- Feb 8, 2011
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So this thread has sprung from the amount of daily reports we get of people complaining about balance issues and I really wanted to get some REAL feedback in terms of opinions of actual players for each class on where/how they can/should be improved...
I would really like opinions on all classes rather than just moans on one.
I am going to try and stay on top of this thread and gather some real feedback, so the more productive/less trolly you can be the more will be taken from it.
Any non constructive posts will be removed.
My current opinions are:
Warrior:
My honest opinion is that most players seem happy with a warrior, the main issue people report is with shift pvp...
Assassin:
We get a lot of complaints about Assassin's being under powered but I personally don't believe this to be true, I have pvp'ed with the other guys on the team and Assassins I dare say are the dominant class in pvp (if you pvp correctly) *prepares for flames*.
Taoist:
Least amount of complaints, the complaints that do come in are around pets, a taoists pets are designed as follows:
Skeleton - faster/higher damage, but weak/easier to kill.
Shinsu - Slower/Lesser damage, but stronger than a skele.
HolyDeva - Low damage, but used to slow/flitch.
Whether or not they are achieving this is another question and I would like some opinions on this.
Wizard:
We receive copious amounts of complaints about wizards and I am not sure why other than the new AI and the cast times they haven't really been touched since acem2 (where they were the dominant "OP" class), opinions would be great.
Archers:
Second highest complaints come in for Archers and in all honesty I can see why, I don't think they need more DPS as they shouldn't be compared to the melee classes as they are ranged, I do however think they draw the short straw on their health pool and in the pvp's we had on a private server it seemed there was no real point in pvp... Although I found them enjoyable in pve...
I would like to give archers a shield type skill that gave them more use in pvp, but I would like to gather the opinions of the masses...
Any constructive feedback would be greatly appreciated.
Sam
Suggestions:
Taoists
Archers
Wizards
Warriors
Assassin
I would really like opinions on all classes rather than just moans on one.
I am going to try and stay on top of this thread and gather some real feedback, so the more productive/less trolly you can be the more will be taken from it.
Any non constructive posts will be removed.
My current opinions are:
Warrior:
My honest opinion is that most players seem happy with a warrior, the main issue people report is with shift pvp...
Assassin:
We get a lot of complaints about Assassin's being under powered but I personally don't believe this to be true, I have pvp'ed with the other guys on the team and Assassins I dare say are the dominant class in pvp (if you pvp correctly) *prepares for flames*.
Taoist:
Least amount of complaints, the complaints that do come in are around pets, a taoists pets are designed as follows:
Skeleton - faster/higher damage, but weak/easier to kill.
Shinsu - Slower/Lesser damage, but stronger than a skele.
HolyDeva - Low damage, but used to slow/flitch.
Whether or not they are achieving this is another question and I would like some opinions on this.
Wizard:
We receive copious amounts of complaints about wizards and I am not sure why other than the new AI and the cast times they haven't really been touched since acem2 (where they were the dominant "OP" class), opinions would be great.
Archers:
Second highest complaints come in for Archers and in all honesty I can see why, I don't think they need more DPS as they shouldn't be compared to the melee classes as they are ranged, I do however think they draw the short straw on their health pool and in the pvp's we had on a private server it seemed there was no real point in pvp... Although I found them enjoyable in pve...
I would like to give archers a shield type skill that gave them more use in pvp, but I would like to gather the opinions of the masses...
Any constructive feedback would be greatly appreciated.
Sam
Suggestions:
Taoists
- Increase pets attack range as when a taoist is attack it can take them a considerable amount of time to react.
- Deva AI needs to be smarter.
Archers
- Increase HP or provide them with a means to survive.
- Lower RapidFire/EagleEye Cooldown.
Wizards
- Remove smarter AI from cave monsters, keep on bosses.
- Frost crunch not doing enough damage and/or slowing enough.
- Increase Pet tame time.
- Pet window/journal to keep track of pets and tame points.
Warriors
- Entrapment not pulling as it should
Assassin
- Increase Health pool.
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