Blimey Dedicated Member Dedicated Member Jul 18, 2011 394 1 44 Hero Village Aug 19, 2011 #1 Were do they read from ? Animations aint in HumKiller, or HumKiller2.wil Thanks
Tai HEAD CAPTAIN Staff member Administrator May 11, 2003 14,772 3 3,344 495 United Kingdom Aug 19, 2011 #2 The "normal" equivalents in Hum/Hum2 Upvote 0
Blimey Dedicated Member Dedicated Member Jul 18, 2011 394 1 44 Hero Village Aug 19, 2011 #3 Thought i see simular looking armours :P Thanks Upvote 0
Tai HEAD CAPTAIN Staff member Administrator May 11, 2003 14,772 3 3,344 495 United Kingdom Aug 19, 2011 #4 They have to have normal animations as well for when a sin equips a regular weapon, dragon slayer for example. Upvote 0
They have to have normal animations as well for when a sin equips a regular weapon, dragon slayer for example.
Andeh Golden Oldie Golden Oldie Jun 21, 2003 835 26 155 Aug 19, 2011 #5 i thought assassins could only equip assassin weapons... Upvote 0
Tai HEAD CAPTAIN Staff member Administrator May 11, 2003 14,772 3 3,344 495 United Kingdom Aug 19, 2011 #6 Andeh said: i thought assassins could only equip assassin weapons... Click to expand... no. Upvote 0
Blimey Dedicated Member Dedicated Member Jul 18, 2011 394 1 44 Hero Village Aug 19, 2011 #7 So if i add a recoloured assassin armour to gfx folder, were would i put the recoloured normal attack images and ride/fishing ? Upvote 0
So if i add a recoloured assassin armour to gfx folder, were would i put the recoloured normal attack images and ride/fishing ?
Tai HEAD CAPTAIN Staff member Administrator May 11, 2003 14,772 3 3,344 495 United Kingdom Aug 19, 2011 #8 I have no idea that's why I was asking in the Ruby section, and got slated ¬_¬ Upvote 0
Blimey Dedicated Member Dedicated Member Jul 18, 2011 394 1 44 Hero Village Aug 19, 2011 #9 Not good Let me know if you find out please. Upvote 0