Anti Magic to work against Wizard skills.

HarryH

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It isn't as drastic a change as you wizards are thinking about. MR, just like agility is all about RNG. I have one of the best agility kits ingame and it's still 50/50, I can toe to toe inoob one second, the next I'm on the floor in 3 hits.

Currently there is no way to avoid wizards, none at all. They can cast extremely high damage spells from a distance with immunity.
 
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Muh

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It isn't as drastic a change as you wizards are thinking about. MR, just like agility is all about RNG. I have one of the best agility kits ingame and it's still 50/50, I can toe to toe inoob one second, the next I'm on the floor in 3 hits.

Currently there is no way to avoid wizards, none at all. They can cast extremely high damage spells from a distance with immunity.

SS/Sdash/ new decoy/ poor tao's.

Perhaps a MR buff skills for taos as they bare the brunt of it due to no escape (even the deva flinch instantly cancels blit/met ...depends on last deva cast)
 
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HarryH

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SS/Sdash/ new decoy/ poor tao's.

Perhaps a MR buff skills for taos
PR/agil too ;p

And this 'rooted with blizzard' argument is a no-go, If I shadowstep I tickle you with 20s, 30s and then you just slam me with a FF, walk 1 space and FF again. I can't do anything, not even with slow, because slow doesn't affect cast speed.
 

Muh

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And this 'rooted with blizzard' argument is a no-go, If I shadowstep I tickle you with 20s, 30s and then you just slam me with a FF, walk 1 space and FF again. I can't do anything, not even with slow, because slow doesn't affect cast speed.

If ur swift feet is up and they are slowed regardless of cast speed, you should win..
99/100

20s lol, u slow me 1/2 hits and hit 50% through shield on a crit....
Bad numbers!
 

Koriban

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SS/Sdash/ new decoy/ poor tao's.

Perhaps a MR buff skills for taos as they bare the brunt of it due to no escape (even the deva flinch instantly cancels blit/met ...depends on last deva cast)

Just to point out, if you're doing any of the above skills in a fight against a wizard, you're not winning the fight. You're just running away.

Which begs the question, when did it become other classes having to run away from a wizz? It should be the other way around.

Wizzies should be running away kiting and doing insane damage, not chasing after classes looking to 1hit them with FF.
 

Muh

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Just to point out, if you're doing any of the above skills in a fight against a wizard, you're not winning the fight. You're just running away.

Which begs the question, when did it become other classes having to run away from a wizz? It should be the other way around.

Because on here we have MB which gives us power for 50% of our gametime,the other 50% we spend running from you...
Sick of defending my class when it's 4/1 ( war/sin/tao/arc vs wiz ironically)
Explaining the most basic points to 'veterans'

---------- Post Merged at 04:43 PM ---------- Previous Post was at 04:43 PM ----------

Just to point out, if you're doing any of the above skills in a fight against a wizard, you're not winning the fight. You're just running away.

Which begs the question, when did it become other classes having to run away from a wizz? It should be the other way around.

Because on here we have MB which gives us power for 50% of our gametime,the other 50% we spend running from you...
Sick of defending my class when it's 4/1 ( war/sin/tao/arc vs wiz ironically)
Explaining the most basic points to 'veterans'
 

ILovePie:D

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If ur swift feet is up and they are slowed regardless of cast speed, you should win..
99/100

20s lol, u slow me 1/2 hits and hit 50% through shield on a crit....
Bad numbers!

With Luck7 and DC100, I hit for approx. 120 on people. Now you add in your shield, which absorbs 66% of my damage. That means I hit you with shield up for 40's. This is with luck 7's which give me a VERY good average I would say?

Harry has around the same DC, with luck3, so he will never hit over 40, then work out his average hits... he's not far wrong with 20-25's on a wizard with shield up.

Even if he has swift feet up, and interrupts your Blizzard, he still can't avoid your double FF which you can land on him, before he's had chance to hit you 16 times to kill you. Then remember that HP pots have a great regen rate on here, and that you can sunpot his damage easily with shield up.

Now remember he has no way of avoiding any of your attacks that you will throw at him.

