Assassin problem

MinoNenki

LOMCN Rookie
Mar 6, 2019
18
5
14
Hi.


It would be nice if it Assasin can use recallset because it is wrong
spell hell fire can attack more mob.

AND WE NEED NEW MAP :D
 
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Vyse

Golden Oldie
Golden Oldie
Apr 29, 2004
902
256
250
Manchester/Stockport
Your post just made my day.

Well your at it why not ask for Assassins flame splash to hit 3 squares out and abyss to target multiple creatures.

As for Recall it works as Jamie intended.
 

MinoNenki

LOMCN Rookie
Mar 6, 2019
18
5
14
There's not much spells attack for mass mob And recallset must use assassin too because this is not fair
and very good idea for new map good locatcion+80 lvl
 

Alecs

SPQR
VIP
Jan 10, 2009
3,519
3
1,415
360
Europa
The assassin has a major problem and it is its existence itself. I don't know about mir 2 but mir 3 didn't need any additional class.
 

Vyse

Golden Oldie
Golden Oldie
Apr 29, 2004
902
256
250
Manchester/Stockport
The assassin has a major problem and it is its existence itself. I don't know about mir 2 but mir 3 didn't need any additional class.


To be honest it's not the Assassin that's broken it's multiple things that results in the class becoming broken e.g Mana Scaling, Critical PVE, Standard Critical hits dealing double damage, Pig stats, Master refinement, Special Refinement, Edge System, % refinement, High stats on gear, Critical Chance on items, and Luck 10.

All these things build on top of the classes not just the Assassin until they break the game. I've been playing around with a GM who is working on a server lately and some of these systems have been removed, some have been changed and the classes them self have been balanced perfectly for PVE and seem fine PVP so it's not impossible to balance the classes but the more stats added to the game the more unbalanced it becomes.


I think when Jamie first created the files they were pretty well balanced it's just the addition of all these things that have pushed the damage of classes to ridiculous heights. Personally I loved playing Zircon it was only when the stats on items started to jump a bit too much and the edge, and special refinement got added that I could see the server not remaining somewhat balanced much longer and decided to walk away.

Looking forward to seeing what Jamie creates next though.