Assassin Damage

Mu online season 21 - grand opening

FaithKING69

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Sin now hit same as War/ got lower AC HP and u want me to use some super extra technic pvp to face war? u fking retard? War can use same movement as me so its nothing about play style cos this both chars are mele damage and in pvp can use same technic fighting but war got better stats and eating sins.

I dnt even try pvp war now. Just runing away cos its waste of gold and pots.
 

Hastelloy

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Sin now hit same as War/ got lower AC HP and u want me to use some super extra technic pvp to face war? u fking retard? War can use same movement as me so its nothing about play style cos this both chars are mele damage and in pvp can use same technic fighting but war got better stats and eating sins.

I dnt even try pvp war now. Just runing away cos its waste of gold and pots.
You shouldn't be able to just sit and tank a warrior head on unless they are yellow poisoned.... the whole point is you sneak in and do a high crit shot that damages the warrior etc.
 

idkbro

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I have to say it is rather amusing reading assassins saying warriors are now OP and vice versa.

If somebody is 75% and another is 25%, then they are equalised at 50% each, the person who was at 75% will feel that they have been unreasonably treated despite it being a more overall fair situation.

I was under the impression Sam had done testing on this before release and had decided the results were acceptable in the grand scheme of class balance. Perhaps not. I don't know what goes on behind the scenes, but games like WoW with hundreds of developers, and millions of dollars invested into them find it tough enough to balance everything and keep everybody happy. You go on class forums for other games and there are people crying over everything constantly.

It must be a struggle for one man to manage this alone. You should be trying to put your arguments forward in a manner which is not antagonising, supported by proper data, and not stuff you pulled out of your ass.

Be grateful that Sam is running this server for you as a hobby and don't take what he does for granted.
 
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davey_boyy

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Archers now rule over everyone lol allmsot 400hp and a spell that can nuke 250-300hp when your redded absolutely ridiculous, server is fking ruined PVP wise.
 

reecew

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you whiney little boy nuke 250 hp? who will i kill? only a wizz? oh yeah learn to use tiger neck you clown.
 

Dorf

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i asked for it to be removed from pvp for everyone benefit. i think its wrong to be 2/3 shooting each other in pretty much shop kit, there no fun in that

i stated that it was 50% damage bonus which worked out a bug. as sam only intended for it to be 1.2

FD was designed to be a bonus damage spell for sins. im guessing but this was probably set up using the 1.5 times damage. (overall 20% increase after casting the skill etc). it now is a pointless skill only other then stopping trash mobs from hitting you back, as you receive no damage bonus over time

you may think im bias towards my class thats because i know it inside out you dont. the way the team has designed sins on here is wrong compared to official ( amc damage official, rather then Ac damage here), and tbh its broken the sin. i wasnt expecting this from the latest files out there.


lol @ 'I know it inside out and you don't', well you obviously don't do you? Certainly not on THESE files, you know the ones which are currently running the server? The sin on here is a representation of what the server team believe as an approximation of what the official was, using THESE files. It was never going to be or supposed to be exactly as official. I notice you have zero to say on the fact you have had Sam make changes favourable for YOU. I for one are particularly unimpressed that you cannot do a double f sword on these files, I feel that was actually quite a skillful part of pvp timing the shot whilst not dying and lining up an opponent, but we can see what you'd think of that, oh no, it's so OP.

Honestly, stop interfering, you might know mir inside out, but obviously not with these files, all you are doing is screwing the whole server up with all the changes. I agree with the earlier poster, this server should still be open beta, as the sweeping changes made every 2 weeks are doing the player confidence no good whatsoever.
 

davey_boyy

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you whiney little boy nuke 250 hp? who will i kill? only a wizz? oh yeah learn to use tiger neck you clown.

You play brand new untested clsss which Samuel has no idea about or how to balance them archers now have highest pvp damage on server and now with massive hp boost decent survivability your class is so op its a joke, wiz cant afford to wear tiger necky they need all the MC they can get as their damage completely sucs
 

Koriban

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Did some tests today. all the tests were matched ktis, and done over 1 minute duration


Sin with coral, claw, dgs, luck 1 26 wep

Using flash dash total damage between 7.5k and 8.2 k damage random proc rate is the damage difference did this about 4 times
without using flash dash 8 k damage constant.
Without using Haste 4.2k
didnt bother using Fd without haste as id expect somewhere close to 3k damage

please note that casting Fd cost 17 mp and does 20-40 damage

wariror with equal kit luck 1 great axe corals dg claw etc
6k damage. 3k of this will ignore defence.

What i noted was that TDB from a warrior with speed 2 seemed to keep tdb poison on the trainer for a good % of the time. i could only imagine what speed 4 or 6 would be amazing (dsword smash ring brace gale necky set up).

Cons using speed kit possibility to not spam tdb after 8 hits due to mp regen speed.

So in my opinion sins has received a 50% damage nerf where a warrior has received a 30% damage nerf.

