Attack Speed

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Attack speed change


  • Total voters
    73
  • Poll closed .

CitRix

Dedicated Member
Dedicated Member
May 17, 2014
169
0
42
Don't assume I'm the same as you, I'm not campaigning for my own class.

If you really want my opinion, I think the only thing that needed to be done was cap warriors at speed6, which would have avoided all this bullshit.

My point still remains, do the testing and work out what's best, don't take the word of the forum warrior sins(raz, tori, harry) jumping all over this thread trying to belittle everyone else's opinion in order to boost their own class, and surprise surprise, they're all in Team, so no doubt they'll succeed in getting their own way, after all it's Team sins that were used to test this "issue" in the first place.
 

Lilcooldoode

LOMCN Developer
Developer
May 10, 2003
2,338
1
1,042
370
Yes
For the record I havent once said that the results of this poll will be the decision we take.

This thread has served me 2 purposes, some people did bring up very good points which i hadnt already thought about and has helped me reach the stage I am at now, the poll has helped me see what sort of changes (nerfs or buffs) people are willing to accept.

We are pretty confident with the approach we are now going to take and are going to invite people to test it woth us possibly friday
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
9
100
I don't know where everyone's getting this idea I did 'testing' for the server, so lets set it straight:

- I identified a speed 7 warrior was significantly faster than an assassin, so asked LCD if he could look into it.
- Testing was done when I was guildless and has nothing to do with guilds, infact there's more support on here from forsaken sins than team.
- I'm asking for an 8% increase in assassin a.speed, leave it at that and see how it goes from there.
 

Tai

HEAD CAPTAIN
Staff member
Administrator
May 11, 2003
14,769
3
3,342
495
United Kingdom
Gm's know sins where designed for speed/agil, wars hit hard/slow/tank.
It's very basic Mir knowledge and will be sorted, surely..

Is it though?

I think all the new classes were designed to offer some more variation/diversity/choice/FUN to the game, not to fill a missing role in the vast dynamic depths of Mir. I don't believe sins were designed for speed/agil as you put it; I think they are by-products of the basic mechanics of the class. Likewise warrior's weren't designed to be slow or tanks. Their higher HP pool than wiz/tao was down to the fact they are a melee class on the front lines. A.speed items and gems were introduced LONG before Sins were even on the scene, and it wasn't for wizards or taos was it.

Maybe it's a little late in the day (server lifetime wise) to be over thinking the entire class system. Maybe it's not. GL
 

Raider

LOMCN Veteran
Veteran
Loyal Member
Jun 26, 2003
405
1
94
The votes are going to be incredibly bias on this thread and people won't be looking at the game as a whole when they vote, what they will be looking at is either buffing their class (sins) or making sure their class doesn't get nerfed (warriors). That is the reason you have so many votes for the number two option, all based on pure selfishness.

/Xele
 
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rainstone

LOMCN Veteran
Veteran
Feb 10, 2014
770
9
79
GM are smarter than you think :monkey:
The votes are going to be incredibly bias on this thread and people won'tbe looking at the game as a whole when they vote, what they will be looking at is either buffering their class (sins) or making sure their class doesn't get nerfed (warriors. That is the reason you have so many votes for the number two option, all based on pure selfishness.

/Xele
 
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CitRix

Dedicated Member
Dedicated Member
May 17, 2014
169
0
42
For the record I havent once said that the results of this poll will be the decision we take.

This thread has served me 2 purposes, some people did bring up very good points which i hadnt already thought about and has helped me reach the stage I am at now, the poll has helped me see what sort of changes (nerfs or buffs) people are willing to accept.

We are pretty confident with the approach we are now going to take and are going to invite people to test it woth us possibly friday

Do you actually believe that anyone voting or commenting on this is doing it to help you achieve actual balance between classes? They're doing it to gain advantage for their own class, regardless of whether it'd be balanced or not.

It's for you guys to work out what needs to happen, asking for the bias opinion of the people playing the game is a pointless exercise

I'm going to vote option 2, because although I don't think it will help the balance issue, it's what's best for my own class.
 
