A new stat type has been introduced: Magic and Poison Penetration.
Read all the information you need to build your stats correctly and avoid miss, block, or damage resistance from enemies.
1. Agility vs. Accuracy
When you are hit by a melee attack, the game rolls to see if you completely block the damage.
The game rolls a number between 0 and your agility every hit you take from melee.
If the number you gain is higher than attacker's Accuracy, you block the damage.
Summary
Agility = Your chance to dodge physical attacks
Accuracy = Attacker’s chance to land physical attacks
2. Magic Resist vs. Magic Penetration
When you are hit by a magic attack, the game rolls to see if you completely resist the damage.
The game rolls a number between 0 and 100.
If the roll is lower than your MagicResist, you attempt to resist the magic hit.
If your MagicResist is higher than the attacker’s MagicPenetration, you block the damage.
You will see a Magic Resist indicator and take no damage.
Summary
MagicResist = Chance to block magic hits
MagicPenetration = How well the attacker breaks through that resist
You resist only if your MagicResist > attacker’s MagicPenetration
3. Poison Resist vs. Poison Penetration
When a player or monster tries to poison you, a similar system happens:
The game rolls a number between 0 and 100.
If the roll is lower than your PoisonResist, you attempt to resist the poison.
You only resist if: your PoisonResist > attacker’s PoisonPenetration
If successful, you get a Poison Resist indicator and the poison does not apply.
Summary
PoisonResist = Chance to resist poison effects
PoisonPenetration = How well the attacker bypasses your resist
You resist only if your PoisonResist > attacker’s PoisonPenetration
4. Critical Rate & Critical Damage
If the attack hits, the game checks if it becomes a critical hit:
The game rolls a number between (0 and 200) < attacker's CriticalRate
If successful, the hit becomes Critical, increasing the final damage based on attacker's CriticalDamage
Summary
CriticalRate = Chance attacker triggers a critical
CriticalDamage = How much extra % damage the crit deals
5. Luck Stat
The Luck stat affects how often your hits roll at the very top or very bottom of your damage range.
When you attack, your damage is normally chosen randomly between your MinDC and MaxDC (or SC/MC for spells).
Example:
If your attack is 100–300, each hit normally lands somewhere inside that range.
Luck changes how often you land the highest or lowest possible number.
The higher luck you have the better damage output you give to enemies.
Arcane is Launching Soon!
Start your journey with a small Xmas event to set the holiday mood and have fun from day one
Nothing crazy — just simple gifts to enjoy the start
Santa spawns on every floor
Find him and claim your Xmas reward!
Rewards can be Power, Defence, or EXP/Drop pots
Free Xmas rewards as you level up and grow
First Sabuk Wall Conquest
31th December (12 days after launch)
Get ready for the first Sabuk Wall fight!
This is your chance to build a strong team from day one and prepare for the ultimate battle.
SabukWall owners will be the only players can special repair their items
Receive the sabuk buff which boosting your power and defence.
Special reward for the first Fight The winning guild will receive: 5,000 Game Gold
Gather your guild, plan your strategy, and fight for glory!
Be the winner and claim the reward.
We now support Email Registration & Password Recovery
Accounts now use secure email-based registration and activation.
Easily recover your password anytime through email verification, ensuring your account stays safe and accessible.
Yes budy,
Thing is until this moment i have not finished it yet been trying to bug anything and fixing **** making sure most are covered.
The GS info will be 100% uploaded today.
Post automatically merged:
Inventory & Storage
Account-wide inventory unlocks – once unlocked, it’s available for all characters.
Auto-sort for inventory and storage.
Right-click quick store/retrieve items.
Storage2 is now permanent and bound to your account.
Item Locking – prevent accidental drop, sale, or oil use.
Mail & Trade
All Trust Merchant sales/orders delivered directly to mail.
Mail now shows full details (cost, amount bought/sold, remaining).
Pickup pets can be restored, traded, or moved between characters (small fee).
Group QoL Update:
Group member limit increased to match the guild member cap.
Group window now displays each member’s class.
Combat & Spells
Meteor Strike bug fix – damage matches visual location.
Friendly AoEs (Meteor, Firewall, Poison Cloud) show safe colors for allies.
Taoist Mixed Poison now ticks red + green.
Trap spells stop ranged monsters from attacking.
Reworked HD versions of many spells.
Shift lock stays active during skills (SlashingBurst, ShadowStep).
Flinch-lock improved for smoother fights.
No cooldown penalty when certain skills fail (SlashingBurst, DarkBody).
Control the opacity your self of most spells (Meteor, Firewall, Poison Cloud)
Map Attack Modes
Maps have been enhanced with dynamic attack mode control.
Conquest Wall maps now enforce Guild Attack Mode for epic battles.
Certain maps will push you into Attack All Mode for full-scale chaos.
Fight with the rules of the map, adapt your strategy, and dominate!
Targeting & PvP
Hit registration improved.
Hovering enemies shows a red circle highlight for easier targeting.
Repulsion/Dash now scale by Level + EXP%, making fights fairer.
Safe zones smoother – walk through objects.
Enemy/Red/Brown attack modes added.
Door blocking prevention – buff stops players from body-blocking doors in mass fights.
Random Teleport safety – no longer take damage after teleport.
Crafting & Items
Crafting dialog can be opened anywhere (with filters for quick use).
