Just thought i'd post the Auto Spells i've written for Lifco's 2.6 server files, they are setup for use as the server files are at the moment, so if you've edited to magic.db they might not work.
anyway im always being helped so thought i could do some helping. Might not be useful but it was to me so here you go lol.
The spells are auto until level 35.
This is the QFunction.txt
[@LevelUp]
#IF
CHECKLEVELEX = 7
#CALL [..\QuestDiary\LevelUp\Lvl7.txt] @lvl7
break
#IF
CHECKLEVELEX = 9
#CALL [..\QuestDiary\LevelUp\Lvl9.txt] @lvl9
break
#IF
CHECKLEVELEX = 12
#CALL [..\QuestDiary\LevelUp\Lvl12.txt] @lvl12
break
#IF
CHECKLEVELEX = 13
#CALL [..\QuestDiary\LevelUp\Lvl13.txt] @lvl13
break
#IF
CHECKLEVELEX = 14
#CALL [..\QuestDiary\LevelUp\Lvl14.txt] @lvl14
break
#IF
CHECKLEVELEX = 15
#CALL [..\QuestDiary\LevelUp\Lvl15.txt] @lvl15
break
#IF
CHECKLEVELEX = 16
#CALL [..\QuestDiary\LevelUp\Lvl16.txt] @lvl16
break
#IF
CHECKLEVELEX = 17
#CALL [..\QuestDiary\LevelUp\Lvl17.txt] @lvl17
break
#IF
CHECKLEVELEX = 18
#CALL [..\QuestDiary\LevelUp\Lvl18.txt] @lvl18
break
#IF
CHECKLEVELEX = 19
#CALL [..\QuestDiary\LevelUp\Lvl19.txt] @lvl19
break
#IF
CHECKLEVELEX = 20
#CALL [..\QuestDiary\LevelUp\Lvl20.txt] @lvl20
break
#IF
CHECKLEVELEX = 21
#CALL [..\QuestDiary\LevelUp\Lvl21.txt] @lvl21
break
#IF
CHECKLEVELEX = 22
#CALL [..\QuestDiary\LevelUp\Lvl22.txt] @lvl22
break
#IF
CHECKLEVELEX = 23
#CALL [..\QuestDiary\LevelUp\Lvl23.txt] @lvl23
break
#IF
CHECKLEVELEX = 24
#CALL [..\QuestDiary\LevelUp\Lvl24.txt] @lvl24
break
#IF
CHECKLEVELEX = 25
#CALL [..\QuestDiary\LevelUp\Lvl25.txt] @lvl25
break
#IF
CHECKLEVELEX = 26
#CALL [..\QuestDiary\LevelUp\Lvl26.txt] @lvl26
break
#IF
CHECKLEVELEX = 30
#CALL [..\QuestDiary\LevelUp\Lvl30.txt] @lvl30
break
#IF
CHECKLEVELEX = 31
#CALL [..\QuestDiary\LevelUp\Lvl31.txt] @lvl31
break
#IF
CHECKLEVELEX = 32
#CALL [..\QuestDiary\LevelUp\Lvl32.txt] @lvl32
break
#IF
CHECKLEVELEX = 35
#CALL [..\QuestDiary\LevelUp\Lvl35.txt] @lvl35
break
Here is the file for your QuestDiary Folder
Just noticed that SoulFireBall won't work becuase in the Magic.db it's set as SoulFireball... whereas in the stditems it's set as SoulFire"B"all... The capital or non capital matters. So just change it to which ever you like.
Everything else should work ok though.
anyway im always being helped so thought i could do some helping. Might not be useful but it was to me so here you go lol.
The spells are auto until level 35.
This is the QFunction.txt
[@LevelUp]
#IF
CHECKLEVELEX = 7
#CALL [..\QuestDiary\LevelUp\Lvl7.txt] @lvl7
break
#IF
CHECKLEVELEX = 9
#CALL [..\QuestDiary\LevelUp\Lvl9.txt] @lvl9
break
#IF
CHECKLEVELEX = 12
#CALL [..\QuestDiary\LevelUp\Lvl12.txt] @lvl12
break
#IF
CHECKLEVELEX = 13
#CALL [..\QuestDiary\LevelUp\Lvl13.txt] @lvl13
break
#IF
CHECKLEVELEX = 14
#CALL [..\QuestDiary\LevelUp\Lvl14.txt] @lvl14
break
#IF
CHECKLEVELEX = 15
#CALL [..\QuestDiary\LevelUp\Lvl15.txt] @lvl15
break
#IF
CHECKLEVELEX = 16
#CALL [..\QuestDiary\LevelUp\Lvl16.txt] @lvl16
break
#IF
CHECKLEVELEX = 17
#CALL [..\QuestDiary\LevelUp\Lvl17.txt] @lvl17
break
#IF
CHECKLEVELEX = 18
#CALL [..\QuestDiary\LevelUp\Lvl18.txt] @lvl18
break
#IF
CHECKLEVELEX = 19
#CALL [..\QuestDiary\LevelUp\Lvl19.txt] @lvl19
break
#IF
CHECKLEVELEX = 20
#CALL [..\QuestDiary\LevelUp\Lvl20.txt] @lvl20
break
#IF
CHECKLEVELEX = 21
#CALL [..\QuestDiary\LevelUp\Lvl21.txt] @lvl21
break
#IF
CHECKLEVELEX = 22
#CALL [..\QuestDiary\LevelUp\Lvl22.txt] @lvl22
break
#IF
CHECKLEVELEX = 23
#CALL [..\QuestDiary\LevelUp\Lvl23.txt] @lvl23
break
#IF
CHECKLEVELEX = 24
#CALL [..\QuestDiary\LevelUp\Lvl24.txt] @lvl24
break
#IF
CHECKLEVELEX = 25
#CALL [..\QuestDiary\LevelUp\Lvl25.txt] @lvl25
break
#IF
CHECKLEVELEX = 26
#CALL [..\QuestDiary\LevelUp\Lvl26.txt] @lvl26
break
#IF
CHECKLEVELEX = 30
#CALL [..\QuestDiary\LevelUp\Lvl30.txt] @lvl30
break
#IF
CHECKLEVELEX = 31
#CALL [..\QuestDiary\LevelUp\Lvl31.txt] @lvl31
break
#IF
CHECKLEVELEX = 32
#CALL [..\QuestDiary\LevelUp\Lvl32.txt] @lvl32
break
#IF
CHECKLEVELEX = 35
#CALL [..\QuestDiary\LevelUp\Lvl35.txt] @lvl35
break
Here is the file for your QuestDiary Folder
Just noticed that SoulFireBall won't work becuase in the Magic.db it's set as SoulFireball... whereas in the stditems it's set as SoulFire"B"all... The capital or non capital matters. So just change it to which ever you like.
Everything else should work ok though.
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