Talk about crying to try and keep your class as OP.
 

HarryH

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Shield reduces all damage by 67%, my max hit is 130,130 without the 1/15 fatalsword. That's 45,45 ish max on a wizzy. Essentially every class has something OP about them, and that's how the class balance operates. Swift feet also has a 2 minute cooldown and lasts about 30 seconds, during which time a wizard just runs at equal speed away.

Each class has 2 or 3 OP aspects about them. That's how the class balance works. However a wizard has quite a few more so I'm not saying nerf MB, nerf shield, nerf mastertarget, nerf blizz/met strike. Just tweak one of them, take your pick.
 

Koriban

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Sick of defending my class when it's 4/1 ( war/sin/tao/arc vs wiz ironically)

Because you're defending a completely broken class and everyone bloody knows it. The longer the game goes on the worse it gets, because more and more and more wizzies will be level 52+ and need barely any kit to do the silly damage that your class does.

It is of my opinion that warriors are also too strong and need adjusting slightly damage wise. Flamesword should be their killing ability, not the spammable-TDB.
 

Muh

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Because you're defending a completely broken class and everyone bloody knows it. The longer the game goes on the worse it gets, because more and more and more wizzies will be level 52+ and need barely any kit to do the silly damage that your class does.

It is of my opinion that warriors are also too strong and need adjusting slightly damage wise. Flamesword should be their killing ability, not the spammable-TDB.

Same happened with speed 8, ss timer, phases come and pass, people die to a class/better player/higher level and cry for nerfs.

Ooo slight dig@ wars, Kori's obv a sin =p
 
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CrazyBear...

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Yeah he singled out the potential of the change available to all classes, it's a valid point lol.

Nobody adds MR unless they solo bosses/lvl in MR affected caves, only reason I have an MR kit I because I solo Foxes a lot, extends the hunt by 400-500%. Now use that figure in PVP...

The second reply from Babyhack on this thread said it would be capped if introduced.
 

Koriban

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Same happened with speed 8, ss timer, phases come and pass, people die to a class/better player/higher level and cry for nerfs.

Ooo slight dig@ wars, Kori's obv a sin =p

I've played and had access to all classes all at their toppest of tiers kit/spec. Tao's are fine. Archers will be fine once traps/clone goes in. Sins are fine. The two classes I found needed slight "nerfs" or "tweaks" were wizz and warr, which ironically is something like 75% of the servers UC atm.

Allowing MR to effect AoE spells will fix wizz problems, so long as its capped as BH mentions. This should also fix a few archer problems.

To fix warriors, you need to stop TDB from cutting AC/Shield completely and nerf its damage a little. You then need to buff the damage of FlameSword and make it instead cut shield/ac.

Warriors, imo, need to time their burst damage (8second cooldown Flamesword) and actually land it if they want to kill any one. Any skilled warrior should have no problem with this change because they will happily be able to land that flamesword for a gauranteed kill. This then mitigates the "8A.speed warrior OPtrain" because they're now gated by a cooldown.
 
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Muh

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I've played and had access to all classes all at their toppest of tiers kit/spec. Tao's are fine. Archers will be fine once traps/clone goes in. Sins are fine. The two classes I found needed slight "nerfs" or "tweaks" were wizz and warr, which ironically is something like 75% of the servers UC atm.

Allowing MR to effect AoE spells will fix wizz problems, so long as its capped as BH mentions. This should also fix a few archer problems.

To fix warriors, you need to stop TDB from cutting AC/Shield completely and nerf its damage a little. You then need to buff the damage of FlameSword and make it instead cut shield/ac.

Warriors, imo, need to time their burst damage (8second cooldown Flamesword) and actually land it if they want to kill any one. Any skilled warrior should have no problem with this change because they will happily be able to land that flamesword for a gauranteed kill. This then mitigates the "8A.speed warrior OPtrain" because they're now gated by a cooldown.
Bad idea's worded well, nothing more.
Tdb is how it's supposed to be.
Id love to not be able to flinch a war running at me..after landing 3 clear hits, to get 1/2 hit.
Get real.