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Jamole

LOMCN Veteran
Veteran
Loyal Member
Feb 9, 2004
286
10
95
I agree with Citrix, to some extent. it's up to the owners / developers to run their own game and do what they feel is best.. of course feedback from players is important for some cases but not something like this.

I am not going to vote on this one.
 

ziiid

Dedicated Member
Dedicated Member
Feb 18, 2013
519
1
79
For the record I havent once said that the results of this poll will be the decision we take.

This thread has served me 2 purposes, some people did bring up very good points which i hadnt already thought about and has helped me reach the stage I am at now, the poll has helped me see what sort of changes (nerfs or buffs) people are willing to accept.

We are pretty confident with the approach we are now going to take and are going to invite people to test it woth us possibly friday


Hey Lilcooldoode, you able to give us a preview into the direction that you have decided?
 

eternallight

Dedicated Member
Dedicated Member
Loyal Member
Feb 8, 2014
116
0
42
I am a returning player, i quit because i didn't like the way decisions were made. the icing on the cake was an event where a few people got amazing items/weapons and then instead of rewinding an hour or two to correct the drop rate the server team changed the drop rates to correct levels and kept rares in game. It seems that things are still not being run well. saying that the server team seem to be trying and ultimately have created the best server out there and amazing files. The real question which i have only seen one person mention on this thread, is what outcome is hope to be achieved by this change? surely this determines the best course of action moving forward.I hold the belief that warriors should never be able to match or exceed the hit speed of an assassin. the Sin was introduced with low armour and hp and accuracy but having the benefits of DS and a free gale set in the form of Haste. multiple attacks with low dc. warriors conversely being the original and only melee class at the time of build, were given a large health pool and AC and powerful slow attacks, TDB greatly increased a.speed but was expensive to cast and managing mana/gold was an issue (it was expensive to spam TBD prior to private servers)Having warriors being able to match the Sin creates a major class unbalance and OP warrior.the real culprit in my eyes is A.speed being gemmable on rings. a speed on a war used to come at the sacrifice of DC but now there is no penalty (other than braking items in the way to max a speed)The easiest solution and a hugely unpopular would be to remove a speed from rings (exc gale rings). make a speed not gemmable onto accessories. warrs would gain a speed on weapons & necki/set items reducing there total DPS through attack speed to a more realistic level. No spell graphics would need to change and no caps would need to be ammened. alternatively istead of deleting a speed gemmed rings, keep the a speed gemmed rings in game and make then non SR or gemmable (dura would eventually run out ). Sin still doesn't reach max a speed because of annimation timings on DS so that bug could be left alone as wars will still be slower.Does the server team want sins to be main melee DPS dealer with low health and armour and warrior more armour and health and less damage dealing comparatively, or, should all melee classes do the same damage but achieve this through different means? If that is the case then HP/AC/AMC should be matched also to allow the same outcome with a different play style.In my book Gems are the culprit and so many pots droppign everyone can spam TDB on every hit
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
I am a returning player, i quit because i didn't like the way decisions were made. the icing on the cake was an event where a few people got amazing items/weapons and then instead of rewinding an hour or two to correct the drop rate the server team changed the drop rates to correct levels and kept rares in game. It seems that things are still not being run well. saying that the server team seem to be trying and ultimately have created the best server out there and amazing files. The real question which i have only seen one person mention on this thread, is what outcome is hope to be achieved by this change? surely this determines the best course of action moving forward.I hold the belief that warriors should never be able to match or exceed the hit speed of an assassin. the Sin was introduced with low armour and hp and accuracy but having the benefits of DS and a free gale set in the form of Haste. multiple attacks with low dc. warriors conversely being the original and only melee class at the time of build, were given a large health pool and AC and powerful slow attacks, TDB greatly increased a.speed but was expensive to cast and managing mana/gold was an issue (it was expensive to spam TBD prior to private servers)Having warriors being able to match the Sin creates a major class unbalance and OP warrior.the real culprit in my eyes is A.speed being gemmable on rings. a speed on a war used to come at the sacrifice of DC but now there is no penalty (other than braking items in the way to max a speed)The easiest solution and a hugely unpopular would be to remove a speed from rings (exc gale rings). make a speed not gemmable onto accessories. warrs would gain a speed on weapons & necki/set items reducing there total DPS through attack speed to a more realistic level. No spell graphics would need to change and no caps would need to be ammened. alternatively istead of deleting a speed gemmed rings, keep the a speed gemmed rings in game and make then non SR or gemmable (dura would eventually run out ). Sin still doesn't reach max a speed because of annimation timings on DS so that bug could be left alone as wars will still be slower.Does the server team want sins to be main melee DPS dealer with low health and armour and warrior more armour and health and less damage dealing comparatively, or, should all melee classes do the same damage but achieve this through different means? If that is the case then HP/AC/AMC should be matched also to allow the same outcome with a different play style.In my book Gems are the culprit and so many pots droppign everyone can spam TDB on every hit

