Taken from somewhere..
FLD_Revesrved = 16 then the item stats will change with the level of the item.
eg.
Itemname = level 20
itemname1 = level 30
itemname2 = level 40
itemname3 = level 50
the item will give the user the stats of itemname at level 20 and the stats of itemname1 at level 30 etc.
FLD_Revesrved = 32 then the item stats will change with the class of the player.
eg.
Itemname = in bag stats
itemname1 = warrior
itemname2 = wizzard
itemname3 - taoist
depend on which classes where the item, depends on what stats the play gets. Also lets not forget to add the (M) or (F) after the name. =p
Armours:- pretty straight forward really.
ac=ac
amc=amc
dc=dc
sc=sc
mc=mc
source=luck
anicount=wings
MGAVOID =magic resistance
HPADD=hpadd (1-255 = +hp// 256, 512, 1024 etc etc = 10%, 20%, 30% recovery)
MPADD=mpadd same as above for hp
EXPADD=exp add ??
SLOWDOWN=slow ??
TOX=poison ??
TOXAVOID=poison resistance