Advanced Quest System – accept/finish quests anywhere in-game.
Quest tracking list keeps progress organized.
Bulk usage for Benediction Oils, gems, orbs, and scrolls.
Re-roll system (Elements only) – re-roll item elements while keeping existing stats safe.
Item set display – shows which pieces you have equipped and the bonuses gained.
Gender Item Change – swap M/F gear without forced gender change.
Pets & Scaling
Pickup pets now walk through walls to collect items.
Pickup pets can be restored or transferred.
Pickup pets optional settings "Targetable"
Pets now scale with their master’s stats (power, defense, health).
Taoist pets scale with master stats and gain new shapes each spell level.
Guild Improvements
Guild shows member class & level for leaders.
Buff status visible (active/inactive, who enabled it).
Guild storage logs show who deposited/withdrew.
Map & UI
Large minimap with colored dots for bosses & sub-bosses.
Auto-path system – click anywhere on the map and your character will auto-move.
Damage indicators show AC, MAC, MR reduction in real time.
Improved Mouse Event
Your character keeps moving even when the mouse passes over the UI or interface buttons.
Movement is now smoother and no longer interrupted by hovering menus or windows.
Hit Registration Upgrade!
I’ve improved the combat system to ensure melee attacks are more accurate and reliable.
From now on, whenever you land a hit on an enemy, the attack will connect 100% of the time.
No more “phantom swings” or missed hits due to desync.
Controls & Customization
Crescent Slash ↔ Crescent Waves toggle via options.
Twin Drake Blade ↔ Twin Dragon Blade toggle via options.
Shift + F1–F8 added to keybinds.
Price box now supports commas (e.g. 1,000,000).
Potion Duration Stacking
Stack potion timers! Use multiple of the same potion type to extend buff duration.
Mix versions and the timer resets, so choose wisely.
In short: Arcane brings smoother combat, smarter systems, and easier gameplay management so you spend less time fighting clunky mechanics and more time enjoying the adventure.
I must say, i can see there are alot of additions to this new/reskinned server. I was going to give it a go tomoz....until i see the gameshop. Its worse than fricking WEMADE, and they would rob ya nans last fiver!
I have had a look at it from the discord post and this is my understanding:
On launch:
Auto combat cost £10
VIP £10
Instance key £10
Both pads £15
Mount £7.50
Guard £7.50
Pet £7.50
Then hourly or whatever the duras are on potions:
Exp pot 75p
Drop pot £1
Gold pot £1
Gale pot £1
Fishing pack £2.50
Torches £2
Quest boost 70p
So what we talking here exactly? £70-80 at launch tomoz, followed by (if your a casual doing 4-5 hours a day) around £20-40 per day to feel like your keeping up...
And if your going full sweat could be alot more...
Per month this is more than a WEMADE game i mean cmon man, XMAS is a few days off.
I must say, i can see there are alot of additions to this new/reskinned server. I was going to give it a go tomoz....until i see the gameshop. Its worse than fricking WEMADE, and they would rob ya nans last fiver!
I have had a look at it from the discord post and this is my understanding:
On launch:
Auto combat cost £10
VIP £10
Instance key £10
Both pads £15
Mount £7.50
Guard £7.50
Pet £7.50
Then hourly or whatever the duras are on potions:
Exp pot 75p
Drop pot £1
Gold pot £1
Gale pot £1
Fishing pack £2.50
Torches £2
Quest boost 70p
So what we talking here exactly? £70-80 at launch tomoz, followed by (if your a casual doing 4-5 hours a day) around £20-40 per day to feel like your keeping up...
And if your going full sweat could be alot more...
Per month this is more than a WEMADE game i mean cmon man, XMAS is a few days off.
I must say, i can see there are alot of additions to this new/reskinned server. I was going to give it a go tomoz....until i see the gameshop. Its worse than fricking WEMADE, and they would rob ya nans last fiver!
I have had a look at it from the discord post and this is my understanding:
On launch:
Auto combat cost £10
VIP £10
Instance key £10
Both pads £15
Mount £7.50
Guard £7.50
Pet £7.50
Then hourly or whatever the duras are on potions:
Exp pot 75p
Drop pot £1
Gold pot £1
Gale pot £1
Fishing pack £2.50
Torches £2
Quest boost 70p
So what we talking here exactly? £70-80 at launch tomoz, followed by (if your a casual doing 4-5 hours a day) around £20-40 per day to feel like your keeping up...
And if your going full sweat could be alot more...
Per month this is more than a WEMADE game i mean cmon man, XMAS is a few days off.
I already explained that I’m reducing GS prices by 25–50%
If you want to make drama or market it that way, that’s up to you
If you don’t want to play the game, that’s also your choice.
I’ve made it clear that I’m not going to spend months and thousands of hours working, and releasing new content just to give everything away for free in the end.
You keep saying P2W, so let me explain it clearly:
P2W is not GS itself, it’s the player’s behavior.
You can play a game with no GS at all and it can still be P2W if someone:
pays real money,
buys gold,
hires levelers,
and buys items.
That’s real P2W.
In my server, About 90% of GS items are available for gold, which you can earn just by playing and enjoying the game. You don’t have to donate or pay real money.
As much as its an absolutely predatory Game shop, the only way this will stop is if players boycott this nonsense. Hopefully the drama around this server will ensure this happens this time... i doubt it though.
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