Your missing the point.
On all the DC items, A Speed will be the most effective Gem. The highest priced Mir-Ring would have A Speed+3, as speed affects both PA and Slow(more hits, more chances)
On the best DC items, Archers and warriors will be adding A. Speed that will be useless for the Sin. Infact it will actually reduce the Upgradability of the item for a Sin.
Whereas Sc and Mc items are unlikely to have speed Gemmed on.
Do you understand this theory I have put forward?
If I am more polite, will you then agree with this common sense? lol
not really sure what you are on about here, unless items have a set number of 'additions' that you can make to an item. This flies in the face of every other server I've ever played, +7 was the max on EACH stat, so if you had +7 speed on a ring for example, wouldn't affect adding a diff stat to it, for example ac or mc. Unless this server is radically different, which from what I have been reading, it isn't, then this is the norm, however they might well have changed the % of gems/orbs working from +1 to +2 completely different.
Also, having re-read nemos post, 80% of gems are purely warrior based? Whatever you have been smoking, pass it around, there's a good lad. Since gemming started, there has been a massive argument about mc versus dc and to some extent sc. When you get up to FF lvl then mc starts making a difference, when you consider most mir clients allow higher luck on low dc weapons (ie wizz ones) much easier, then it becomes a real problem. It was thought on euro that 1 mc = approx 2.5 dc, but having played countless private servers, mc gems and orbs allow wizz to basically lvl at a rediculously fast pace, mainly due to the fact they can get high luck and high mc relatively easily.. I also ask him to get an agil of near 40 on a wizz, like +3 or +4 on every item, then see how easy it is to ff/ts whole lures of mobs that attack without magic.
Anyways, looking forward to something new, see you guys at the start