Any time frame idea ? gm's please

Ninje

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Jun 29, 2013
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Starting to get bored and many other im sure aswell are getting bored or quit.

Just need some sort of idea when some new content is coming just to give a little hope.

Over the past 12 years there is only so many time you can do the same stuff so many times.

Game looks great it plays smooth but just need to do something else then we have atm.

Dont let the 200+ stalls fool you in lots of people are playing :D

Hope you can give us an idea of whats to come.


Edit.. yes sorry you did give 2 new maps. but would nice to have something like the old gamble house etc
that was always a nice touch for the solo player.

Also would it be so bad to put a lvl like lvl 25-30 on pick axe to stop the macro happening so much . so they at least have something to lose if caught using scripts


Thanks in advance
 
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Andeh

Golden Oldie
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Jun 21, 2003
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Well, I don't know about anyone else, but there are some of us who can't even play properly because of client bugs. So I would prefer if those were fixed first so that everyone is able to play properly, and then focus on adding new content.
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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Starting to get bored and many other im sure aswell are getting bored or quit.
Stating this will not make content come any faster, we are already working flat out.

Just need some sort of idea when some new content is coming just to give a little hope.
Still working on fixes atm, next set of content is going to be a couple of new spells + Sin a little bit later, no real time frame, at a guess I would say new skills will be the next update window which is in 2 weeks.

Over the past 12 years there is only so many time you can do the same stuff so many times.
Thus is Mir... We have new images etc, but its timing and prioritising, with the release of Ice Temple and Orc Caves only being a couple of weeks back then the priority for new hunting area's is now below new skills + sin.

Game looks great it plays smooth but just need to do something else then we have atm.
And it will be here, but there is no rush... The server isn't going anywhere even if everyone decides to leave, this is a non for profit hobby that a bunch of mates work on we get nothing out of this for having 200-300 user count.

Dont let the 200+ stalls fool you in lots of people are playing :D
93 Stalls 161 players is the average player count... Miners and AFK'ers are included in the 161 but when ever I spy on people there are generally in groups of 5-10.

Hope you can give us an idea of whats to come.
Sure and in Order:
- A spell or two for the original 3 classes.
- Assassin.
- Couple of new hunting grounds, no concrete decisions have been made other than they will have new smarter AI's and will challenge people.
- At this point I hope to have a bug fixing period.
- Add a new functionality (I will like better control for pets).
- Start over.



Edit.. yes sorry you did give 2 new maps. but would nice to have something like the old gamble house etc
that was always a nice touch for the solo player.
Dunno what the gamble house is but as previously stated, hunting grounds are lower on the list than the other stuff.

Also would it be so bad to put a lvl like lvl 25-30 on pick axe to stop the macro happening so much . so they at least have something to lose if caught using scripts
This is a possibility that I will raise with the team.


Thanks in advance

Sorry if my responses seem blunt or defensive, but that are a true reality of the work that will be commencing over the next 2-6 weeks.

Sam

---------- Post Merged at 03:20 PM ---------- Previous Post was at 03:19 PM ----------

Well, I don't know about anyone else, but there are some of us who can't even play properly because of client bugs. So I would prefer if those were fixed first so that everyone is able to play properly, and then focus on adding new content.

Again, not client bugs, environment bugs... Maybe look at some of the other threads as the "some of us" are slowing sorting there environment issues and they are all ingame now.

Sam
 

SpeedHealer

Dedicated Member
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Jul 6, 2013
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Raising the level to use a pick axe to 25-30 might stop it for a day or two, but it doesn't take long to get a char to that level so would just start all over again, only with higher level miners lol.

---------- Post Merged at 03:42 PM ---------- Previous Post was at 03:41 PM ----------

Raising the level to use a pick axe to 25-30 might stop it for a day or two, but it doesn't take long to get a char to that level so would just start all over again, only with higher level miners lol.
 

Ninje

Dedicated Member
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Jun 29, 2013
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Thanks Samual

No need to say sorry for any reply , its nice for gms to take the time to answer.
And im in no hurry for comtent and i know you have a long list of things todo i just wanted an idea of whats to come which you have done nicely.

Thank You
 

Foopah

LOMCN Veteran
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May 7, 2011
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Livingston
I like the pick axe level being raised idea. Seen it on a few other servers to stop people macroing or just creating 10 accounts to have them mine all at the same time to make easy money. It would just be another thing people need to "level for". Like perhaps level 41 or 42 to wield the pickaxe would surely put quite a few people off, plus macroing on a 40+ char is a bit risky. What you stand to gain does not equal what you stand to lose.
 

Andeh

Golden Oldie
Golden Oldie
Jun 21, 2003
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Again, not client bugs, environment bugs... Maybe look at some of the other threads as the "some of us" are slowing sorting there environment issues and they are all ingame now.

Sam

Well I don't think there is any point getting touchy over the subject. The reason I say the client is at fault, is because no other client has the kind of issues with my machine that this one does. I'm not going to highjack this thread though, so I will leave it there.