My head hurts.
 

Jamole

LOMCN Veteran
Veteran
Loyal Member
Feb 9, 2004
286
10
95
I am a returning player, i quit because i didn't like the way decisions were made. the icing on the cake was an event where a few people got amazing items/weapons and then instead of rewinding an hour or two to correct the drop rate the server team changed the drop rates to correct levels and kept rares in game. It seems that things are still not being run well. saying that the server team seem to be trying and ultimately have created the best server out there and amazing files. The real question which i have only seen one person mention on this thread, is what outcome is hope to be achieved by this change? surely this determines the best course of action moving forward.I hold the belief that warriors should never be able to match or exceed the hit speed of an assassin. the Sin was introduced with low armour and hp and accuracy but having the benefits of DS and a free gale set in the form of Haste. multiple attacks with low dc. warriors conversely being the original and only melee class at the time of build, were given a large health pool and AC and powerful slow attacks, TDB greatly increased a.speed but was expensive to cast and managing mana/gold was an issue (it was expensive to spam TBD prior to private servers)Having warriors being able to match the Sin creates a major class unbalance and OP warrior.the real culprit in my eyes is A.speed being gemmable on rings. a speed on a war used to come at the sacrifice of DC but now there is no penalty (other than braking items in the way to max a speed)The easiest solution and a hugely unpopular would be to remove a speed from rings (exc gale rings). make a speed not gemmable onto accessories. warrs would gain a speed on weapons & necki/set items reducing there total DPS through attack speed to a more realistic level. No spell graphics would need to change and no caps would need to be ammened. alternatively istead of deleting a speed gemmed rings, keep the a speed gemmed rings in game and make then non SR or gemmable (dura would eventually run out ). Sin still doesn't reach max a speed because of annimation timings on DS so that bug could be left alone as wars will still be slower.Does the server team want sins to be main melee DPS dealer with low health and armour and warrior more armour and health and less damage dealing comparatively, or, should all melee classes do the same damage but achieve this through different means? If that is the case then HP/AC/AMC should be matched also to allow the same outcome with a different play style.In my book Gems are the culprit and so many pots droppign everyone can spam TDB on every hit

Although a bit of a mission to read I agree with your points, definitely gems are the culprit but it seems as though those that have gemmed their gear and have the advantage against others tend to disagree because they fear they will lose their advantage. Agree warriors should not match SINS aspeed and item sets should be in place (e.g. smash set and gale neck +4 speed) - gems are what's ruining it all, really don't understand how people can't see that.
 

HobeR

Dedicated Member
Dedicated Member
Loyal Member
Mar 3, 2014
59
1
34
I do not know what the problem with a.speed in this mir as i did not play much and still low lvl.. but i played lots of offecial mir servers such as euro and usa .. played mir forever also .. was not offecial thought .. anyway non of that servers had any speed issue .. well euro did not have sin class . But usa mir and forever had .. think cap was a.speed 24 and only sin could achieve that .. haste was giveing a.speed 6 or 8 .. i don not remmber well .. but what i see from reading here the problem is warrior reaching the same a.speed with sin as both hit the a.speed cap .. well solution is simple if it was this case .. remove the cap a.speed if server files allow . Or do not touch warrior a.speed and increase the haste a.speed for sin alittle abit .. not much but little .. and if that not possible then cap warroior max a.speed for less than the cap sin a.speed or make warrior a.speed items caped less than sin items when it gemed .