- Feb 8, 2014
- 501
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Ive been thinking about how AGIL gets less and less usefull PVE as the game goes on.
Pvp is fine and shouldnt be effected by this idea imo.
But instead of agil dodging their acc or not dodging at all. Why not have it so that agil gives you a higher chance to be hit by the min damage rather than the max, giving the effect of dodging but still getting grazed.
I have not done the maths but something along the lines of
15 agil = same effect as curse +1 to the attacking mob.
20 = 2 25 =3 and do on.
This way the higher level mobs with **** hot ACC thay are unlikley to miss will do slightly less damage per hit (like stacking AC) but it needs to be less usefull than AC but not potentially useless depending on the stats of the mobs being introduced.
Just a thought and have not really looked at the negitivrd as yet. Abit of a brain fart id say
Pvp is fine and shouldnt be effected by this idea imo.
But instead of agil dodging their acc or not dodging at all. Why not have it so that agil gives you a higher chance to be hit by the min damage rather than the max, giving the effect of dodging but still getting grazed.
I have not done the maths but something along the lines of
15 agil = same effect as curse +1 to the attacking mob.
20 = 2 25 =3 and do on.
This way the higher level mobs with **** hot ACC thay are unlikley to miss will do slightly less damage per hit (like stacking AC) but it needs to be less usefull than AC but not potentially useless depending on the stats of the mobs being introduced.
Just a thought and have not really looked at the negitivrd as yet. Abit of a brain fart id say
