.

A 33+ Tao can comfortably hunt in PT all day with no need to go back to town, hence having a reason too (Poison/Amulets)
 

Fridge04

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Jun 29, 2013
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It's not entirely fair to compare though, we (Taos) can hunt for hours effectively with no need to use any pots.

A 33+ Tao can comfortably hunt in PT all day with no need to go back to town, hence having a reason too (Poison/Amulets)

On the same train of thought though a Wizard can hunt for a 10th of that time and gain the same experience as a Tao hunting all day.. So it doesn't really matter that we can last a long time because our ability to kill is so terrible it makes little to no difference. We don't gain an advantage being able to hunt for longer periods of time.
 

demonical

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Sep 20, 2010
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make a wizz then, all your arguements are based on u comparing different classes. Each class has a different role to play. you dont even have to change amulets and poison now, thats moving on.
 

Reverance

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On the same train of thought though a Wizard can hunt for a 10th of that time and gain the same experience as a Tao hunting all day.. So it doesn't really matter that we can last a long time because our ability to kill is so terrible it makes little to no difference. We don't gain an advantage being able to hunt for longer periods of time.

Then that really falls into a different category from Amulets, at that point it's less to do with requiring amulets to the Skills we have available to us.
 

grimlife

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Jan 6, 2013
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Ok so lets give wizards and warriors 9 less bag slots. That seems fair.

Then give Taos high repair bills, consistent trips to town to repair and lose dura on items, the high potions cost and a lower item life so they need to replace/gem items more to keep the dura.........
Warriors and wizz, burn though items pritty darn fast, where taos dont....... making them very cost effective.



make a wizz then, all your arguements are based on u comparing different classes. Each class has a different role to play. you dont even have to change amulets and poison now, thats moving on.

As demonical said.
But if you make a wizz you'll only moan about how much potions cost, how little bag weight they have meaning alot of trips back to town and how fast they die...... do i need to continue? or do you get the point.




Keep amulets, stop being lazy!


This is actually where I got my inspiration for this post. People playing this game are so set in their ways. We have a team of coders and the ability to change things for the better. Let things move forward rather than playing the same game for 10 years straight.
+
Agreed 100%. Just because somethings always been a certain way, doesn't mean it cant change. Times are moving on, Mir is over 10 years old now, we need to get with the times and keep on improving aspects.

People playing this game, want to play it because it is how it is, and it is how they remember it to be.
If you change the fundamentals of the game, then you might aswell change its name, because it wont be the same game.....
If you want to move forward, go play a game that isnt 12+ years old, there are hundreds of games out that that have "moved forward"

(yes new content + textures have been added, but for the most part its exactly the same game, theres nothing wrong with throwing glitter on something to make it shiny)
 
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