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Mu online season 21 - grand opening

Nizzles

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Loyal Member
Mar 28, 2014
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Oh herrow there.
its me again!

so ive given it some thought and would like some feedback and opinions on the following:

Hide/Moonlight - these 2 skills seem to randomly work against certain things and not against others. ALL ranged mobs seem to completely ignore hide and moonlight the majority of the time, which is absolutely wrong. the only mobs which should see through these spells in bdd for example are - wedgemoths(which also reveal you from hide as well as paralysing you, the annoying bastards)

i also think that its fair if the melee mobs in here have a chance of seeing through it but maybe not everytime, like a 50% chance for it to work against them, maybe lower(but thats not the issue really)

bosses i think have always been able to see through it, so yeah thats fine.

at the moment to get through the first ghoul room on my wiz, if its rammed i have to have a warrior take aggro of all the archers, or lure them from the door. otherwise i get near the door and get hit by about 20 archers(which have a very fast attack speed, faster than usual i think) which keeps me flinched whilst i spam sunnies (cant even cast shield and if i do its down before i move)

on my sin i have the wonderful moonlight spell, which seems relatively useless in bdd. if it worked against archers tho it would be nice, the melee are handleable. but with our low hp... and yeah low ac we just get battered and its sunpot spam(it does seem to work a little bit but i still end up with at least 7-10 hitting me which is still painful) ... before you say use agil bracers and agil spell, it doesnt make a difference with 20 archers spamming you.
Also doors like izt for example, youve just ran past about 50 statues and guardians and are about to get to the door when 4 archers start hitting you. you hide and they carry on, youre getting flinched and slowed, then you get surrounded by the guardians and archers. which cain your low health an ac.
making moonlight work would not make it an easy ride for sins. we still have moths which can unhide us, which are faster than us walking in stealth.

tao - again the same issue. although deva and shinsu can be used to mitigate the damage.

oh and on top of this. theres always that one archer that likes to grief you and stand in the door.

make hide work against these and it gives taos alot more use in bdd and gives sins a bit of a buff which anyone will tell you, they need at the moment.

There seems to be alot of arguments/complaints about taos new deva commands!

Personally i think they're really good and they're very much needed. luring on a tao used to make them an easy kill and render their pets completely useless, it was very irritating having played a tao.

I think what is needed may not be a change/remove the commands but to make Hide/Moonlight lose aggro on ranged/deva's

if hide and moonlight worked better against ranged it would give the deva a bit of a counter... once hidden if poisoned again, obviously the deva would start attacking you again. but at least hiding/moonlighting would give you a chance to start running again. also with other classes, warriors, wizzies and archers, you would really love your friend the tao hiding you against that enemy deva, so you could chase them again til they set their deva on you again. just adds a bit more to pvp in the ways of teamwork. instead of a tao being able to shut down a melee constantly with no way for them to stop it.

any feedback on this would be appreciated as i dont think the hide mechanics are something which have been discussed. which is surprising as it is so hit and miss.

/Nizzles
 

Nizzles

Loyal Member
Loyal Member
Mar 28, 2014
192
1
44
no idea what that means - if its in reference to me rambling utter nonsense for the mostpart - +1
i didnt reread it, i kinda just typed and pressed send. aha.
 
Last edited:

lancelot1

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Sep 26, 2007
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no idea what that means - if its in reference to me rambling utter nonsense for the mostpart - +1
i didnt reread it, i kinda just typed and pressed send. aha.
TL;DR = Too Long; Didn't Read

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