Little update, with some features:
Firstly
SabukWall Changes: I have reverted to standard palace for Sabukwall, however im aware that any palace fights often just leads to players staying inside the palace and making it very difficult for anyone to compete, so to tackle this and make it more competitive and tactical, i have added a de-buff called: Palace Exhaustion which can stack 5 times.
Essentially players who remain inside palace for too long will lose stats, This will promote players to fight outside and inside alike.
QuestMachine:
I know loads of people love quests, and other people hate quests, so we have added an NPC called "QuestMachine" The story line for the game is very minor and will only take players to around level 15-16. After that you have a choice, you can keep using quests (if you fancy) or you can go off as mir intended and find your own way to level.
Quest Machine will generate quests over and over again, random caves, random types, and you will never run out, its essentially an infinite AI quest machine designed to understand map difficulties vs player levels.
Map Transitions:
Certain times of days will create map transitions. This is something that happens live and edits the main world:
A little example of this:
Added a Town defense event. Totally of choice to join or not, with rewards for those who successfully help defend the wall. During this, all monsters on the map will despawn and not spawn again until the event is finished:
Extras:
"Always Up" - A simple rewspawn tool, to make sure on certain maps there are ALWAYS exactly that many monsters. No longer require respawns on questing maps (especially on launch)
New commands: Such as @Playtime, a little gimmick to show you how long your character has been online in its lifetime.
RaidCauldrons: These can be spawned by Alchemists and anyone in their group can click the cauldron to gain a temporary raid buff.
Emojis have been added to the game chat, These are animated emojis and will be unlocked via the Ascension level system.
Plenty more new additions without giving away too much.
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