Attack Speed

Mu online season 21 - grand opening

Attack speed change


  • Total voters
    73
  • Poll closed .

CantTouchThis

LOMCN Veteran
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Dec 9, 2012
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wizards certainly dont need a cast speed increase. they're already spamming FF / have no global cooldown on blizz + met, and with more mets dropping now wiz are going to continue nailing people. im leaning towards number 2 as then everyone is on the same level, depending on the dps increase this gives sins. would need thorough testing though.
 

CantTouchThis

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Dec 9, 2012
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Wars speed 6 (literally 6 gems not 8 allowing for more dc)
Sins 8

Flinch fix option 2 all the way.
I see no wizzies crying they can't solo what a tao does, only wars trying to live Sin life...

and sins trying to live a warriors life ;) but i dont want to ignite this debate again, there's been about 14 threads on it already.
 

rainstone

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Feb 10, 2014
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MB changed from 24 to 18. i, as a wiz accept it.
But if you are talking the same **** again... I better ignore you.

wizards certainly dont need a cast speed increase. they're already spamming FF / have no global cooldown on blizz + met, and with more mets dropping now wiz are going to continue nailing people. im leaning towards number 2 as then everyone is on the same level, depending on the dps increase this gives sins. would need thorough testing though.
 

HarryH

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Apr 25, 2014
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Assassins speed 7, warriors speed 7. Leave flinch as it is.

Not going to vote because I personally think only 2 is reasonable, and the flinch is necessary for assassins. If you removed our 'double-flinch' you should remove the fact that we are locked in position for two swings when fighting.
 

Muh

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Feb 13, 2014
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and sins trying to live a warriors life ;) but i dont want to ignite this debate again, there's been about 14 threads on it already.

Name where i asked for ignored ac or increased damage or a heightened HP pool?
All i see is you crying you can't hit as fast as a sin, re read this.
Warriors should never hit as fast as a sin, they hit harder less often.

You can't argue with that Badboy.
 
Last edited:

rainstone

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Feb 10, 2014
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Do not forgot that sin get *1.5 damage boosted while using doubleslash.
Name where i asked for ignored ac or increased damage or a heightened HP pool?
All i see is you crying you can't hit as fast as a sin, re read this.
Warriors should never hit as fast as a sin, they hit harder less often.
 

Muh

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Do not forgot that sin get *1.5 damage boosted while using doubleslash.

I never asked for it to be upped or even mentioned any sin damage, just the fact wars should not hit as fast as a sin.

You agree ?
 

rainstone

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Feb 10, 2014
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flinch lock to death you mean?
Assassins speed 7, warriors speed 7. Leave flinch as it is.

Not going to vote because I personally think only 2 is reasonable, and the flinch is necessary for assassins. If you removed our 'double-flinch' you should remove the fact that we are locked in position for two swings when fighting.
 

rainstone

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Feb 10, 2014
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Imaging how much storm gem worth in the market compare to a haste book.
I hold the idea of no big move, only small modification.
Sin can get a speed boosted, but not by one click butter.
I mean not a mistake speed 8 copy from a server which speed cap is 12.
I never asked for it to be upped or even mentioned any sin damage, just the fact wars should not hit as fast as a sin.

You agree ?
 
Last edited:

ziiid

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Feb 18, 2013
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speed 7 and speed 7 without touching anything else seems the easiest and less problematic as a start.

Rainstone figures wizards need a massive boost. Probably on the wrong thread m8.
 

HarryH

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Apr 25, 2014
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Imaging how much storm gem worth in the market compare to a haste book.

Don't talk that ****, how much would it cost me to gem 18-18 DC, or 0-30 DC? You can't compare skills across classes. A poll is a terrible idea it'll lead nowhere, as a server team it's your job to judge things and come to a reasonable decision.

The change lastnight was in the right direction, but too far.
 

Lilcooldoode

LOMCN Developer
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May 10, 2003
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Yes
@HarryH: in order for DoubleSlash to work at a.speed 7 the animation will need to be sped up, the next change from what you have now is the super speed assassins had on the first reboot; which will result in flinch locking
 

HarryH

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Apr 25, 2014
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speed 7 and speed 7 without touching anything else seems the easiest and less problematic as a start.

Rainstone figures wizards need a massive boost. Probably on the wrong thread m8.

Speed 7, speed 7, see what it's like and move on from there. Don't try and implement TWO changes simultaneously.

---------- Post Merged at 08:14 PM ---------- Previous Post was at 08:13 PM ----------

@HarryH: in for DoubleSlash to work at a.speed 7 the animation will need to be sped up, the next change from what you have now is the super speed assassins had on the first reboot; which will result in flinch locking

Can you not speed it up to JUST speed 7 though?
 

ziiid

Dedicated Member
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Feb 18, 2013
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@HarryH: in order for DoubleSlash to work at a.speed 7 the animation will need to be sped up, the next change from what you have now is the super speed assassins had on the first reboot; which will result in flinch locking



Correct me if I am wrong but wasn't that speed 8 and increased double slash speed? We had speed 6 sins hitting for 175 per minute, speed 7 warriors for 195 and speed 8 sin (last patch) hitting for 215. Can you not make it 195 for warriors and 195 for sins as a start?
 

Lilcooldoode

LOMCN Developer
Developer
May 10, 2003
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Yes
Can you not speed it up to JUST speed 7 though?

No, thats what ive been saying: Due to the way the Timers work on the client, and the difference between peoples systems it is impossible to change animation times by just a few ms, to help understand better this is the results of changes:

60ms: 177 hits
55ms: (current) 177 hits
50ms: 177 hits
49ms: 215 hits
45ms: 215 hits
40ms: (first reboot) 215 hits
 

rainstone

LOMCN Veteran
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Feb 10, 2014
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I guess the direction would be
1. No flinch lock.
2. increase sin speed.
3. magic casting speed boosted.

My suggestions would be:
1. doubleslash flinch once.
2. Sin speed cap 7.
3. haste reduce from speed 8 to 5.
4. magic casting speed boosted ( min boosted would be fine, which benefit everyone).

I am done with this thread.
 

Koriban

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Aug 18, 2006
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Assassins speed 7, warriors speed 7. Leave flinch as it is.

Not going to vote because I personally think only 2 is reasonable, and the flinch is necessary for assassins. If you removed our 'double-flinch' you should remove the fact that we are locked in position for two swings when fighting.

Needed highlighting.

CN please stop attempting to get wizards casting speed buffed, you look like a fool. Wizards are still by far the strongest and buggiest class in the game.