Lol, the irony being you/your brother reported this "bug" in the hopes warriors would just be flat out nerfed, and sins healthpool buffed. Everything that came in this patch pretty much benefits you. You even managed to somehow get him to implement a no-curse potion. You both have luck+7... Doesn't take a genius.

And on top of this you got your health buff. Be ****ing thankful.

Unlike you, I suggested from the first place that Yellow poision should be left as it is for PVE, and removed stacking ontop of red poison in PVP, which is where the real problem is.
 
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reecew

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go play another game maybe something like Pokemon? something nice and easy for small minded people like yourself.

btw whos your in game name? i must of flopped you a fair few times.
 
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Shane/Banshee

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so you suggest nobody posts anything regarding balance or bugs on the classes they play. i play a sin/warrior sometimes a tao these are my opinions. if i played on a wizzy i would have an opinion regarding the AI issues but thats not for me to comment as i dont play them, same for archers i would comment on the issue of being 2 hit due to no instant run after casting spells. other people can voice there opinions and they should.

To be honest rather then say all this **** about we changed our class to be op etc, why not suggest fixes to the issues that are ingame its clear that yellow poison has been Op on players since beta.

I dont see an issue with double flamesword i always enjoyed it, like you said its a skill regarding timings not easy to achive

---------- Post Merged at 03:47 PM ---------- Previous Post was at 03:42 PM ----------

Lol, the irony being you/your brother reported this "bug" in the hopes warriors would just be flat out nerfed, and sins healthpool buffed. Everything that came in this patch pretty much benefits you. You even managed to somehow get him to implement a no-curse potion. You both have luck+7... Doesn't take a genius.

And on top of this you got your health buff. Be ****ing thankful.

Unlike you, I suggested from the first place that Yellow poision should be left as it is for PVE, and removed stacking ontop of red poison in PVP, which is where the real problem is.

i did agree with you and a few other just to remove the effect from pvp. would have solved everything in 1 go
 

ziiid

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The damage nerf on Sins does seem like alot, makes sense to have it go back to 50% and not work in pvp.
 

evilbane

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The damage difference on my level 37 sin is massive, I honestly don't see the point of the class any-more, an archer same level has around 70 hp less than me (melee class) yet has such a massively higher attack, how does that work??
 

ziiid

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The damage difference on my level 37 sin is massive, I honestly don't see the point of the class any-more, an archer same level has around 70 hp less than me (melee class) yet has such a massively higher attack, how does that work??

Think everyone on the server agrees with you m8
 

Ezrolith

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The damage difference on my level 37 sin is massive, I honestly don't see the point of the class any-more, an archer same level has around 70 hp less than me (melee class) yet has such a massively higher attack, how does that work??


This still isn't the case in PvE, Assassin can still out level me with level 3 SS even if they are 10 levels lower.
 

Mystickiller

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This still isn't the case in PvE, Assassin can still out level me with level 3 SS even if they are 10 levels lower.

Your an idiot lol. Get an archer friend to hunt with and exp heaven. Ask shrek how he does. I have a 41 sin and 42 arch this is not the case. Wars now literally out dmg sin like crazy now.

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Ezrolith

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Err.. no, this IS true and you can't compare hunting with another archer with soloing on an assassin, obviously. The same applies for two sins.

I realise sins kills slower than they did but the point is they don't underperform Archers in pve, if you disagree you obviously HAVEN'T tested it or have a hidden agenda.

In PSC making 800k/hr on a sin is possible even without FD at all (I did it on my sin who is too low level to even have FD). However, with l3 static shot I make 720k/hr exp using SS in the most efficient way on 5th floor.

If you think an Archer out damage Sin you are wrong, just visit the local trainer/cave

---------- Post Merged at 06:50 PM ---------- Previous Post was at 06:48 PM ----------

A valid question however is, will the fate quest be made significantly easier for sins as I imagine it's now impossible for a L35 with normal kit.

---------- Post Merged at 07:04 PM ---------- Previous Post was at 06:48 PM ----------

P.S. I would just like to add that I *DO* believe sins are bugged and their attack should be weaker but cut thru AC similar to mir2usa. The current setup especially with changes I suspect means they will have trouble killing bosses now.

However, I just hate when they moan "we kill so slow" cause against trashy exp mobs you don't
 

Mystickiller

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My archer hits 150 crits on frost shot with lv3 deathly and 66dc. Same kit on sin gets me 43dc. Max hot on sin 170 and single target only. I can kill 2 of any mob faster than a sin can solo most mobs solo. Learn your class lol.

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ziiid

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My archer hits 150 crits on frost shot with lv3 deathly and 66dc. Same kit on sin gets me 43dc. Max hot on sin 170 and single target only. I can kill 2 of any mob faster than a sin can solo most mobs solo. Learn your class lol.

Sent from my SAMSUNG-SGH-I747 using Tapatalk


Can barely hit bosses and higher level monsters with 45dc on a sin now lol
 

Insinia123

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Joke tbh sins meant to be glass cannons now we just glass water guns.