Archer decoy idea's

Mu online season 21 - grand opening

reecew

LOMCN Veteran
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Feb 23, 2010
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i PM'd sam to see what he thinks and iv had no reply so i thought id put it on here for people and maybe for him to notice...

as decoy is pretty useless right now when i was playing archer i was thinking about different elements for decoy with a tali or orb of some sort for archer class only that could be crafted for different effects when decoy dies or you exchange with the puppet..

No orb - normal decoy what we have as of now...

Fire orb - blow up area effect abit like darkbody but more damage..

Ice orb - blows up area effect to slow/freeze people or monsters

Poison orb - blows up and poisons monsters around the decoy green or red depending on gms choice i think red might be abit OP

this is just a idea to bring archers back into game add on if anyone has any other ideas.
 

Razarus

Sour Sally
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Dec 6, 2013
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It sounds like you are combining Trap and Decoy into one, do you see a place for trap as well?

Sounds good to me, at the moment i use decoy as a decoy when trying to run through doors or to distract some mobs while i take out a ranged one. wouldnt argue with them exploding of course.
 

reecew

LOMCN Veteran
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Feb 23, 2010
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would be a good effect for archers to have blown up targets (decoy) could slow or big damage then depending on the Orb personally i think this would be such a good idea for archer...

GMs would need to mess about on test server to check the outcome but i'm sure if its too strong it can be adjusted.
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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Archers are a great damage class, when used correctly.

They don't need massive increases.

The small buff to AB will help balance them out.