Attack Speed

Attack speed change


  • Total voters
    73
  • Poll closed .

Jamole

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I really hope this poll isn't the final answer/decision the server team are going to make. The issue isn't around aspeed in general, it all stems from GEMS, how can no one see this?! It's because of the ****ed up gem system you have warriors running around with aspeed that matches sins. Leave it as it is - you've gone too far to be able to change anything without upsetting people. As for wizard/magic speed boosts, well, now that's just taking the ****ing piss.

if I had to 'vote' I would on the following:

sins get max aspeed (whatever the hell that is)
warriors and all other classes can only get max of 2 aspeed under the max - so if (for arguments sake) max aspeed is 10, sins get 10 and warriors can only reach 8. Done.

Saying that, you could argue why should warriors be limited to 8 aspeed (instead of 10, going from above) if they are willing to spend money and time getting the gems to work - sins have +8 agility by default, they can always gem more agility to counter attacks.
The whole problem lies with gems.

On a side note:
Lilcooldoode - does your 'TEST' server match the chronicles live server? why don't you test this properly on a test server so you can see for yourselves what is impacted - I would be more than happy to help if you are looking for testers - to turn around and say that the players know about classes and you don't is really not a good comment to make - you guys run the server, you should know everything inside out.
 

Lilcooldoode

LOMCN Developer
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May 10, 2003
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Yes
Done some tests for science:

Speed 7 - Double Slash anim increased to 40ms - 185 hits
Thats opposed to warriors speed 7 hits of 97 (x2 for TDB = 194)
 

Jamole

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A.speed 7 wont flinch lock.. he's saying boost assassins speed by 8% but HALF how much they flinch? That's our main defence vs. warriors in PvP.

I disagree. Sins main defence is the +8 agility, not the 'flinch'. Flinch is not a defensive trait it's an offensive advantage which allows you to get in more attacks without being hit.
 

Lilcooldoode

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May 10, 2003
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Lilcooldoode - does your 'TEST' server match the chronicles live server? why don't you test this properly on a test server so you can see for yourselves what is impacted - I would be more than happy to help if you are looking for testers - to turn around and say that the players know about classes and you don't is really not a good comment to make - you guys run the server, you should know everything inside out.

We have a live clone to test on yes, no ammount of testing I do will match a live environment though where lag / different ping / different system specs are also a factor.

Also for the record whichever way we decide to do it we will run an open test for everybody yes.
 

Jamole

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We have a live clone to test on yes, no ammount of testing I do will match a live environment though where lag / different ping / different system specs are also a factor.

Also for the record whichever way we decide to do it we will run an open test for everybody yes.

So when you make your new updates/changes you throw them on the test server first and test accordingly?
Do you take notes of what you have changed and what impact they may have on other areas and then also test those? A check list effectively.

You don't need everyone to log onto a test server and test, you can do this yourselves or select a handful of users to help you test all scenarios before 'releasing' to the live server.
 

d1craig

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Aug 12, 2010
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does this mean warriors are still set to have .75 the speed of a sin from a +1speed stat?

if so, i say reduce the warrior cap to be half that of a sin. or maybe just up the sin cap to 10.

TBH i dont like any of the options. the problem is not the stat speed in general its the use of a cap and the fact that "pay2win" have made max speed warriors, which i am guessing was always thought of as "oh it will never happen so we will just leave it".

make 2 different caps. give warriors something that can negate this speed so they don't focus on getting it. profield to boost all defences - ac, amc and agility, possibly hp aswell.
 

CantTouchThis

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Dec 9, 2012
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If its not possible to make warr speed7 and sin speed7 the same then that could change things. The speed on sunday night was too much, but current speed is too little. Even if flinch is changed, id wager thats an absolutely massive dps and would be too much as sin lvls and kits start to catch up.

---------- Post Merged at 09:32 PM ---------- Previous Post was at 09:21 PM ----------

Wish i could quote on phone :( @muh, talk about ac ingore all you like, double slash has a 1.5 multiplier, talk about the bigger hp pool but then lets open the discussion to include some of the other features of sins. As ive said, there have been countless other threads on this, lets leave it off this one. Seriously, ive gone up against proper assassins (ie same level similar kit for their class) and its far, far more evenly matched than you realise. This needs to be done properly because if not i guarantee its gonna flip 180 and come back in a few months in the opposite direction as sins catch up in terms of kit, lvl and skill.
 

ziiid

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Feb 18, 2013
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If its not possible to make warr speed7 and sin speed7 the same then that could change things. The speed on sunday night was too much, but current speed is too little. Even if flinch is changed, id wager thats an absolutely massive dps and would be too much as sin lvls and kits start to catch up.

The DPS part of it would be fine, its only 15 hits a minute faster than warriors (7.7 %). The problem is the flinch I suppose you could try speed 8 with the flinch set to half and see what happens?
 

GimmeAKitKat

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While your around Lilcooldoode could you reply to PM...kinda need to know for anything to be done going forward, if its as it should be great, if not, people are gonna go apeshit once theyve gemmed to suit it and then its changed.
 

CantTouchThis

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A 7.7% increase in a.speed will equate to a much more significant increase in dps i suspect
 

Muh

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as sin lvls and kits start to catch up.


as sins catch up in terms of kit, lvl and skill.

You said it twice, we are left behind we know, why are you still arguing when you said twice we are behind, and will start to 'catch up' as in actually be a threat to you.
I get what you're doing BadBoy, and i don't think anyone likes it, it's selfish and game changing.
You said it yourself...
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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Do not forgot that sin get *1.5 damage boosted while using doubleslash.

Let me educate you.

1 Dc = 1.5 DAMAGE using doubleslash. Halves aren't recognised. So 2DC = 3 damage and so on.

1 MC = how much damage? I'm pretty sure it's more than 1.5? :)

Can anyone comment how much damage a warriors Damage adds per DC added?
 

Koriban

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Done some tests for science:

Speed 7 - Double Slash anim increased to 40ms - 185 hits
Thats opposed to warriors speed 7 hits of 97 (x2 for TDB = 194)

Please also remember that in PvP regardless of who hits more, Warriors always win due to them only having to swing once in order to get those two hits off.
 

CantTouchThis

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Correct me if im wrong but doesnt one swing from a warrior = two swings/one double slash from a sin?
 

squall777

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Apr 3, 2004
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Lol 2 questions.

1) What exactly are you trying to achive? Do you even know as a server team? Are you trying to buff sins. If so is aspeed actually their problem? How is it making double-flinch a single-flinch which is the worse possible nerf for sins exactly an option????
2) 99% of the time when you fix or break something you base4 it on shitty euro mir. This time you will base it off those retards posting here? Off ppl that say if you are gonna buff sins' aspeed also buff cast speed?

Edit: So glad i never properly comited to playing that ****.
 
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